addaristrike.sqfni|J<briefing.html||Jbriefing.sqf> ~JH deleteInit.sqf$~JHdescription.ext|Jinit.sqf&~JPmission.sqmJ objectivedestroyed.sqfe|Jpopulatecrate.sqfʒ|JI// Parameter: player linked to the secops module that is to get the airstrike //TODO: Find a proper way to set it to false once an airstrike is used. airstrikeAvailable=false if (!airstrikeAvailable){ [["tactical_airstrike"], _this select 0] call BIS_SOM_addSupportRequestFunc; airstrikeAvailable=true; } breifing.html/title> </head> <body bgcolor="#FFFFFF"> <! --- -----------------------------> <! --- DEBRIEFINGS --> <! --- -----------------------------> <hr> <br> <h2><a name="Debriefing:End1">Ending #1</a></h2> <br> <p> Objective copmlete! Roadblocks destroyed. </p> <br> <hr> <br> <h2><a name="Debriefing:End2">Ending #2</a></h2> <br> <p> Mission failed, team leader was killed. </p> <br> <hr> <br> <h2><a name="Debriefing:End3">Ending #3</a></h2> <br> <p> Your team had given up on the mission! </p> <br> <hr> <br> <h2><a name="Debriefing:End4">Ending #4</a></h2> <br> <p> *** Insert debriefing #4 here. *** </p> <br> <hr> <br> <h2><a name="Debriefing:End5">Ending #5</a></h2> <br> <p> *** Insert debriefing #5 here. *** </p> <br> <hr> <br> <h2><a name="Debriefing:End6">Ending #6</a></h2> <br> <p> *** Insert debriefing #6 here. *** </p> <br> <hr> <! --- -----------------------------> <! --- End of DEBRIEFINGS --> <! --- -----------------------------> </body> </html>// F2 - Briefing // Credits: Please see the F2 online manual (http://www.ferstaberinde.com/f2/en/) // ==================================================================================== // FACTION: USMC // ==================================================================================== // TASKS // The code below creates tasks. A (commented-out) sample task is included. // _task1 = player createSimpleTask ["OBJ_1"]; // _task1 setSimpleTaskDescription ["IN DEPTH OBJECTIVE DESCRIPTION", "SHORT OBJECTIVE DESCRIPTION", "WAYPOINT TEXT"]; // _task1 setSimpleTaskDestination WAYPOINTLOCATION; // _task1 setTaskState "Created"; // ==================================================================================== // NOTES: CREDITS // The code below creates the administration sub-section of notes. _cre = player createDiaryRecord ["diary", ["Credits"," <br/> Mission by GalZohar with some help from F2 mission framework. "]]; // ==================================================================================== // NOTES: SITUATION // The code below creates the situation sub-section of notes. _sit = player createDiaryRecord ["diary", ["Situation"," <br/> Enemy insurgents have barricated important roads in Chernogorsk. <br/><br/><br/> ENEMY FORCES <br/> Intelligence spotted 4 T-72s, 1 BRDM-2 and many foot patrols entering the city. <br/><br/><br/> FRIENDLY FORCES <br/> Friendly forces a 6-men team. <br/><br/><br/> "]]; // ==================================================================================== // NOTES: EXECUTION // The code below creates the execution sub-section of notes. _exe = player createDiaryRecord ["diary", ["Execution"," <br/> COMMANDER'S INTENT <br/> Enemy has fortified the main roads in Chernogorsk. Our forces need these routes open. <br/><br/><br/> MOVEMENT PLAN <br/> Entry to the city will be done on foot, as stealthy as possible. <br/><br/><br/> FIRE SUPPORT PLAN <br/> You have 2 81mm mortars available with enough ammo for 4 strikes. Use them wisely. "]]; // ==================================================================================== // NOTES: MISSION // The code below creates the mission sub-section of notes. _mis = player createDiaryRecord ["diary", ["Mission"," <br/> Your team is to clear the roadblocks in the city. "]];// First parameter: Unit to check if to delete or not. // Second parameter: Number of unit in randomization group. // Third parameter: Number of randomization group. private ["_unit", "_unitNumber", "_groupNumber"]; _unit = _this select 0; // exit if unit isn't local if (!local (_unit)) exitWith {}; _unitNumber = _this select 1; _groupNumber = _this select 2; waitUntil {(!isNil "serverReady")}; // If it's not the selected unit for this group, delete it. if (unitSelectionArray select _groupNumber != _unitNumber) then { deleteVehicle _unit; }; Respawn=SIDE; gameType=COOP; #define RANDOMIZATION_ARRAY_SIZE 5 #define RANDOMIZATION_OPTIONS 3 setViewDistance 2000; missionComplete=false; targetsDestroyed=[]; // used by addairstrike.sqf: // saves whether or not an air strike is available. TODO: find a better way to check if one was used. airstrikeAvailable=true; // saves number of remaining airstrikes airstrikeCounter=RANDOMIZATION_ARRAY_SIZE-2; // Number of objectives that need to be copmleted, possible to add more than RANDOMIZATION_ARRAY_SIZE. // This is used by objectivedestroyed.sqf to end the mission when all objectives are destroyed. objectiveCounter=RANDOMIZATION_ARRAY_SIZE; setDate [1985, 8, 30, 12, 0]; _MissionOvercast = 00.00; _MissionFog = 00.00; [] execVM "briefing.sqf"; if (isServer) then { unitSelectionArray=[]; _i=0; while {_i<RANDOMIZATION_ARRAY_SIZE} do { unitSelectionArray = unitSelectionArray + [floor (random RANDOMIZATION_OPTIONS)]; //unitSelectionArray = unitSelectionArray + [1]; _i=_i+1; }; publicVariable "unitSelectionArray"; serverReady = true; publicVariable "serverReady"; };version=11; class Mission { addOns[]= { "CA_Modules_ARTY", "cacharacters2", "ca_missions_secops", "CATracked2_us_m270mlrs", "chernarus", "camisc3", "CATracked", "caweapons", "CAWheeled", "CAWheeled3_TT650", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "ca_missions_firstaidsystem", "caweapons_ammoboxes", "CAWeapons_M252_81mm_Mortar", "CAWheeled2_LAV25", "CAA10", "CAAir" }; addOnsAuto[]= { "CA_Modules_ARTY", "cacharacters2", "ca_missions_secops", "CAWeapons_M252_81mm_Mortar", "caweapons", "CAWheeled3_TT650", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "ca_missions_firstaidsystem", "CATracked", "CAWheeled", "CAWheeled2_LAV25", "camisc3", "chernarus" }; randomSeed=15458786; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=12; minute=20; }; class Groups { items=120; class Item0 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9170.7822,227.53748,3472.4121}; special="NONE"; id=2; side="LOGIC"; vehicle="BIS_ARTY_Logic"; leader=1; skill=0.60000002; text="RIPPER"; synchronizations[]={3}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={6981.2388,9.1495543,2942.0859}; azimut=-110.551; id=0; side="WEST"; vehicle="FR_TL"; player="PLAY CDG"; leader=1; rank="SERGEANT"; skill=1; text="p1"; markers[]= { "bla2", "bla1" }; description="Team leader / mortar coordinator"; synchronizations[]={1,223,224,225}; }; class Item1 { position[]={6989.8149,7.9291854,2942.3228}; azimut=-111.713; id=220; side="WEST"; vehicle="FR_Miles"; player="PLAY CDG"; rank="CORPORAL"; skill=1; description="Team member 1"; synchronizations[]={223,224,225}; }; class Item2 { position[]={6992.377,7.9580913,2939.0515}; azimut=-111.713; id=221; side="WEST"; vehicle="FR_Sykes"; player="PLAY CDG"; rank="CORPORAL"; skill=1; description="Team member 2"; synchronizations[]={223,224,225}; }; class Item3 { position[]={6996.3525,7.6689606,2935.2349}; azimut=-111.713; id=222; side="WEST"; vehicle="FR_Rodriguez"; player="PLAY CDG"; rank="CORPORAL"; skill=1; description="Team member 3"; synchronizations[]={223,224,225}; }; class Item4 { position[]={7001.1382,7.0939689,2930.8694}; azimut=-111.713; id=226; side="WEST"; vehicle="FR_Cooper"; player="PLAY CDG"; rank="CORPORAL"; skill=1; description="Team member 4"; synchronizations[]={225,224,223}; }; class Item5 { position[]={7004.7583,6.5011101,2926.8457}; azimut=-121.684; id=227; side="WEST"; vehicle="FR_OHara"; player="PLAY CDG"; rank="CORPORAL"; skill=1; description="Team medic"; synchronizations[]={225,224,223}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6948.0513,23.758183,3325.8342}; special="NONE"; id=1; side="LOGIC"; vehicle="SecOpManager"; leader=1; skill=0.60000002; text="som1"; init="this setVariable [""settings"", [[], true, nil, nil, false]];"; synchronizations[]={0}; }; }; }; class Item3 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={9156.9004,226.82303,3467.5381}; azimut=-170.731; special="NONE"; id=4; side="WEST"; vehicle="M252"; skill=0.60000002; text="mlrs2"; }; class Item1 { position[]={9147.7979,225.08597,3483.1548}; azimut=-170.731; special="NONE"; id=3; side="WEST"; vehicle="M252"; leader=1; rank="CORPORAL"; skill=0.60000002; text="mlrs1"; synchronizations[]={2}; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6584.8701,6.0310917,2898.8198}; azimut=50.632801; special="NONE"; id=7; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 0, 0] execVM ""deleteInit.sqf""; nil = [this, 0, 0] execVM ""deleteInit.sqf"";"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6597.0298,6.0065241,2885.085}; azimut=50.632801; special="NONE"; id=5; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 0, 0] execVM ""deleteInit.sqf""; nil = [this, 0, 0] execVM ""deleteInit.sqf"";"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6594.5469,8.0130482,2879.2178}; azimut=-242.524; special="NONE"; id=6; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 0, 0] execVM ""deleteInit.sqf""; nil = [this, 0, 0] execVM ""deleteInit.sqf"";"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6978.8999,8.0176468,2458.2083}; azimut=56.810799; special="NONE"; id=13; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 0, 3] execVM ""deleteInit.sqf""; nil = [this, 0, 3] execVM ""deleteInit.sqf"";"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6993.1665,6.1147871,2452.7703}; azimut=50.632801; special="NONE"; id=11; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 0, 3] execVM ""deleteInit.sqf""; nil = [this, 0, 3] execVM ""deleteInit.sqf"";"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7010.3804,6.0036135,2453.7178}; azimut=-43.9058; special="NONE"; id=12; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 0, 3] execVM ""deleteInit.sqf""; nil = [this, 0, 3] execVM ""deleteInit.sqf"";"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6330.0449,6,2419.6082}; azimut=26.8636; special="NONE"; id=19; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 0, 4] execVM ""deleteInit.sqf""; nil = [this, 0, 4] execVM ""deleteInit.sqf"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6346.709,6,2411.9395}; azimut=26.8636; special="NONE"; id=17; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 0, 4] execVM ""deleteInit.sqf""; nil = [this, 0, 4] execVM ""deleteInit.sqf"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6346.7422,8.0048599,2405.8562}; azimut=106.061; special="NONE"; id=18; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 0, 4] execVM ""deleteInit.sqf""; nil = [this, 0, 4] execVM ""deleteInit.sqf"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6345.2246,7.9948597,2593.9561}; azimut=15.6434; special="NONE"; id=25; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 2, 0] execVM ""deleteInit.sqf""; nil = [this, 2, 0] execVM ""deleteInit.sqf"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6360.5674,5.9899998,2593.3296}; azimut=2.7416301; special="NONE"; id=23; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 