Version 1.1.0 (30.05.2016) + ADDED: New 1.60 'Visual Update' lighting config for every CUP terrain + ADDED: Editor classes and categories + ADDED: EDEN configuration and 2224 editor previews for most objects in CUP Terrains. + ADDED: A new penetration material for banana trees + ADDED: office_chair now has plastic material assigned + ADDED: Wood- and glassmaterial to wallboards + ADDED: Woodmaterial to conference_table_a + ADDED: Materials to 29 furniture objects + ADDED: Materials to 52 A1 rocks + ADDED: New materials for A_Office02 + ADDED: Material on A_CraneCon + ADDED: Merged in some improved PMC plants textures from AiA and OA + ADDED: New A1 legacy bargate (just differes in alignment and rotation from A2 zavora_2) + ADDED: Flags in EDEN - REMOVED: A1/A2 placeholder configs for 2D editor (still accessible through scope=1 but not advised) - REMOVED: Lighting from CAWorld - REMOVED: Buildings from ibr_plants that were interfering with other CUP buildings @ FIXED: RPT spam due bones and invalid geometry @ FIXED: Fence plot_green_draty is not bulletproof anymore @ FIXED: Railway collision (thanks to Reyhard) @ FIXED: A_Office01 was missing important named properties (proxies and collision works again) @ FIXED: A1 plants now should all have correct material assigned (bushes not bullet proof anymore) @ FIXED: Banana plant is not a yellow pole anymore @ FIXED: Floating A3 clutter @ FIXED: A1 building brana02 @ FIXED: Some core objects were using textures from zargabad pbo @ FIXED: Broken texture in PowGen_Big_EP1 at a certain distance @ FIXED: Alphachannel borders on b_canina2s @ FIXED: Parallax of utes ground texture @ FIXED: Takistan rocks were penetratable by bullets and AI vision @ FIXED: Position numbering in A_Office01 @ FIXED: Improved view- and firegeometry of some A2 trees @ FIXED: Texture and material of lampazel @ FIXED: CUP Terrains Core interfering with A3 landing lights @ FIXED: Moving geometries on A1 containers when animated @ FIXED: Animation of benzina_schnell @ FIXED: fuelstation and fuelstation now correctly serve as refueling point @ FIXED: CUP Terrains config overriding A3 baseclasses @ FIXED: Various requiredAddons related errors @ FIXED: Dark water with 'Visual Update' @ IMPROVED: A2 rocks are now using granite material instead of concrete @ IMPROVED: Improved firegeometry on many A1 foliage @ IMPROVED: Swapped strange concrete texture on Chernarus with original A2 concrete texture @ IMPROVED: Improved view and fire geometry on OA oil tower @ IMPROVED: Dirt material is now loaded from A3 @ IMPROVED: Stringtables @ IMPROVED: Fire- and viewgeometry of takistan rocks @ IMPROVED: Improved surface sounds on A2 terrains (louder footsteps, improved impact sounds, etc) @ IMPROVED: Cleanup of penetration materials @ IMPROVED: Material and geometry of benzina_schnell, fuelstation and fuelstation @ IMPROVED: hut01 and hut02 materials @ IMPROVED: Reenabled infinite terrain synth (seems like BI fixed it) @ IMPROVED: Moved 'Weather' class definitions to DefaultWorld @ IMPROVED: Fire- and shadowgeometry of Company3_2 O MOONED: CUP Terrains is now using A3's moon --------------------------------------------------------------------- Version 1.0.1 (02.01.2016) + + ADDED: Editor entries for A1 and A2 objects + + ADDED: Support for MapBuilder @ FIXED: Missing AiA TP compatibility entries @ FIXED: Wrong faction configuration leading to potential CTD when using 3DEN @ FIXED: Bargate rotated by 90° on ArmA2 maps ATTENTION terrain creators: those of who you already compensated the wrong rotation on their ArmA3 terrains, might need to compensate that again ^ IMPROVED: Different signature keys for Core and Maps (Full will be signed with Core + Maps) --------------------------------------------------------------------- Version 1.0 (24|12|2015) initial release ---------------------------------------------------------------------