briefing.html#Kbriefing.sqf-K description.extBK'init.sqf$JK mission.sqm Briefing



Victory!


You have successfully taken Kommerscheidt and repelled the following Allied counter attack. Now the lost war will last a little bit longer and even more men will die needlessly...




Round finished:


Russia has been victorious!




Round finished:


The USMC has won.



player createDiaryRecord ["Diary", ["Credits", "Written by Dimitri_Harkov

-uses many small samples from Mr Murray's ArmA editing guide


Thanks to:

-=FSK= Clan - Fliegendes Suizid Kommando - www.fsk-hq.de
-Mr Murry for his excellent editing guide
-BIS for ArmA 2
-The 31st Normandy Mod team for their excellent addon"]]; /* player createDiaryRecord ["Diary", ["Status and Settings", "Each player now has a 'Status and Settings' option in his action menu.

This will open a new menu including:

-The completed objecives
-The elapsed time
-A slider to set your view distance
-An option to show all friendly players as markers on the map
-A button to turn on/off the AI auto-deployment at the squad's Rally Point (for Squad Leaders only)
-and finally the 'Team' button that brings up a list of all units on your side."]]; player createDiaryRecord ["Diary", ["Rally Points", "A Rally Point is a place where you and your squadmembers may teleport to from their base using the action menu entry 'Deploy at Rally Point'.

Every squadleader may set up a Rally Point using the action menu (entry: 'Set Rally Point').

In order to do so, you need at least two dismounted squadmembers close to your position (less than 25 m away).

A squad can never have more than one Rally Point. Setting up a Rally Point removes the old one. The squad's Rally Point is marked on the map with black dot and letters reading 'RP X' where the X stands for your squad's number or callsign.

Rally Points may be destroyed in three ways:

1) An enemy walks up to it and uses the action menu entry 'Destroy Rally Point'.
2) There are three or more dismounted enemy soldiers within 75 m of the Rally Point.
3) Someone shoots it: It takes about two rifle magazines to destroy a Rally Point.

The AI will use the Rally Points to get to their squadleader or objective as fast as possible."]]; player createDiaryRecord ["Diary", ["AAS Game Mode", "Capture the sectors in order, as indicated by the arrows on the map."]]; player createDiaryRecord ["Diary", ["Hints", "Take care - some old and immobile T-62 tanks have been towed to the harbour's quays to protect it against amphibious assault. Stay clear of their arc of fire."]]; */ player createDiaryRecord ["Diary", ["Opposing Forces", "We think an enemy platoon of about 50 soldiers holds Kommerscheidt. Forward observers have not reported any vehicles. The enemy might use captured equipment.