2, 0] execVM ""deleteInit.sqf""; nil = [this, 2, 0] execVM ""deleteInit.sqf"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6337.4736,5.9899998,2596.9856}; azimut=-5.7636399; special="NONE"; id=24; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 2, 0] execVM ""deleteInit.sqf""; nil = [this, 2, 0] execVM ""deleteInit.sqf"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6436.3262,8.0176468,2730.0537}; azimut=43.726002; special="NONE"; id=31; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 1, 0] execVM ""deleteInit.sqf""; nil = [this, 1, 0] execVM ""deleteInit.sqf"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6459.1035,5.9788208,2732.7539}; azimut=39.465; special="NONE"; id=29; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 1, 0] execVM ""deleteInit.sqf""; nil = [this, 1, 0] execVM ""deleteInit.sqf"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6431.7383,8.0120659,2725.8794}; azimut=-52.276299; special="NONE"; id=30; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 1, 0] execVM ""deleteInit.sqf""; nil = [this, 1, 0] execVM ""deleteInit.sqf"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6265.1709,5.9899998,2348.7522}; azimut=56.7934; special="NONE"; id=37; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 1, 4] execVM ""deleteInit.sqf""; nil = [this, 1, 4] execVM ""deleteInit.sqf"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6274.9082,7.9980583,2337.592}; azimut=410.436; special="NONE"; id=35; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 1, 4] execVM ""deleteInit.sqf""; nil = [this, 1, 4] execVM ""deleteInit.sqf"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6272.6162,7.9983368,2330.9792}; azimut=87.370796; special="NONE"; id=36; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 1, 4] execVM ""deleteInit.sqf""; nil = [this, 1, 4] execVM ""deleteInit.sqf"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6112.3081,7.9818287,2260.2224}; azimut=70.275002; special="NONE"; id=43; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 2, 4] execVM ""deleteInit.sqf""; nil = [this, 2, 4] execVM ""deleteInit.sqf"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6119.9834,7.987009,2246.6775}; azimut=74.685097; special="NONE"; id=41; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 2, 4] execVM ""deleteInit.sqf""; nil = [this, 2, 4] execVM ""deleteInit.sqf"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6113.2329,5.9988723,2241.1204}; azimut=107.15; special="NONE"; id=42; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 2, 4] execVM ""deleteInit.sqf""; nil = [this, 2, 4] execVM ""deleteInit.sqf"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6665.0991,6.0226908,2508.0347}; azimut=43.7798; special="NONE"; id=60; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 1, 1] execVM ""deleteInit.sqf""; nil = [this, 1, 1] execVM ""deleteInit.sqf"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6690.3018,6,2507.2874}; azimut=42.5131; special="NONE"; id=58; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 1, 1] execVM ""deleteInit.sqf""; nil = [this, 1, 1] execVM ""deleteInit.sqf"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6682.6528,6,2502.3035}; azimut=-48.035702; special="NONE"; id=59; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 1, 1] execVM ""deleteInit.sqf""; nil = [this, 1, 1] execVM ""deleteInit.sqf"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6525.7495,8.151639,2458.8708}; azimut=41.5481; special="NONE"; id=70; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 2, 1] execVM ""deleteInit.sqf""; nil = [this, 2, 1] execVM ""deleteInit.sqf"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6562.9941,6.0266933,2442.032}; azimut=42.5131; special="NONE"; id=68; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 2, 1] execVM ""deleteInit.sqf""; nil = [this, 2, 1] execVM ""deleteInit.sqf"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6536.8037,7.1715503,2450.0503}; azimut=40.200699; special="NONE"; id=69; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 2, 1] execVM ""deleteInit.sqf""; nil = [this, 2, 1] execVM ""deleteInit.sqf"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6727.0571,6,2699.5581}; azimut=86.361702; special="NONE"; id=80; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 0, 1] execVM ""deleteInit.sqf""; nil = [this, 0, 1] execVM ""deleteInit.sqf"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6738.5161,6,2716.1506}; azimut=128.564; special="NONE"; id=78; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 0, 1] execVM ""deleteInit.sqf""; nil = [this, 0, 1] execVM ""deleteInit.sqf"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6723.0605,6,2729.9019}; azimut=-48.035702; special="NONE"; id=79; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 0, 1] execVM ""deleteInit.sqf""; nil = [this, 0, 1] execVM ""deleteInit.sqf"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6891.1729,6.1147857,2392.979}; azimut=51.6567; special="NONE"; id=90; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 1, 3] execVM ""deleteInit.sqf""; nil = [this, 1, 3] execVM ""deleteInit.sqf"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6918.3921,6.1147857,2395.1929}; azimut=50.390099; special="NONE"; id=88; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 1, 3] execVM ""deleteInit.sqf""; nil = [this, 1, 3] execVM ""deleteInit.sqf"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6911.46,6.0127869,2388.6851}; azimut=-40.158798; special="NONE"; id=89; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 1, 3] execVM ""deleteInit.sqf""; nil = [this, 1, 3] execVM ""deleteInit.sqf"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6830.0083,6,2353.3521}; azimut=94.195702; special="NONE"; id=99; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 2, 3] execVM ""deleteInit.sqf""; nil = [this, 2, 3] execVM ""deleteInit.sqf"";"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6848.4688,6,2365.3059}; azimut=50.696701; special="NONE"; id=97; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 2, 3] execVM ""deleteInit.sqf""; nil = [this, 2, 3] execVM ""deleteInit.sqf"";"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6849.9873,6,2341.8853}; azimut=-40.158798; special="NONE"; id=98; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 2, 3] execVM ""deleteInit.sqf""; nil = [this, 2, 3] execVM ""deleteInit.sqf"";"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6804.5518,6.1019988,2504.9082}; azimut=-46.315201; special="NONE"; id=110; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 0, 2] execVM ""deleteInit.sqf""; nil = [this, 0, 2] execVM ""deleteInit.sqf"";"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6821.333,6.1020002,2489.2839}; azimut=40.280701; special="NONE"; id=108; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 0, 2] execVM ""deleteInit.sqf""; nil = [this, 0, 2] execVM ""deleteInit.sqf"";"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6819.1689,8.0048599,2481.1641}; azimut=110; special="NONE"; id=109; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 0, 2] execVM ""deleteInit.sqf""; nil = [this, 0, 2] execVM ""deleteInit.sqf"";"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6720.0146,6.1019988,2413.0522}; azimut=-46.315201; special="NONE"; id=117; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 1, 2] execVM ""deleteInit.sqf""; nil = [this, 1, 2] execVM ""deleteInit.sqf"";"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6727.1465,8.0048599,2390.0537}; azimut=42.045601; special="NONE"; id=115; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 1, 2] execVM ""deleteInit.sqf""; nil = [this, 1, 2] execVM ""deleteInit.sqf"";"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6713.4033,6,2402.7698}; azimut=86.297203; special="NONE"; id=116; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 1, 2] execVM ""deleteInit.sqf""; nil = [this, 1, 2] execVM ""deleteInit.sqf"";"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6681.6152,6.1019988,2358.124}; azimut=44.110699; special="NONE"; id=124; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 2, 2] execVM ""deleteInit.sqf""; nil = [this, 2, 2] execVM ""deleteInit.sqf"";"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6682.3721,6,2340.5295}; azimut=42.045601; special="NONE"; id=122; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 2, 2] execVM ""deleteInit.sqf""; nil = [this, 2, 2] execVM ""deleteInit.sqf"";"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6673.1079,6.1020002,2347.8953}; azimut=-45.550701; special="NONE"; id=123; side="EAST"; vehicle="DSHKM_Ins"; leader=1; skill=1; init="nil = [gunner this, 2, 2] execVM ""deleteInit.sqf""; nil = [this, 2, 2] execVM ""deleteInit.sqf"";"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6574.4971,6,2880.8286}; azimut=42.045601; special="NONE"; id=129; side="EAST"; vehicle="Ins_Soldier_GL"; leader=1; skill=1; init="nil = [this, 0, 0] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6573.4033,6.0044689,2877.3787}; azimut=42.045601; special="NONE"; id=130; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 0, 0] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6582.665,6,2915.658}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6552.6074,6,2890.6714}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6584.3496,6.0002232,2891.7627}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6608.4272,6.0091462,2879.229}; azimut=42.045601; special="NONE"; id=131; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 0, 0] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6607.3335,6.0100622,2875.7791}; azimut=42.045601; special="NONE"; id=132; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 0, 0] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6621.1284,6.0032425,2883.1753}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6638.6948,5.9788208,2862.4431}; placement=25; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6599.1133,6.0127435,2866.0447}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6588.2646,6.0057979,2876.5991}; azimut=42.045601; special="NONE"; id=133; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 0, 0] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6587.1709,6.0116796,2873.1492}; azimut=42.045601; special="NONE"; id=134; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 0, 0] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6582.1973,6.0021081,2865.4443}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6546.5737,5.9986205,2865.0542}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6574.2485,6.0127869,2829.2517}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6429.2793,6.0030346,2717.8115}; azimut=42.045601; special="NONE"; id=135; side="EAST"; vehicle="Ins_Soldier_GL"; leader=1; skill=1; init="nil = [this, 1, 0] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6428.1855,6.0011692,2714.3616}; azimut=42.045601; special="NONE"; id=136; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 1, 0] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6443.123,5.9788208,2755.7061}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6381.77,6.0009727,2759.6887}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6418.2671,5.9976897,2730.2783}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6426.7476,6,2709.4751}; azimut=42.045601; special="NONE"; id=137; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 1, 0] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6425.6538,6,2706.0251}; azimut=42.045601; special="NONE"; id=138; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 1, 0] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6399.6753,5.9929008,2707.8706}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6416.2876,6,2686.5547}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6444.6279,6.0127869,2696.0752}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6452.8955,5.9788208,2734.4817}; azimut=42.045601; special="NONE"; id=139; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 1, 0] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6451.8018,5.9788208,2731.0317}; azimut=42.045601; special="NONE"; id=140; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 1, 0] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6467.0508,5.9788208,2744.1616}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6494.0049,6.0075731,2721.3486}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6494.9956,5.9788208,2743.2415}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6344.3037,5.9877238,2585.793}; azimut=42.045601; special="NONE"; id=141; side="EAST"; vehicle="Ins_Soldier_GL"; leader=1; skill=1; init="nil = [this, 2, 0] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6344.4214,5.9826627,2581.9968}; azimut=42.045601; special="NONE"; id=142; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 2, 0] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6308.3345,5.9899998,2560.5112}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6300.1016,6.0198641,2614.8196}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6340.9771,5.9926028,2619.4521}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6360.9575,5.985198,2583.8984}; azimut=42.045601; special="NONE"; id=143; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 2, 0] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6359.8638,5.980598,2580.4485}; azimut=42.045601; special="NONE"; id=144; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 2, 0] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6399.0205,6,2626.5366}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6369.3086,5.9812689,2603.4517}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6375.2773,6,2565.8298}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6351.6172,5.9899998,2565.3433}; azimut=42.045601; special="NONE"; id=145; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 2, 0] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6350.5234,5.9899998,2561.8933}; azimut=42.045601; special="NONE"; id=146; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 2, 0] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6380.6523,5.9933691,2590.6255}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6319.9761,5.9899998,2558.2341}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6383.1177,6,2554.064}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6317.7407,6,2405.3286}; azimut=42.045601; special="NONE"; id=147; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 0, 4] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6316.647,6,2401.8787}; azimut=42.045601; special="NONE"; id=148; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 0, 4] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6325.9087,5.9899998,2440.158}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6295.8511,5.8630276,2415.1714}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6327.5933,6,2416.2627}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item59 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6328.603,6,2393.2656}; azimut=42.045601; special="NONE"; id=149; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 0, 4] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6327.5093,6,2389.8157}; azimut=42.045601; special="NONE"; id=150; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 0, 4] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6372.834,6,2404.8066}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6339.4775,5.9975262,2375.6445}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6375.6172,6,2377.176}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6350.9814,6,2422.2822}; azimut=42.045601; special="NONE"; id=151; side="EAST"; vehicle="Ins_Soldier_GL"; leader=1; skill=1; init="nil = [this, 0, 4] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6349.8877,6,2418.8323}; azimut=42.045601; special="NONE"; id=152; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 0, 4] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6415.0024,6,2404.6035}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6380.5464,6,2430.3662}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6434.498,6,2448.156}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6525.0732,6.35602,2449.623}; azimut=42.045601; special="NONE"; id=153; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 2, 1] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6523.9795,6.4293151,2446.1731}; azimut=42.045601; special="NONE"; id=154; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 2, 1] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6541.8032,6.0141854,2489.2651}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6510.9976,6.0016189,2485.3447}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6521.0122,6.0733061,2461.7334}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item62 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6518.7554,6.2029672,2445.9275}; azimut=42.045601; special="NONE"; id=155; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 2, 1] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6517.6616,6.236783,2442.4775}; azimut=42.045601; special="NONE"; id=156; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 2, 1] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6470.52,6,2459.5569}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6500.2188,6.1487069,2428.4336}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6512.6084,6.0430684,2453.4868}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item63 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6530.7417,7.2284932,2439.4258}; azimut=42.045601; special="NONE"; id=157; side="EAST"; vehicle="Ins_Soldier_GL"; leader=1; skill=1; init="nil = [this, 2, 1] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6529.6479,7.2957416,2435.9758}; azimut=42.045601; special="NONE"; id=158; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 2, 1] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6556.124,6,2423.3508}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6552.2124,6,2390.271}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6503.1729,6,2372.0923}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item64 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6657.1846,6.0942926,2501.5498}; azimut=42.045601; special="NONE"; id=159; side="EAST"; vehicle="Ins_Soldier_GL"; leader=1; skill=1; init="nil = [this, 1, 1] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6656.0908,6.0810251,2498.0999}; azimut=42.045601; special="NONE"; id=160; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 1, 1] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6591.6826,6.1100364,2485.125}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6640.8198,6,2544.7544}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6638.4712,6,2507.1892}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item65 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6675.2842,6,2494.6658}; azimut=42.045601; special="NONE"; id=161; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 1, 1] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6674.1904,6,2491.2158}; azimut=42.045601; special="NONE"; id=162; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 1, 1] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6718.665,6,2509.0522}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6729.2598,6,2471.5771}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6672.0698,6,2469.7451}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item66 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6637.8013,6,2469.3403}; azimut=42.045601; special="NONE"; id=163; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 1, 1] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6636.7075,6,2465.8904}; azimut=42.045601; special="NONE"; id=164; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 1, 1] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6618.7036,6.1019988,2413.9023}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6681.21,6,2442.8347}; placement=30; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6641.8096,6,2455.5764}; placement=40; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item67 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6713.8574,6,2382.6946}; azimut=42.045601; special="NONE"; id=165; side="EAST"; vehicle="Ins_Soldier_GL"; leader=1; skill=1; init="nil = [this, 1, 2] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6712.7637,6,2379.2446}; azimut=42.045601; special="NONE"; id=166; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 1, 2] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6714.4551,6.1019988,2417.3945}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6684.6216,6,2398.8467}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6696.2139,6.1019988,2371.0027}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item68 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6736.1382,6,2402.804}; azimut=42.045601; special="NONE"; id=167; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 1, 2] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6735.0444,6,2399.354}; azimut=42.045601; special="NONE"; id=168; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 1, 2] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6754.5039,6,2403.8035}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6769.4839,6,2389.0132}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6744.6221,5.9893584,2367.6731}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item69 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6728.644,6.1020002,2407.4702}; azimut=42.045601; special="NONE"; id=169; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 1, 2] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6727.5503,6,2404.0203}; azimut=42.045601; special="NONE"; id=170; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 1, 2] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6735.5186,6,2439.1082}; placement=40; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6702.6021,6.1019988,2428.4009}; placement=40; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6748.418,5.9947376,2383.1362}; placement=40; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item70 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6806.5562,6.1019988,2493.8862}; azimut=42.045601; special="NONE"; id=171; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 0, 2] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6806.2241,6.1019988,2489.7439}; azimut=42.045601; special="NONE"; id=172; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 0, 2] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6787.8696,6,2532.3672}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6768.3672,6,2504.7439}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6801.8691,6,2504.2979}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item71 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6811.7866,6,2476.2917}; azimut=42.045601; special="NONE"; id=173; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 0, 2] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6809.208,6,2473.7786}; azimut=42.045601; special="NONE"; id=174; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 0, 2] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6825.7749,6,2468.4248}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6774.3882,6,2460.3545}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6807.8896,6,2444.968}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item72 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6819.2422,6,2500.8877}; azimut=42.045601; special="NONE"; id=175; side="EAST"; vehicle="Ins_Soldier_GL"; leader=1; skill=1; init="nil = [this, 0, 2] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6818.1484,6,2497.4377}; azimut=42.045601; special="NONE"; id=176; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 0, 2] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6835.0293,6,2473.3176}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6844.7051,6,2428.8906}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6880.6631,6.1147871,2481.5061}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item73 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6670.9751,6,2337.5659}; azimut=42.045601; special="NONE"; id=177; side="EAST"; vehicle="Ins_Soldier_GL"; leader=1; skill=1; init="nil = [this, 2, 2] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6669.8813,6,2334.116}; azimut=42.045601; special="NONE"; id=178; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 2, 2] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6652.4492,6,2375.4614}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6638.0396,6,2341.8909}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6662.4189,6,2327.3467}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item74 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6687.543,6,2339.0994}; azimut=42.045601; special="NONE"; id=179; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 2, 2] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6686.4492,6,2335.6494}; azimut=42.045601; special="NONE"; id=180; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 2, 2] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6723.479,6,2342.8137}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6683.7554,6,2327.79}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6707.2139,6,2303.8965}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item75 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6676.6089,6,2330.928}; azimut=42.045601; special="NONE"; id=181; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 2, 2] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6675.5151,6,2327.478}; azimut=42.045601; special="NONE"; id=182; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 2, 2] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6658.5591,6,2392.1787}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6688.7646,6.1019988,2363.6846}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6682.0859,6,2344.3149}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item76 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6848.0591,6,2354.5793}; azimut=42.045601; special="NONE"; id=183; side="EAST"; vehicle="Ins_Soldier_GL"; leader=1; skill=1; init="nil = [this, 2, 3] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6846.9653,6,2351.1294}; azimut=42.045601; special="NONE"; id=184; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 2, 3] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6875.7305,6.0127869,2399.3218}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6840.603,6,2376.6726}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6878.3916,6.0127869,2371.3342}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item77 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6823.2944,6,2333.7058}; azimut=42.045601; special="NONE"; id=185; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 2, 3] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6822.2007,6,2330.2559}; azimut=42.045601; special="NONE"; id=186; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 2, 3] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6823.2266,6,2321.4871}; placement=27; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6770.5898,6.0032558,2337.4824}; placement=25; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6791.6055,6,2362.9558}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item78 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6859.9463,6.0084333,2359.8948}; azimut=42.045601; special="NONE"; id=187; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 2, 3] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6858.8525,6.0065689,2356.4448}; azimut=42.045601; special="NONE"; id=188; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 2, 3] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6908.1069,6.0127869,2349.6304}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6880.9741,6.0127869,2341.2078}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6883.6577,6,2300.2102}; placement=30; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item79 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6905.4004,6.0127869,2398.2002}; azimut=42.045601; special="NONE"; id=189; side="EAST"; vehicle="Ins_Soldier_GL"; leader=1; skill=1; init="nil = [this, 1, 3] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6904.3066,6.0127869,2394.7502}; azimut=42.045601; special="NONE"; id=190; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 1, 3] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6882.1694,6.0127869,2422.1172}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6881.9512,6.0127869,2392.0649}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6913.8877,6.0127869,2406.7949}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item80 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6898.5742,6.0127869,2404.6311}; azimut=42.045601; special="NONE"; id=191; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 1, 3] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6897.4805,6.0127869,2401.1812}; azimut=42.045601; special="NONE"; id=192; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 1, 3] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6928.9741,6.0127869,2390.1619}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6916.4692,6.0127869,2358.1587}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6892.0444,6.0127869,2372.6958}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item81 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6887.6533,6.0127869,2379.4932}; azimut=42.045601; special="NONE"; id=193; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 1, 3] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6886.5596,6.0127869,2376.0432}; azimut=42.045601; special="NONE"; id=194; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 1, 3] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6890.9453,6.0127869,2351.5786}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6868.1045,6.0127869,2357.7686}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6903.3564,6.0127869,2380.2935}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item82 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6968.979,6.0127869,2448.4702}; azimut=42.045601; special="NONE"; id=195; side="EAST"; vehicle="Ins_Soldier_GL"; leader=1; skill=1; init="nil = [this, 0, 3] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6968.4712,6.0127869,2444.825}; azimut=42.045601; special="NONE"; id=196; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 0, 3] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6961.5454,22.562952,2483.4944}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6934.0234,6.0127869,2455.0005}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6963.814,6.0127869,2444.5947}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item83 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6982.2407,6.0127869,2442.2363}; azimut=42.045601; special="NONE"; id=197; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 0, 3] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6981.147,6.0127869,2438.7864}; azimut=42.045601; special="NONE"; id=198; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 0, 3] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6964.0811,6.0127869,2388.0159}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7011.8374,6.007834,2433.5671}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6993.459,6.0127869,2404.6521}; placement=40; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item84 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6991.2124,6.0127869,2462.3066}; azimut=42.045601; special="NONE"; id=199; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 0, 3] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6990.1187,6.0127869,2458.8567}; azimut=42.045601; special="NONE"; id=200; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 0, 3] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6966.812,5.9788208,2503.1758}; placement=13; completitionRadius=6; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7024.5151,6,2444.6743}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6989.7534,6.0127869,2442.4534}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item85 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6744.6465,6,2721.9502}; azimut=42.045601; special="NONE"; id=201; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 0, 1] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6743.5527,6,2718.5002}; azimut=42.045601; special="NONE"; id=202; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 0, 1] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6780.6914,6,2722.8997}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6775.2515,6,2757.2336}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6749.6709,6,2714.6763}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item86 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6719.0669,6,2719.1328}; azimut=42.045601; special="NONE"; id=203; side="EAST"; vehicle="Ins_Soldier_GL"; leader=1; skill=1; init="nil = [this, 0, 1] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6717.9731,6,2715.6829}; azimut=42.045601; special="NONE"; id=204; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 0, 1] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6706.562,6,2744.2192}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6679.4297,6,2721.1807}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6706.687,6,2712.9189}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item87 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6725.3125,6,2714.6653}; azimut=42.045601; special="NONE"; id=205; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 0, 1] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6724.2188,6,2711.2153}; azimut=42.045601; special="NONE"; id=206; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 0, 1] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6759.6138,6,2680.321}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6721.7554,6,2660.0112}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6701.4253,6,2693.8389}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item88 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6272.772,5.9899998,2348.2939}; azimut=42.045601; special="NONE"; id=207; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 1, 4] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6273.4341,5.9899998,2344.6509}; azimut=42.045601; special="NONE"; id=208; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 1, 4] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6262.6074,5.9306974,2387.605}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6232.5503,6.18471,2361.4492}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6268.3877,5.9899998,2356.8899}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item89 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6260.875,5.995697,2328.2268}; azimut=42.045601; special="NONE"; id=209; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 1, 4] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6259.7813,5.9963756,2324.7769}; azimut=42.045601; special="NONE"; id=210; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 1, 4] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6295.3711,6,2338.6975}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6284.0371,5.9869189,2292.2776}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6231.9175,5.9679656,2316.5564}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item90 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6283.1079,5.9974775,2341.2803}; azimut=42.045601; special="NONE"; id=211; side="EAST"; vehicle="Ins_Soldier_GL"; leader=1; skill=1; init="nil = [this, 1, 4] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6282.0142,5.9960194,2337.8303}; azimut=42.045601; special="NONE"; id=212; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 1, 4] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6380.5986,5.9899998,2338.6985}; placement=28; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6370.2383,6.131381,2268.5029}; placement=30; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6307.3931,5.9802995,2317.7246}; placement=40; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item91 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6123.5791,5.9634042,2256.9072}; azimut=42.045601; special="NONE"; id=213; side="EAST"; vehicle="Ins_Soldier_GL"; leader=1; skill=1; init="nil = [this, 2, 4] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6122.4854,5.9788733,2253.4573}; azimut=42.045601; special="NONE"; id=214; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 2, 4] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6204.8813,5.9843955,2196.647}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6146.3501,5.4705849,2174.3887}; placement=40; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6118.4141,5.9990845,2225.3623}; placement=30; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item92 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6110.7388,5.9777017,2254.2549}; azimut=42.045601; special="NONE"; id=215; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 2, 4] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6109.645,5.9758162,2250.8049}; azimut=42.045601; special="NONE"; id=216; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 2, 4] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6115.2847,6.9857664,2283.105}; placement=20; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6081.7964,8.2380409,2284.4773}; placement=20; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6079.4082,5.9600487,2254.0029}; placement=20; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item93 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6681.7021,6,2348.3049}; azimut=491.49539; id=217; side="EAST"; vehicle="TT650_Ins"; leader=1; skill=1; }; }; }; class Item94 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6093.3965,5.9678078,2246.1353}; azimut=42.045601; special="NONE"; id=218; side="EAST"; vehicle="Ins_Soldier_1"; leader=1; skill=1; init="nil = [this, 2, 4] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6092.3027,5.9678078,2242.6853}; azimut=42.045601; special="NONE"; id=219; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; init="nil = [this, 2, 4] execVM ""deleteInit.sqf"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6063.1343,7.5788779,2280.6863}; placement=35; completitionRadius=7; combatMode="RED"; formation="LINE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6050.3467,5.9497032,2230.0889}; placement=35; completitionRadius=7; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6062.3354,5.9988422,2183.5432}; placement=35; completitionRadius=7; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item95 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6962.1646,10.170417,2935.4324}; id=223; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; skill=0.60000002; synchronizations[]={0,220,221,222,226,227}; }; }; }; class Item96 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6977.4424,12.077347,2917.5193}; id=225; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; skill=0.60000002; synchronizations[]={0,220,221,222,226,227}; }; }; }; class Item97 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6969.4888,13.554079,2923.1953}; id=224; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; skill=0.60000002; synchronizations[]={0,220,221,222,227,226}; }; }; }; class Item98 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6338.5952,12.269366,2702.4192}; id=228; side="EAST"; vehicle="Ins_Soldier_GL"; leader=1; rank="SERGEANT"; skill=1; markers[]= { "patrol2_spawn1", "patrol2_spawn", "patrol2_spawn2", "patrolB_spawn1", "patrolB_spawn2" }; }; class Item1 { position[]={6344.9971,11.676744,2696.0005}; id=229; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={6564.106,6.0127869,2742.0208}; placement=300; completitionRadius=25; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6835.5234,6,2574.2522}; placement=300; completitionRadius=35; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6595.9453,13.391848,2520.6938}; placement=300; completitionRadius=25; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6483.4927,6,2555.2139}; placement=300; completitionRadius=25; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item99 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6797.9727,6,2667.0286}; id=230; side="EAST"; vehicle="Ins_Soldier_GL"; leader=1; rank="SERGEANT"; skill=1; markers[]= { "patrol1_spawn", "patrol1_spawn2", "patrol1_spawn1", "patrolC_spawn1", "patrolC_spawn2" }; }; class Item1 { position[]={6804.3745,6,2660.6099}; id=231; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; }; }; class Waypoints { items=4; class Item0 { position[]={6846.9707,6,2541.3708}; placement=300; completitionRadius=25; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6554.9795,6,2597.7983}; placement=300; completitionRadius=25; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6613.4248,5.9788208,2799.7913}; placement=300; completitionRadius=25; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6404.6929,6.5222101,2495.1582}; placement=300; completitionRadius=25; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item100 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6473.7109,6.0063071,2401.3474}; id=234; side="EAST"; vehicle="Ins_Soldier_GL"; leader=1; rank="CORPORAL"; skill=1; markers[]= { "patrol3_spawn1", "patrol3_spawn2", "patrolA_spawn1", "patrolA_spawn2" }; description="Team leader"; synchronizations[]={1,223,224,225}; }; class Item1 { position[]={6482.1216,6.020009,2391.1431}; id=235; side="EAST"; vehicle="Ins_Soldier_1"; rank="CORPORAL"; skill=1; description="Team leader"; synchronizations[]={1,223,224,225}; }; }; class Waypoints { items=3; class Item0 { position[]={6549.4673,6.009222,2721.7126}; placement=200; completitionRadius=25; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6780.1299,10.291191,2567.0327}; placement=250; completitionRadius=25; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6545.8091,6.9732957,2463.1807}; placement=250; completitionRadius=25; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item101 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6818.4043,6,2409.0842}; id=232; side="EAST"; vehicle="Ins_Soldier_GL"; leader=1; rank="SERGEANT"; skill=1; markers[]= { "patrol2_spawn1", "patrolD_spawn1", "patrolD_spawn2" }; }; class Item1 { position[]={6819.7397,6,2403.2073}; id=233; side="EAST"; vehicle="Ins_Soldier_1"; rank="CORPORAL"; skill=1; }; }; class Waypoints { items=3; class Item0 { position[]={6722.1558,6,2680.9563}; placement=250; completitionRadius=25; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6480.0322,6,2594.7217}; placement=250; completitionRadius=25; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6868.04,6.1146479,2456.5923}; placement=200; completitionRadius=25; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item102 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={6368.9111,6.7671728,2502.1255}; id=236; side="EAST"; vehicle="Ins_Soldier_CO"; leader=1; rank="SERGEANT"; skill=1; markers[]= { "PatrolBig2_spawn1" }; }; class Item1 { position[]={6371.9111,7.1131449,2497.1255}; id=237; side="EAST"; vehicle="Ins_Soldier_MG"; rank="CORPORAL"; skill=1; }; class Item2 { position[]={6373.9111,7.2219677,2497.1255}; id=238; side="EAST"; vehicle="Ins_Soldier_AR"; rank="CORPORAL"; skill=1; }; class Item3 { position[]={6375.9111,7.2947159,2497.1255}; id=239; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; }; class Item4 { position[]={6377.9111,7.3188891,2497.1255}; id=240; side="EAST"; vehicle="Ins_Soldier_GL"; skill=1; }; class Item5 { position[]={6379.9111,7.3430629,2497.1255}; id=241; side="EAST"; vehicle="Ins_Soldier_GL"; skill=1; }; class Item6 { position[]={6381.9111,7.3672366,2497.1255}; id=242; side="EAST"; vehicle="INS_Soldier_AR"; skill=0.2; }; class Item7 { position[]={6383.9111,7.3664136,2497.1255}; id=243; side="EAST"; vehicle="Ins_Soldier_2"; skill=1; }; }; class Waypoints { items=3; class Item0 { position[]={6581.8208,5.9972377,2730.978}; placement=150; completitionRadius=25; type="SAD"; combatMode="RED"; formation="STAG COLUMN"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6743.9453,6,2603.3103}; placement=150; completitionRadius=25; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6466.686,6,2532.3386}; placement=200; completitionRadius=25; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item103 