As soon as the enemy spots our attack, it is likely that he will call in mobile and/or armoured reinforcements, as well as airstrikes."]]; player createDiaryRecord ["Diary", ["Situation", "We have no air support, we have no artillery support except one StuGIII-G. Everything that could be spared has been sent to the Ardennes.
The enemy outnumbers us. The weather is bad - at least this will prevent enemy air raids."]]; tskFactory = player createSimpleTask ["Take and hold Kommerscheidt"]; tskFactory setSimpleTaskDescription ["Yesterday evening we lost Kommerscheidt to the Americans. We need to re-take it before they are able to dig in. Beware of the counter attack that is sure to follow.", "Take and hold Kommerscheidt", ""];onLoadMission = "CO26 DIH Desperate Attack"; ShowGPS = 0; ShowCompass = 1; ShowRadio = 1; ShowMap = 1; ShowNotePad = 1; ShowWatch = 1; ShowDebriefing = 1; respawn=4; respawnDelay=5; respawnDialog = true; class Header { gameType = COOP; minPlayers = 1; maxPlayers = 26; };private ["_weapons","_magazines"]; waituntil {!isnil "bis_fnc_init"}; //[] call BIS_fnc_help; setTerrainGrid 30; execVM "briefing.sqf"; DIH_DeAt_Reinforce = 0; //grenade bug fix if (local player) THEN { sleep 2; hint "Grenade Bug fixed"; //restore default loadout of chosen class - for unknown reasons, this fixes the grenade bug removeallweapons player; removeallItems player; _weapons = getArray (configFile >> "CfgVehicles" >> format ["%1",typeOf player] >> "weapons"); _magazines = getArray (configFile >> "CfgVehicles" >> format ["%1",typeOf player] >> "magazines"); {player addmagazine _x;} foreach _magazines; {player addweapon _x;} foreach _weapons; //this makes sure that even the 31stN units have the essentials IF !(player hasWeapon "ItemCompass") THEN {player addWeapon "ItemCompass"}; IF !(player hasWeapon "ItemMap") THEN {player addWeapon "ItemMap"}; //IF !(player hasWeapon "ItemRadio") THEN {player addWeapon "ItemRadio"}; IF !(player hasWeapon "ItemWatch") THEN {player addWeapon "ItemWatch"}; //select weapon so respawned units may shoot at once if (count weapons player > 0) then { player selectWeapon (_weapons select 0); }; }; /* //Ensure we wait for JIP to complete waituntil {isServer or not isNull player} ; rem_db_script = compile preprocessfile "scripts\bodydelete.sqs"; capture_script2 = compile preprocessFile "scripts\capture_script.sqf"; ad_script = compile preprocessFile "scripts\ad.sqf"; update_script = compile preprocessFile "scripts\update.sqs"; //Flag var initialisation; //Other var inis EastScore = 0; WestScore = 0; setTerrainGrid 30; player_marker_on = 1; last_shot_time_e = 0; last_shot_time_w = 0; start_fm_e = 0; start_fm_w = 0; obj_1_secured = 0; obj_2_secured = 0; obj_3_secured = 0; end_1 = 0; //hint "ttttttttttt"; IF (!(Local Server)) THEN { _nic = [nil,server,"loc",rEXECVM,"scripts\JIP_server_side_update.sqf"] call RE; } ELSE { execVM "scripts\ai_rp_tracker.sqf"; execVM "scripts\artillery_fire.sqf"; //["all"] execVM "scripts\DIH_P85_grenade_fix.sqf"; if (isMultiplayer) THEN { if ((paramsArray select 0) == 0) THEN {"Respawn_East" setMarkerPos getMarkerPos "BaseWest";}; //PublicVariable "Param1"; } ELSE { paramsArray = [0,2000,0]; //Param1 = 1800 }; }; execVM "scripts\ehs.sqf"; execVM "scripts\auto_naming.sqf"; //Revive Script by Norrin: if ((paramsArray select 0) == 1) THEN {server execVM "revive_init.sqf";}; */version=11; class Mission { addOns[]= { "vilas_stare", "bet_hurtgen", "rw_sold", "rw_weap", "aqu_ww2cannons_patch", "rw_panth", "rw_sherm", "Bofors40mm", "31stwc", "1st_inf", "ffsopelblitz", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "ca_modules_functions", "few_air", "csj_ww2pilot", "csj_engine", "Aqu_CCKW", "rw_half", "FFSKubelwagen" }; addOnsAuto[]= { "rw_panth", "1st_inf", "rw_sold", "rw_half", "vilas_stare", "ffsopelblitz", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "ca_modules_functions", "31stwc", "rw_sherm", "Aqu_CCKW", "FFSKubelwagen", "bet_hurtgen" }; randomSeed=10265392; class Intel { briefingName="CO26 DIH Desperate Attack"; briefingDescription="German Attack & Defence in Hürtgenwald"; resistanceWest=0; startWeather=0.95356882; forecastWeather=0.43225968; month=11; day=3; hour=6; }; class Groups { items=21; class Item0 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8027.3442,412.83853,1552.854}; azimut=273.172; id=0; side="EAST"; vehicle="rw_stug1"; player="PLAY