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={6641.9526,6,2319.572}; id=244; side="EAST"; vehicle="Ins_Soldier_CO"; leader=1; rank="SERGEANT"; skill=1; markers[]= { "PatrolBig1_spawn1" }; }; class Item1 { position[]={6644.9526,6,2314.572}; id=245; side="EAST"; vehicle="Ins_Soldier_MG"; rank="CORPORAL"; skill=1; }; class Item2 { position[]={6646.9526,6,2314.572}; id=246; side="EAST"; vehicle="Ins_Soldier_AR"; rank="CORPORAL"; skill=1; }; class Item3 { position[]={6648.9526,6,2314.572}; id=247; side="EAST"; vehicle="Ins_Soldier_1"; skill=1; }; class Item4 { position[]={6650.9526,6,2314.572}; id=248; side="EAST"; vehicle="Ins_Soldier_GL"; skill=1; }; class Item5 { position[]={6652.9526,6,2314.572}; id=249; side="EAST"; vehicle="Ins_Soldier_GL"; skill=1; }; class Item6 { position[]={6654.9526,6,2314.572}; id=250; side="EAST"; vehicle="INS_Soldier_AR"; skill=0.2; }; class Item7 { position[]={6656.9526,6,2314.572}; id=251; side="EAST"; vehicle="Ins_Soldier_2"; skill=1; }; }; class Waypoints { items=3; class Item0 { position[]={6861.9946,12.415169,2491.4434}; placement=180; completitionRadius=25; type="SAD"; combatMode="RED"; formation="STAG COLUMN"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6717.6372,6,2586.8379}; placement=150; completitionRadius=25; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6635.9102,6,2447.1841}; placement=200; completitionRadius=25; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item104 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6584.1206,6,2885.4612}; azimut=47.556499; special="NONE"; id=252; side="EAST"; vehicle="T72_INS"; leader=1; skill=1; init="nil = [driver this, 0, 0] execVM ""deleteInit.sqf""; nil = [commander this, 0, 0] execVM ""deleteInit.sqf""; nil = [gunner this, 0, 0] execVM ""deleteInit.sqf""; nil = [this, 0, 0] execVM ""deleteInit.sqf"";"; }; }; }; class Item105 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6436.5674,6.0127869,2716.3843}; azimut=37.798302; special="NONE"; id=253; side="EAST"; vehicle="T72_INS"; leader=1; skill=1; init="nil = [driver this, 1, 0] execVM ""deleteInit.sqf""; nil = [commander this, 1, 0] execVM ""deleteInit.sqf""; nil = [gunner this, 1, 0] execVM ""deleteInit.sqf""; nil = [this, 1, 0] execVM ""deleteInit.sqf"";"; }; }; }; class Item106 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6354.1738,5.9848938,2583.6702}; azimut=-0.74469203; special="NONE"; id=254; side="EAST"; vehicle="T72_INS"; leader=1; skill=1; init="nil = [driver this, 2, 0] execVM ""deleteInit.sqf""; nil = [commander this, 2, 0] execVM ""deleteInit.sqf""; nil = [gunner this, 2, 0] execVM ""deleteInit.sqf""; nil = [this, 2, 0] execVM ""deleteInit.sqf"";"; }; }; }; class Item107 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6735.5698,6,2731.5168}; azimut=-407.89801; special="NONE"; id=255; side="EAST"; vehicle="T72_INS"; leader=1; skill=1; init="nil = [driver this, 0, 1] execVM ""deleteInit.sqf""; nil = [commander this, 0, 1] execVM ""deleteInit.sqf""; nil = [gunner this, 0, 1] execVM ""deleteInit.sqf""; nil = [this, 0, 1] execVM ""deleteInit.sqf"";"; }; }; }; class Item108 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6666.5415,6.0216169,2497.1775}; azimut=-317.76999; special="NONE"; id=256; side="EAST"; vehicle="T72_INS"; leader=1; skill=1; init="nil = [driver this, 1, 1] execVM ""deleteInit.sqf""; nil = [commander this, 1, 1] execVM ""deleteInit.sqf""; nil = [gunner this, 1, 1] execVM ""deleteInit.sqf""; nil = [this, 1, 1] execVM ""deleteInit.sqf"";"; }; }; }; class Item109 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6540.9688,7.898314,2438.5671}; azimut=-317.76999; special="NONE"; id=257; side="EAST"; vehicle="T72_INS"; leader=1; skill=1; init="nil = [driver this, 2, 1] execVM ""deleteInit.sqf""; nil = [commander this, 2, 1] execVM ""deleteInit.sqf""; nil = [gunner this, 2, 1] execVM ""deleteInit.sqf""; nil = [this, 2, 1] execVM ""deleteInit.sqf"";"; }; }; }; class Item110 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6805.7183,6,2480.4011}; azimut=-317.76999; special="NONE"; id=258; side="EAST"; vehicle="T72_INS"; leader=1; skill=1; init="nil = [driver this, 0, 2] execVM ""deleteInit.sqf""; nil = [commander this, 0, 2] execVM ""deleteInit.sqf""; nil = [gunner this, 0, 2] execVM ""deleteInit.sqf""; nil = [this, 0, 2] execVM ""deleteInit.sqf"";"; }; }; }; class Item111 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6717.1367,6,2389.9507}; azimut=-317.76999; special="NONE"; id=259; side="EAST"; vehicle="T72_INS"; leader=1; skill=1; init="nil = [driver this, 1, 2] execVM ""deleteInit.sqf""; nil = [commander this, 1, 2] execVM ""deleteInit.sqf""; nil = [gunner this, 1, 2] execVM ""deleteInit.sqf""; nil = [this, 1, 2] execVM ""deleteInit.sqf"";"; }; }; }; class Item112 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6675.8511,6,2341.6912}; azimut=-317.76999; special="NONE"; id=260; side="EAST"; vehicle="T72_INS"; leader=1; skill=1; init="nil = [driver this, 2, 2] execVM ""deleteInit.sqf""; nil = [commander this, 2, 2] execVM ""deleteInit.sqf""; nil = [gunner this, 2, 2] execVM ""deleteInit.sqf""; nil = [this, 2, 2] execVM ""deleteInit.sqf"";"; }; }; }; class Item113 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6980.3789,6.0127869,2450.9441}; azimut=-308.63501; special="NONE"; id=261; side="EAST"; vehicle="T72_INS"; leader=1; skill=1; init="nil = [driver this, 0, 3] execVM ""deleteInit.sqf""; nil = [commander this, 0, 3] execVM ""deleteInit.sqf""; nil = [gunner this, 0, 3] execVM ""deleteInit.sqf""; nil = [this, 0, 3] execVM ""deleteInit.sqf"";"; }; }; }; class Item114 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6894.604,6.0127869,2385.3813}; azimut=-308.63501; special="NONE"; id=262; side="EAST"; vehicle="T72_INS"; leader=1; skill=1; init="nil = [driver this, 1, 3] execVM ""deleteInit.sqf""; nil = [commander this, 1, 3] execVM ""deleteInit.sqf""; nil = [gunner this, 1, 3] execVM ""deleteInit.sqf""; nil = [this, 1, 3] execVM ""deleteInit.sqf"";"; }; }; }; class Item115 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6836.8242,6,2341.6375}; azimut=-308.63501; special="NONE"; id=263; side="EAST"; vehicle="T72_INS"; leader=1; skill=1; init="nil = [driver this, 2, 3] execVM ""deleteInit.sqf""; nil = [commander this, 2, 3] execVM ""deleteInit.sqf""; nil = [gunner this, 2, 3] execVM ""deleteInit.sqf""; nil = [this, 2, 3] execVM ""deleteInit.sqf"";"; }; }; }; class Item116 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6331.7539,6,2403.6526}; azimut=-331.23349; special="NONE"; id=264; side="EAST"; vehicle="BRDM2_INS"; leader=1; skill=1; init="nil = [driver this, 0, 4] execVM ""deleteInit.sqf""; nil = [commander this, 0, 4] execVM ""deleteInit.sqf""; nil = [gunner this, 0, 4] execVM ""deleteInit.sqf""; nil = [this, 0, 4] execVM ""deleteInit.sqf"";"; }; }; }; class Item117 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6261.4312,5.9899998,2335.6599}; azimut=-310.45401; special="NONE"; id=265; side="EAST"; vehicle="BRDM2_INS"; leader=1; skill=1; init="nil = [driver this, 1, 4] execVM ""deleteInit.sqf""; nil = [commander this, 1, 4] execVM ""deleteInit.sqf""; nil = [gunner this, 1, 4] execVM ""deleteInit.sqf""; nil = [this, 1, 4] execVM ""deleteInit.sqf"";"; }; }; }; class Item118 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6104.0166,5.9678078,2248.0237}; azimut=-291.02802; special="NONE"; id=266; side="EAST"; vehicle="BRDM2_INS"; leader=1; skill=1; init="nil = [driver this, 2, 4] execVM ""deleteInit.sqf""; nil = [commander this, 2, 4] execVM ""deleteInit.sqf""; nil = [gunner this, 2, 4] execVM ""deleteInit.sqf""; nil = [this, 2, 4] execVM ""deleteInit.sqf"";"; }; }; }; class Item119 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={6998.6841,6.8622084,2942.5842}; azimut=45; id=267; side="WEST"; vehicle="LAV25"; leader=1; lock="LOCKED"; skill=0.3402465; text="LAV1"; init="nil = [this] execVM ""populatecrate.sqf"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7004.0903,6.2143445,2947.5603}; completitionRadius=50; combatMode="BLUE"; speed="FULL"; combat="CARELESS"; synchronizations[]={0}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7922.8555,6.8866377,3193.4873}; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=79; class Item0 { position[]={6584.4473,8.0262613,2898.196}; azimut=-129.90601; special="NONE"; id=8; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 0, 0] execVM ""deleteInit.sqf"";"; }; class Item1 { position[]={6596.7832,8.0114918,2884.8137}; azimut=-128.40401; special="NONE"; id=9; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 0, 0] execVM ""deleteInit.sqf"";"; }; class Item2 { position[]={6595.3281,8.0133743,2878.7593}; azimut=-59.9828; id=10; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="nil = [this, 0, 0] execVM ""deleteInit.sqf"";"; }; class Item3 { position[]={6978.4321,6.0127869,2457.8333}; azimut=-123.728; special="NONE"; id=14; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 0, 3] execVM ""deleteInit.sqf"";"; }; class Item4 { position[]={6992.9199,6.1147857,2452.499}; azimut=-128.40401; special="NONE"; id=15; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 0, 3] execVM ""deleteInit.sqf"";"; }; class Item5 { position[]={7009.7847,6.0046287,2454.3911}; azimut=138.636; id=16; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="nil = [this, 0, 3] execVM ""deleteInit.sqf"";"; }; class Item6 { position[]={6329.9092,6,2418.8665}; azimut=-153.675; special="NONE"; id=20; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 0, 4] execVM ""deleteInit.sqf"";"; }; class Item7 { position[]={6346.5928,6,2411.5913}; azimut=-152.173; special="NONE"; id=21; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 0, 4] execVM ""deleteInit.sqf"";"; }; class Item8 { position[]={6347.5908,8.0048599,2405.5652}; azimut=288.603; id=22; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="nil = [this, 0, 4] execVM ""deleteInit.sqf"";"; }; class Item9 { position[]={6345.2324,7.9948597,2593.5417}; azimut=-164.896; special="NONE"; id=26; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 2, 0] execVM ""deleteInit.sqf"";"; }; class Item10 { position[]={6360.6011,5.9899998,2592.9651}; azimut=-176.295; special="NONE"; id=27; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 2, 0] execVM ""deleteInit.sqf"";"; }; class Item11 { position[]={6337.7422,5.9899998,2597.1433}; azimut=176.77901; id=28; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="nil = [this, 2, 0] execVM ""deleteInit.sqf"";"; }; class Item12 { position[]={6436.6147,8.0176468,2730.2539}; azimut=-136.813; special="NONE"; id=32; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 1, 0] execVM ""deleteInit.sqf"";"; }; class Item13 { position[]={6458.9141,5.9788208,2732.4421}; azimut=-139.57201; special="NONE"; id=33; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 1, 0] execVM ""deleteInit.sqf"";"; }; class Item14 { position[]={6431.8081,8.0121851,2726.1816}; azimut=130.26601; id=34; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="nil = [this, 1, 0] execVM ""deleteInit.sqf"";"; }; class Item15 { position[]={6264.6812,5.9899998,2348.1775}; azimut=-123.746; special="NONE"; id=38; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 1, 4] execVM ""deleteInit.sqf"";"; }; class Item16 { position[]={6274.6621,7.9984236,2337.3181}; azimut=231.399; special="NONE"; id=39; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 1, 4] execVM ""deleteInit.sqf"";"; }; class Item17 { position[]={6273.5117,7.9995308,2330.9744}; azimut=269.91199; id=40; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="nil = [this, 1, 4] execVM ""deleteInit.sqf"";"; }; class Item18 { position[]={6111.7002,7.9824429,2259.7773}; azimut=-110.264; special="NONE"; id=44; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 2, 4] execVM ""deleteInit.sqf"";"; }; class Item19 { position[]={6119.6475,7.9881434,2246.5291}; azimut=-104.352; special="NONE"; id=45; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 2, 4] execVM ""deleteInit.sqf"";"; }; class Item20 { position[]={6114.0737,5.9989066,2240.8125}; azimut=289.69199; id=46; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="nil = [this, 2, 4] execVM ""deleteInit.sqf"";"; }; class Item21 { position[]={7013.5269,6,2456.8079}; azimut=48.0704; special="NONE"; id=47; side="EMPTY"; vehicle="Land_HBarrier_large"; leader=1; skill=1; init="nil = [this, 0, 3] execVM ""deleteInit.sqf"";"; }; class Item22 { position[]={7015.3296,6.005197,2450.9741}; azimut=138.12399; special="NONE"; id=48; side="EMPTY"; vehicle="Land_HBarrier_large"; leader=1; skill=1; init="nil = [this, 0, 3] execVM ""deleteInit.sqf"";"; }; class Item23 { position[]={7001.4429,6.0127869,2467.0586}; azimut=48.0704; special="NONE"; id=49; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 0, 3] execVM ""deleteInit.sqf"";"; }; class Item24 { position[]={6989.4648,6.0127869,2469.4514}; azimut=-38.919998; special="NONE"; id=50; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 0, 3] execVM ""deleteInit.sqf"";"; }; class Item25 { position[]={6607.9512,6.0076008,2885.1694}; azimut=143.035; special="NONE"; id=51; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 0, 0] execVM ""deleteInit.sqf"";"; }; class Item26 { position[]={6603.4868,6.002562,2901.0757}; azimut=52.354301; special="NONE"; id=52; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 0, 0] execVM ""deleteInit.sqf"";"; }; class Item27 { position[]={6456.3491,5.9788208,2740.8977}; azimut=36.529099; special="NONE"; id=53; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 1, 0] execVM ""deleteInit.sqf"";"; }; class Item28 { position[]={6360.9429,5.9899998,2621.4133}; azimut=-344.45801; special="NONE"; id=54; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 2, 0] execVM ""deleteInit.sqf"";"; }; class Item29 { position[]={6338.853,6,2416.6663}; azimut=-333.069; special="NONE"; id=55; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 0, 4] execVM ""deleteInit.sqf"";"; }; class Item30 { position[]={6280.2144,5.9899998,2350.8228}; azimut=-306.95001; special="NONE"; id=56; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 1, 4] execVM ""deleteInit.sqf"";"; }; class Item31 { position[]={6129.6748,5.9463654,2260.0342}; azimut=61.547298; special="NONE"; id=57; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 2, 4] execVM ""deleteInit.sqf"";"; }; class Item32 { position[]={6664.7271,6.0270123,2507.5649}; azimut=-136.759; special="NONE"; id=61; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 1, 1] execVM ""deleteInit.sqf"";"; }; class Item33 { position[]={6690.1621,6,2507.1868}; azimut=-136.524; special="NONE"; id=62; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 1, 1] execVM ""deleteInit.sqf"";"; }; class Item34 { position[]={6682.0122,6,2502.9324}; azimut=134.506; id=63; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="nil = [this, 1, 1] execVM ""deleteInit.sqf"";"; }; class Item35 { position[]={6660.0059,6.082047,2509.5964}; azimut=132.235; special="NONE"; id=64; side="EMPTY"; vehicle="Land_HBarrier_large"; leader=1; skill=1; init="nil = [this, 1, 1] execVM ""deleteInit.sqf"";"; }; class Item36 { position[]={6686.1245,6,2508.4885}; azimut=314.05099; special="NONE"; id=65; side="EMPTY"; vehicle="Land_HBarrier_large"; leader=1; skill=1; init="nil = [this, 1, 1] execVM ""deleteInit.sqf"";"; }; class Item37 { position[]={6683.394,6,2515.6062}; azimut=-315.09399; special="NONE"; id=66; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 1, 1] execVM ""deleteInit.sqf"";"; }; class Item38 { position[]={6561.4624,6,2604.9775}; azimut=-49.002899; special="NONE"; id=67; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 1, 1] execVM ""deleteInit.sqf"";"; }; class Item39 { position[]={6525.397,8.1571884,2458.386}; azimut=-138.991; special="NONE"; id=71; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 2, 1] execVM ""deleteInit.sqf"";"; }; class Item40 { position[]={6562.8545,6.029284,2441.9314}; azimut=-136.524; special="NONE"; id=72; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 2, 1] execVM ""deleteInit.sqf"";"; }; class Item41 { position[]={6537.415,7.1586251,2450.7104}; azimut=222.74225; id=73; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; }; class Item42 { position[]={6532.73,6.7182717,2452.437}; azimut=132.235; special="NONE"; id=74; side="EMPTY"; vehicle="Land_HBarrier_large"; leader=1; skill=1; init="nil = [this, 2, 1] execVM ""deleteInit.sqf"";"; }; class Item43 { position[]={6557.8687,6.6417603,2443.6929}; azimut=314.05099; special="NONE"; id=75; side="EMPTY"; vehicle="Land_HBarrier_large"; leader=1; skill=1; init="nil = [this, 2, 1] execVM ""deleteInit.sqf"";"; }; class Item44 { position[]={6551.2334,6.3605742,2484.1475}; azimut=-315.09399; special="NONE"; id=76; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 2, 1] execVM ""deleteInit.sqf"";"; }; class Item45 { position[]={6657.4688,6.010056,2489.0793}; azimut=-315.09399; special="NONE"; id=77; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 2, 1] execVM ""deleteInit.sqf"";"; }; class Item46 { position[]={6726.4663,6,2699.4648}; azimut=-94.1772; special="NONE"; id=81; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 0, 1] execVM ""deleteInit.sqf"";"; }; class Item47 { position[]={6738.4067,6,2716.2859}; azimut=-50.472401; special="NONE"; id=82; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 0, 1] execVM ""deleteInit.sqf"";"; }; class Item48 { position[]={6722.4199,6,2730.5308}; azimut=134.506; id=83; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="nil = [this, 0, 1] execVM ""deleteInit.sqf"";"; }; class Item49 { position[]={6725.8237,6,2704.3074}; azimut=175.215; special="NONE"; id=84; side="EMPTY"; vehicle="Land_HBarrier_large"; leader=1; skill=1; init="nil = [this, 0, 1] execVM ""deleteInit.sqf"";"; }; class Item50 { position[]={6782.5117,6,2695.5332}; azimut=-317.44901; special="NONE"; id=85; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 0, 1] execVM ""deleteInit.sqf"";"; }; class Item51 { position[]={6690.2847,6,2779.6577}; azimut=-38.011799; special="NONE"; id=86; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 0, 1] execVM ""deleteInit.sqf"";"; }; class Item52 { position[]={6820.8169,6,2652.0867}; azimut=133.17999; special="NONE"; id=87; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 0, 1] execVM ""deleteInit.sqf"";"; }; class Item53 { position[]={6890.7412,6.1147857,2392.5649}; azimut=-128.882; special="NONE"; id=91; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 1, 3] execVM ""deleteInit.sqf"";"; }; class Item54 { position[]={6918.3296,6.1147857,2395.1997}; azimut=-128.647; special="NONE"; id=92; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 1, 3] execVM ""deleteInit.sqf"";"; }; class Item55 { position[]={6910.9102,6.1147857,2389.3955}; azimut=142.383; id=93; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="nil = [this, 1, 3] execVM ""deleteInit.sqf"";"; }; class Item56 { position[]={6887.5962,6.0127869,2396.085}; azimut=321.92801; special="NONE"; id=94; side="EMPTY"; vehicle="Land_HBarrier_large"; leader=1; skill=1; init="nil = [this, 1, 3] execVM ""deleteInit.sqf"";"; }; class Item57 { position[]={6925.7266,6.0127869,2409.7209}; azimut=-307.21701; special="NONE"; id=95; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 1, 3] execVM ""deleteInit.sqf"";"; }; class Item58 { position[]={6894.8921,6.0127869,2409.582}; azimut=-398.09; special="NONE"; id=96; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 1, 3] execVM ""deleteInit.sqf"";"; }; class Item59 { position[]={6829.4116,6,2353.3394}; azimut=-86.343201; special="NONE"; id=100; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 2, 3] execVM ""deleteInit.sqf"";"; }; class Item60 { position[]={6848.4063,6,2365.3142}; azimut=-128.34; special="NONE"; id=101; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 2, 3] execVM ""deleteInit.sqf"";"; }; class Item61 { position[]={6849.4375,6,2342.5957}; azimut=142.383; id=102; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="nil = [this, 2, 3] execVM ""deleteInit.sqf"";"; }; class Item62 { position[]={6832.6221,6,2366.1184}; azimut=-398.09; special="NONE"; id=103; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 2, 3] execVM ""deleteInit.sqf"";"; }; class Item63 { position[]={6867.5815,6.0127869,2365.9204}; azimut=-308.26001; special="NONE"; id=104; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 2, 3] execVM ""deleteInit.sqf"";"; }; class Item64 { position[]={6856.6055,6.002738,2338.437}; azimut=321.92801; special="NONE"; id=105; side="EMPTY"; vehicle="Land_HBarrier_large"; leader=1; skill=1; init="nil = [this, 2, 3] execVM ""deleteInit.sqf"";"; }; class Item65 { position[]={6854.9458,6,2344.5215}; azimut=411.85199; special="NONE"; id=106; side="EMPTY"; vehicle="Land_HBarrier_large"; leader=1; skill=1; init="nil = [this, 2, 3] execVM ""deleteInit.sqf"";"; }; class Item66 { position[]={6732.4595,6,2720.4553}; azimut=131.192; special="NONE"; id=107; side="EMPTY"; vehicle="Land_HBarrier_large"; leader=1; skill=1; init="nil = [this, 0, 1] execVM ""deleteInit.sqf"";"; }; class Item67 { position[]={6805.2261,6.1019988,2504.5613}; azimut=-226.854; special="NONE"; id=111; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 0, 2] execVM ""deleteInit.sqf"";"; }; class Item68 { position[]={6821.1406,6.1020002,2488.97}; azimut=-138.756; special="NONE"; id=112; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 0, 2] execVM ""deleteInit.sqf"";"; }; class Item69 { position[]={6819.9697,8.0048599,2480.7407}; azimut=290; id=113; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="nil = [this, 0, 2] execVM ""deleteInit.sqf"";"; }; class Item70 { position[]={6812.5869,6,2490.2542}; azimut=43.879398; special="NONE"; id=114; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 0, 2] execVM ""deleteInit.sqf"";"; }; class Item71 { position[]={6720.689,6.1019988,2412.7053}; azimut=-226.854; special="NONE"; id=118; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 1, 2] execVM ""deleteInit.sqf"";"; }; class Item72 { position[]={6726.9443,6.1019988,2389.7466}; azimut=-136.991; special="NONE"; id=119; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 1, 2] execVM ""deleteInit.sqf"";"; }; class Item73 { position[]={6714.0371,6,2402.697}; azimut=266.297; id=120; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="nil = [this, 1, 2] execVM ""deleteInit.sqf"";"; }; class Item74 { position[]={6726.3066,6,2396.7163}; azimut=44.800098; special="NONE"; id=121; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 1, 2] execVM ""deleteInit.sqf"";"; }; class Item75 { position[]={6681.2632,6.1020002,2357.4521}; azimut=-136.42799; special="NONE"; id=125; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 2, 2] execVM ""deleteInit.sqf"";"; }; class Item76 { position[]={6682.1699,6,2340.2224}; azimut=-136.991; special="NONE"; id=126; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="nil = [this, 2, 2] execVM ""deleteInit.sqf"";"; }; class Item77 { position[]={6672.7349,6.1019988,2348.4153}; azimut=134.44901; id=127; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="nil = [this, 2, 2] execVM ""deleteInit.sqf"";"; }; class Item78 { position[]={6700.7749,6,2370.9331}; azimut=40.684799; special="NONE"; id=128; side="EMPTY"; vehicle="Fort_Barricade"; leader=1; skill=1; init="nil = [this, 2, 2] execVM ""deleteInit.sqf"";"; }; }; class Markers { items=12; class Item0 { position[]={5884.6772,5.8552928,2185.0398}; name="extraction"; text="extraction"; type="mil_end"; colorName="ColorBlack"; angle=66.203445; }; class Item1 { position[]={6987.4819,10.816411,2929.8494}; name="insertion"; text="insertion"; type="mil_start"; colorName="ColorBlack"; angle=-116.13831; }; class Item2 { position[]={6652.688,6,2420.071}; name="patrolA_spawn1"; type="Empty"; }; class Item3 { position[]={6508.4902,6.0028381,2601.9644}; name="patrolA_spawn2"; type="Empty"; }; class Item4 { position[]={6439.9971,6.0100565,2510.1169}; name="patrolB_spawn1"; type="Empty"; }; class Item5 { position[]={6695.3467,6,2559.9426}; name="patrolB_spawn2"; type="Empty"; }; class Item6 { position[]={6758.4336,6,2477.7007}; name="patrolC_spawn1"; type="Empty"; }; class Item7 { position[]={6646.2231,6,2775.8799}; name="patrolC_spawn2"; type="Empty"; }; class Item8 { position[]={6601.1343,6,2573.6326}; name="patrolD_spawn1"; type="Empty"; }; class Item9 { position[]={6886.9263,6,2515.4346}; name="patrolD_spawn2"; type="Empty"; }; class Item10 { position[]={6581.2437,6,2364.4482}; name="PatrolBig1_spawn1"; type="Empty"; }; class Item11 { position[]={6469.9692,5.9928541,2419.3899}; name="PatrolBig2_spawn1"; type="Empty"; }; }; class Sensors { items=25; class Item0 { position[]={6968.8345,21.827639,3326.4695}; activationBy="LOGIC"; timeoutMin=5; timeoutMid=5; timeoutMax=5; age="UNKNOWN"; expCond="som1 getVariable ""initDone"""; expActiv="[[""artillery_barrage""], p1, [[RIPPER, [1,7,9]]]] call BIS_SOM_addSupportRequestFunc;"; class Effects { }; }; class Item1 { position[]={6591.3809,6.0042458,2885.8604}; activationBy="EAST"; activationType="NOT PRESENT"; interruptable=1; age="UNKNOWN"; expActiv="nil = [0, 0] execVM ""objectivedestroyed.sqf"""; class Effects { titleEffect="PLAIN NOFADE"; }; }; class Item2 { position[]={7064.8555,6,3165.4595}; activationBy="BRAVO"; interruptable=1; age="UNKNOWN"; text="Request another artillery strike"; expActiv="[[""artillery_barrage""], p1, [[RIPPER, [1,7,9]]]] call BIS_SOM_addSupportRequestFunc;"; class Effects { }; }; class Item3 { position[]={7185.0508,20.976091,3087.603}; interruptable=1; type="END2"; age="UNKNOWN"; expCond="!alive p1"; class Effects { }; }; class Item4 { position[]={6439.6958,6.0127869,2717.6594}; activationBy="EAST"; activationType="NOT PRESENT"; interruptable=1; age="UNKNOWN"; expActiv="nil = [1, 0] execVM ""objectivedestroyed.sqf"""; class Effects { titleEffect="PLAIN NOFADE"; }; }; class Item5 { position[]={6352.3286,5.9866395,2575.02}; activationBy="EAST"; activationType="NOT PRESENT"; interruptable=1; age="UNKNOWN"; expActiv="nil = [2, 0] execVM ""objectivedestroyed.sqf"""; class Effects { titleEffect="PLAIN NOFADE"; }; }; class Item6 { position[]={6728.9434,6,2721.7454}; activationBy="EAST"; activationType="NOT PRESENT"; interruptable=1; age="UNKNOWN"; expActiv="nil = [0, 1] execVM ""objectivedestroyed.sqf"""; class Effects { titleEffect="PLAIN NOFADE"; }; }; class Item7 { position[]={6661.896,6.0139184,2489.0833}; activationBy="EAST"; activationType="NOT PRESENT"; interruptable=1; age="UNKNOWN"; expActiv="nil = [1, 1] execVM ""objectivedestroyed.sqf"""; class Effects { titleEffect="PLAIN NOFADE"; }; }; class Item8 { position[]={6527.936,6.7311692,2444.6589}; activationBy="EAST"; activationType="NOT PRESENT"; interruptable=1; age="UNKNOWN"; expActiv="nil = [2, 1] execVM ""objectivedestroyed.sqf"""; class Effects { titleEffect="PLAIN NOFADE"; }; }; class Item9 { position[]={6813.2949,6,2489.9702}; activationBy="EAST"; activationType="NOT PRESENT"; interruptable=1; age="UNKNOWN"; expActiv="nil = [0, 2] execVM ""objectivedestroyed.sqf"""; class Effects { titleEffect="PLAIN NOFADE"; }; }; class Item10 { position[]={6721.9063,6,2397.3701}; activationBy="EAST"; activationType="NOT PRESENT"; interruptable=1; age="UNKNOWN"; expActiv="nil = [1, 2] execVM ""objectivedestroyed.sqf"""; class Effects { titleEffect="PLAIN NOFADE"; }; }; class Item11 { position[]={6675.0654,6,2338.3352}; activationBy="EAST"; activationType="NOT PRESENT"; interruptable=1; age="UNKNOWN"; expActiv="nil = [2, 2] execVM ""objectivedestroyed.sqf"""; class Effects { titleEffect="PLAIN NOFADE"; }; }; class Item12 { position[]={6986.4063,6.0127869,2450.2566}; activationBy="EAST"; activationType="NOT PRESENT"; interruptable=1; age="UNKNOWN"; expActiv="nil = [0, 3] execVM ""objectivedestroyed.sqf"""; class Effects { titleEffect="PLAIN NOFADE"; }; }; class Item13 { position[]={6901.7476,6.0127869,2388.1965}; activationBy="EAST"; activationType="NOT PRESENT"; interruptable=1; age="UNKNOWN"; expActiv="nil = [1, 3] execVM ""objectivedestroyed.sqf"""; class Effects { titleEffect="PLAIN NOFADE"; }; }; class Item14 { position[]={6841.4741,6,2346.1333}; activationBy="EAST"; activationType="NOT PRESENT"; interruptable=1; age="UNKNOWN"; expActiv="nil = [2, 3] execVM ""objectivedestroyed.sqf"""; class Effects { titleEffect="PLAIN NOFADE"; }; }; class Item15 { position[]={6336.75,6,2409.3049}; activationBy="EAST"; activationType="NOT PRESENT"; interruptable=1; age="UNKNOWN"; expActiv="nil = [0, 4] execVM ""objectivedestroyed.sqf"""; class Effects { titleEffect="PLAIN NOFADE"; }; }; class Item16 { position[]={6267.9824,5.9899998,2340.5964}; activationBy="EAST"; activationType="NOT PRESENT"; interruptable=1; age="UNKNOWN"; expActiv="nil = [1, 4] execVM ""objectivedestroyed.sqf"""; class Effects { titleEffect="PLAIN NOFADE"; }; }; class Item17 { position[]={6113.6206,5.981101,2249.4695}; activationBy="EAST"; activationType="NOT PRESENT"; interruptable=1; age="UNKNOWN"; expActiv="nil = [2, 4] execVM ""objectivedestroyed.sqf"""; class Effects { titleEffect="PLAIN NOFADE"; }; }; class Item18 { position[]={7124.8501,17.735542,3047.8289}; activationBy="GOLF"; interruptable=1; type="END3"; age="UNKNOWN"; text="Give up..."; expActiv="p1 groupChat ""We give up!"""; class Effects { }; }; class Item19 { position[]={6975.4111,6,3054.8118}; interruptable=1; type="END1"; age="UNKNOWN"; expCond="missionComplete"; class Effects { }; }; class Item20 { position[]={7159.5854,5.9899998,3193.8535}; activationBy="DELTA"; interruptable=1; age="UNKNOWN"; text="Request another artillery strike"; expActiv="[[""artillery_barrage""], p1, [[RIPPER, [1,7,9]]]] call BIS_SOM_addSupportRequestFunc;"; class Effects { }; }; class Item21 { position[]={7154.4185,5.9900017,3269.5713}; activationBy="CHARLIE"; interruptable=1; age="UNKNOWN"; text="Request another artillery strike"; expActiv="[[""artillery_barrage""], p1, [[RIPPER, [1,7,9]]]] call BIS_SOM_addSupportRequestFunc;"; class Effects { }; }; class Item22 { position[]={7003.5737,6.3145385,2942.8171}; a=0; b=0; timeoutMin=240; timeoutMid=240; timeoutMax=240; interruptable=1; age="UNKNOWN"; expCond="true"; class Effects { }; synchronizations[]={0}; }; class Item23 { position[]={7849.4048,6.0104079,3512.6018}; a=500; b=500; angle=70; rectangular=1; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=267; expActiv="deleteVehicle (driver LAV1); deleteVehicle (commander LAV1); deleteVehicle (gunner LAV1); deleteVehicle LAV1;"; class Effects { }; }; class Item24 { position[]={7011.8696,6.1500716,2935.8645}; a=0; b=0; timeoutMin=17; timeoutMid=17; timeoutMax=17; interruptable=1; age="UNKNOWN"; expCond="true"; expActiv="hint ""Gear at the LAV"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=12935088; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=12270938; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=141772; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; // First parameter: Number of objective // Second parameter: Number of randomization group of the objective private ["_end"]; if ((unitSelectionArray select (_this select 1)) == _this select 0) then { objectiveCounter = objectiveCounter - 1; //report objective destruction p1 groupChat "Roadblock destroyed."; //check if all objectives destroyed if (objectiveCounter==0) then { missionComplete=true; }; }; _vec = _this select 0; clearWeaponCargo _vec; clearMagazineCargo _vec; _vec addWeaponCargo ["M136",200]; _vec addMagazineCargo ["pipebomb",200]; _vec addMagazineCargo ["mine",200]; _vec AddWeaponCargo ["MP5A5", 200]; _vec AddWeaponCargo ["MP5SD", 200]; _vec AddWeaponCargo ["M16A2", 200]; _vec AddWeaponCargo ["M16A2GL", 200]; _vec AddWeaponCargo ["M16A4", 200]; _vec AddWeaponCargo ["M16A4_ACG", 200]; _vec AddWeaponCargo ["M16A4_ACG_GL", 200]; _vec AddWeaponCargo ["M4A1", 200]; _vec AddWeaponCargo ["M4A1_RCO_GL", 200]; _vec AddWeaponCargo ["M4A1_Aim", 200]; _vec AddWeaponCargo ["M4A1_HWS_GL_SD_Camo", 200]; _vec AddWeaponCargo ["M4A1_AIM_SD_camo", 200]; _vec AddWeaponCargo ["M249", 200]; _vec AddWeaponCargo ["Mk_48", 200]; _vec AddWeaponCargo ["M24", 200]; _vec AddWeaponCargo ["M4SPR", 200]; _vec AddWeaponCargo ["DMR", 200]; _vec AddWeaponCargo ["M40A3", 200]; _vec AddWeaponCargo ["M9", 200]; _vec AddWeaponCargo ["M9SD", 200]; _vec addMagazineCargo ["HandGrenade",200]; _vec addmagazinecargo ["30Rnd_9x19_MP5SD", 200]; _vec addWeaponCargo ["Laserdesignator",200]; _vec addWeaponCargo ["Binocular",200]; _vec addWeaponCargo ["NVGoggles",200]; _vec addMagazineCargo ["m136",200]; _vec addMagazineCargo ["1rnd_HE_M203",200]; _vec addMagazineCargo ["FlareWhite_M203",200]; _vec addMagazineCargo ["FlareRed_M203",200]; _vec addMagazineCargo ["FlareGreen_M203",200]; _vec addMagazineCargo ["FlareYellow_M203",200]; _vec addMagazineCargo ["SmokeShell",200]; _vec addMagazineCargo ["SmokeShellRed",200]; _vec addMagazineCargo ["SmokeShellGreen",200]; _vec addmagazinecargo ["15rnd_9x19_m9sd", 200]; _vec addmagazinecargo ["15rnd_9x19_m9", 200]; _vec addmagazinecargo ["30Rnd_9x19_MP5SD", 200]; _vec addmagazinecargo ["30Rnd_9x19_MP5", 200]; _vec addmagazinecargo ["30Rnd_556x45_StanagSD", 200]; _vec addmagazinecargo ["30rnd_556x45_Stanag", 200]; _vec addmagazinecargo ["200Rnd_556x45_M249", 200]; _vec addmagazinecargo ["100Rnd_762x51_M240", 200]; _vec addmagazinecargo ["5Rnd_762x51_M24", 200]; _vec addMagazineCargo ["20Rnd_762x51_DMR",200]; �@_6A<ް{N5