CDG"; leader=1; rank="LIEUTENANT"; skill=0.60000002; init="ger_grp3 = group this; ger_grp3 setGroupId [""StuG III Ausf. G"",""0""];"; synchronizations[]={30,31}; }; }; class Waypoints { items=3; class Item0 { position[]={7992.7778,415.38937,1564.2853}; completitionRadius=50; synchronizations[]={0,1}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7449.2349,410.87988,1871.2524}; completitionRadius=50; combat="AWARE"; synchronizations[]={2,3}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6721.4741,429.76746,1892.4365}; type="SAD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={6890.5469,417.58859,1923.7225}; azimut=320.62265; id=3; side="WEST"; vehicle="1st_cpt"; leader=1; skill=0.60000002; }; }; }; class Item2 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={6738.3276,428.43182,1825.4474}; azimut=150; id=4; side="WEST"; vehicle="1st_gar"; skill=0.60000002; init="this assignAsGunner us_at1; this moveInGunner us_at1;"; }; class Item1 { position[]={6736.3359,428.51974,1823.5687}; azimut=150; id=5; side="WEST"; vehicle="1st_gar"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this assignAsDriver us_at1; this moveInDriver us_at1;"; }; }; class Waypoints { items=1; class Item0 { position[]={6738.7495,428.3974,1813.6389}; id=1; combatMode="RED"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={6869.0796,419.5979,1943.877}; azimut=150; id=6; side="WEST"; vehicle="1st_gar"; skill=0.60000002; init="this assignAsGunner us_at2; this moveInGunner us_at2;"; }; class Item1 { position[]={6867.3174,419.7738,1938.6914}; azimut=150; id=7; side="WEST"; vehicle="1st_gar"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this assignAsDriver us_at2; this moveInDriver us_at2;"; }; }; class Waypoints { items=1; class Item0 { position[]={6876.4634,418.88037,1932.7307}; id=2; combatMode="RED"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={6547.3804,441.50473,1706.3975}; azimut=116.828; id=9; side="WEST"; vehicle="1st_gar"; skill=0.60000002; init="this assignAsGunner us_at3; this moveInGunner us_at3;"; }; class Item1 { position[]={6546.7412,441.60181,1703.7354}; azimut=116.828; id=10; side="WEST"; vehicle="1st_gar"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this assignAsDriver us_at3; this moveInDriver us_at3;"; }; }; class Waypoints { items=1; class Item0 { position[]={6547.5913,441.72217,1699.0889}; id=8; combatMode="RED"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={8021.7856,413.44394,1502.1082}; azimut=305; id=12; side="EAST"; vehicle="rw_germb12"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=0.60000002; init="ger_grp1 = group this; ger_grp1 setGroupId [""MechInf Squad"",""0""];"; synchronizations[]={31,30}; }; class Item1 { position[]={8026.4292,413.11368,1503.5089}; azimut=305; id=13; side="EAST"; vehicle="rw_germb1"; player="PLAY CDG"; skill=0.60000002; init="this addMagazine ""rw_PzF_100""; this addWeapon ""rw_PzFaust100"";"; }; class Item2 { position[]={8022.9053,413.42456,1497.7869}; azimut=305; id=14; side="EAST"; vehicle="rw_germb2"; player="PLAY CDG"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={8023.0225,413.4635,1494.2792}; azimut=305; id=15; side="EAST"; vehicle="rw_germb7"; player="PLAY CDG"; skill=0.60000002; }; class Item4 { position[]={8023.1392,413.50812,1490.5371}; azimut=305; id=16; side="EAST"; vehicle="rw_germb9"; player="PLAY CDG"; rank="CORPORAL"; skill=0.60000002; }; class Item5 { position[]={8023.4902,413.55493,1486.2103}; azimut=305; id=17; side="EAST"; vehicle="rw_germb8"; player="PLAY CDG"; rank="CORPORAL"; skill=0.60000002; }; class Item6 { position[]={8030.9526,412.81146,1503.4705}; azimut=305; id=18; side="EAST"; vehicle="rw_germb6"; player="PLAY CDG"; skill=0.60000002; }; class Item7 { position[]={8033.728,412.62775,1503.4705}; azimut=305; id=19; side="EAST"; vehicle="rw_germb1"; player="PLAY CDG"; skill=0.60000002; }; class Item8 { position[]={8036.1509,412.47412,1503.1677}; azimut=305; id=20; side="EAST"; vehicle="rw_germb5"; player="PLAY CDG"; skill=0.60000002; }; class Item9 { position[]={8034.6216,412.70483,1495.2112}; azimut=305; id=96; side="EAST"; vehicle="rw_251d1"; player="PLAY CDG"; skill=0.60000002; init="this addMagazineCargo [""PipeBomb"",4];"; }; }; class Waypoints { items=3; class Item0 { position[]={8016.6768,413.74802,1504.8358}; completitionRadius=50; type="GETIN"; synchronizations[]={0}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7544.8096,412.64828,1931.3159}; completitionRadius=50; type="UNLOAD"; combat="AWARE"; synchronizations[]={3}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6790.4634,426.74869,1959.5355}; type="SAD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={8056.4473,410.89737,1526.8481}; azimut=305; id=21; side="EAST"; vehicle="VIL_SOLDIEReBkarzl"; player="PLAY CDG"; skill=0.60000002; init="this addMagazine ""rw_PzF_100""; this addWeapon ""rw_PzFaust100"";"; }; class Item1 { position[]={8051.8037,411.20807,1525.4474}; azimut=305; id=22; side="EAST"; vehicle="VIL_SOLDIEReBmp212"; player="PLAY CDG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="ger_grp2 = group this; ger_grp2 setGroupId [""MotInf Squad"",""0""];"; synchronizations[]={31,30}; }; class Item2 { position[]={8052.9233,411.18158,1521.1261}; azimut=305; id=23; side="EAST"; vehicle="VIL_SOLDIEReBmg234"; player="PLAY CDG"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={8053.0405,411.23407,1517.6184}; azimut=305; id=24; side="EAST"; vehicle="VIL_SOLDIEReBkarzl"; player="PLAY CDG"; skill=0.60000002; init="this addMagazine ""rw_PzF_60""; this addWeapon ""rw_PzFaust"";"; }; class Item4 { position[]={8053.1572,411.29926,1513.8763}; azimut=305; id=25; side="EAST"; vehicle="VIL_SOLDIEReBmp2"; player="PLAY CDG"; skill=0.60000002; init="this addMagazine ""rw_PzF_60""; this addWeapon ""rw_PzFaust"";"; }; class Item5 { position[]={8053.5083,411.36652,1509.5496}; azimut=305; id=26; side="EAST"; vehicle="VIL_SOLDIEReBSTG2_44"; player="PLAY CDG"; rank="CORPORAL"; skill=0.60000002; }; class Item6 { position[]={8060.9707,410.60791,1526.8097}; azimut=305; id=27; side="EAST"; vehicle="VIL_SOLDIEReBkarzl"; player="PLAY CDG"; skill=0.60000002; }; class Item7 { position[]={8063.7461,410.42792,1526.8097}; azimut=305; id=28; side="EAST"; vehicle="VIL_SOLDIEReBkarzl"; player="PLAY CDG"; skill=0.60000002; }; class Item8 { position[]={8066.1689,410.29059,1526.507}; azimut=305; id=29; side="EAST"; vehicle="VIL_SOLDIEReBgewold"; player="PLAY CDG"; rank="CORPORAL"; skill=0.60000002; }; class Item9 { position[]={8047.0347,411.44321,1533.4607}; azimut=300.23901; id=11; side="EAST"; vehicle="FFS_OpelBlitz"; player="PLAY CDG"; skill=0.60000002; init="this addMagazineCargo [""PipeBomb"",4];"; }; }; class Waypoints { items=3; class Item0 { position[]={8031.894,412.48804,1533.3807}; completitionRadius=50; type="GETIN"; synchronizations[]={1}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7523.2593,403.95496,2061.6743}; completitionRadius=50; type="GETOUT"; combat="AWARE"; synchronizations[]={2}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6836.8701,424.66107,2033.7195}; type="SAD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8088.375,408.11386,1584.2133}; id=31; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; skill=0.60000002; synchronizations[]={0,22,12}; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8075.5288,409.15714,1584.024}; id=30; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; skill=0.60000002; synchronizations[]={0,22,12}; }; }; }; class Item9 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={6500.8413,442.57114,1700.1306}; azimut=150; id=32; side="WEST"; vehicle="1st_nco"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6494.04,442.61697,1701.4539}; azimut=150; id=33; side="WEST"; vehicle="1st_tho"; skill=0.60000002; }; class Item2 { position[]={6488.1846,442.64078,1702.9645}; azimut=150; id=35; side="WEST"; vehicle="1st_gar"; skill=0.60000002; }; class Item3 { position[]={6482.1387,442.65436,1704.4769}; azimut=150; id=36; side="WEST"; vehicle="1st_car"; skill=0.60000002; }; class Item4 { position[]={6474.9604,442.69183,1705.611}; azimut=150; id=37; side="WEST"; vehicle="1st_bar"; rank="CORPORAL"; skill=0.60000002; }; class Item5 { position[]={6503.1084,442.3638,1705.9888}; azimut=150; id=34; side="WEST"; vehicle="1st_med"; rank="CORPORAL"; skill=0.60000002; }; class Item6 { position[]={6505.5645,442.19501,1711.4691}; azimut=150; id=38; side="WEST"; vehicle="1st_sni"; rank="CORPORAL"; skill=0.60000002; }; class Item7 { position[]={6507.2642,442.05179,1716.1945}; azimut=150; id=39; side="WEST"; vehicle="1st_gar"; skill=0.60000002; }; class Item8 { position[]={6510.2866,441.87799,1721.297}; azimut=150; id=40; side="WEST"; vehicle="1st_gar"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={6532.4326,442.78854,1677.3267}; combatMode="RED"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={6803.1064,427.35168,2040.891}; azimut=150; id=41; side="WEST"; vehicle="1st_nco"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6796.3052,427.83801,2042.2142}; azimut=150; id=42; side="WEST"; vehicle="1st_tho"; skill=0.60000002; }; class Item2 { position[]={6790.4497,428.2532,2043.7244}; azimut=150; id=44; side="WEST"; vehicle="1st_gar"; skill=0.60000002; }; class Item3 { position[]={6784.4038,428.65729,2045.2372}; azimut=150; id=45; side="WEST"; vehicle="1st_car"; skill=0.60000002; }; class Item4 { position[]={6777.2256,429.09567,2046.3718}; azimut=150; id=46; side="WEST"; vehicle="1st_bar"; rank="CORPORAL"; skill=0.60000002; }; class Item5 { position[]={6805.3735,427.29837,2046.7494}; azimut=150; id=43; side="WEST"; vehicle="1st_med"; rank="CORPORAL"; skill=0.60000002; }; class Item6 { position[]={6807.8296,427.22723,2052.2297}; azimut=150; id=47; side="WEST"; vehicle="1st_sni"; rank="CORPORAL"; skill=0.60000002; }; class Item7 { position[]={6809.5293,427.19464,2056.9553}; azimut=150; id=48; side="WEST"; vehicle="1st_gar"; skill=0.60000002; }; class Item8 { position[]={6812.5518,427.06622,2062.0579}; azimut=150; id=49; side="WEST"; vehicle="1st_gar"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={6848.7783,423.74338,2038.1311}; combatMode="RED"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={6702.4272,430.84335,1916.5784}; azimut=150; id=50; side="WEST"; vehicle="1st_nco"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6695.626,431.11237,1917.9016}; azimut=150; id=51; side="WEST"; vehicle="1st_tho"; skill=0.60000002; }; class Item2 { position[]={6689.7705,431.33704,1919.4122}; azimut=150; id=53; side="WEST"; vehicle="1st_gar"; skill=0.60000002; }; class Item3 { position[]={6683.7246,431.62103,1920.9246}; azimut=150; id=54; side="WEST"; vehicle="1st_car"; skill=0.60000002; }; class Item4 { position[]={6676.5464,431.93158,1922.0588}; azimut=150; id=55; side="WEST"; vehicle="1st_bar"; rank="CORPORAL"; skill=0.60000002; }; class Item5 { position[]={6704.6943,430.8309,1922.4365}; azimut=150; id=52; side="WEST"; vehicle="1st_med"; rank="CORPORAL"; skill=0.60000002; }; class Item6 { position[]={6707.1504,430.79776,1927.9167}; azimut=150; id=56; side="WEST"; vehicle="1st_sni"; rank="CORPORAL"; skill=0.60000002; }; class Item7 { position[]={6708.8501,430.78491,1932.6423}; azimut=150; id=57; side="WEST"; vehicle="1st_gar"; skill=0.60000002; }; class Item8 { position[]={6711.8726,430.72794,1937.7449}; azimut=150; id=58; side="WEST"; vehicle="1st_gar"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={6823.2832,423.99524,1870.0903}; combatMode="RED"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={6768.5381,428.33145,1967.1887}; azimut=150; id=59; side="WEST"; vehicle="1st_at"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={6773.3325,428.10065,1971.3916}; azimut=150; id=60; side="WEST"; vehicle="1st_car"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={6816.3281,424.1384,1906.8567}; combatMode="RED"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={6725.936,430.58847,1972.3583}; azimut=150; id=61; side="WEST"; vehicle="1st_nco"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6719.1348,430.85345,1973.6815}; azimut=150; id=62; side="WEST"; vehicle="1st_tho"; skill=0.60000002; }; class Item2 { position[]={6713.2793,431.06805,1975.1917}; azimut=150; id=64; side="WEST"; vehicle="1st_gar"; skill=0.60000002; }; class Item3 { position[]={6707.2334,431.27625,1976.7045}; azimut=150; id=65; side="WEST"; vehicle="1st_car"; skill=0.60000002; }; class Item4 { position[]={6700.0552,431.50571,1977.8391}; azimut=150; id=66; side="WEST"; vehicle="1st_bar"; rank="CORPORAL"; skill=0.60000002; }; class Item5 { position[]={6728.2031,430.56552,1978.2167}; azimut=150; id=63; side="WEST"; vehicle="1st_med"; rank="CORPORAL"; skill=0.60000002; }; class Item6 { position[]={6730.6592,430.53058,1983.697}; azimut=150; id=67; side="WEST"; vehicle="1st_sni"; rank="CORPORAL"; skill=0.60000002; }; class Item7 { position[]={6732.3589,430.50867,1988.4226}; azimut=150; id=68; side="WEST"; vehicle="1st_gar"; skill=0.60000002; }; class Item8 { position[]={6735.3813,430.43515,1993.5251}; azimut=150; id=69; side="WEST"; vehicle="1st_gar"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={6732.5576,430.15979,1960.4883}; type="SAD"; combatMode="RED"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8193.5273,410.16476,1352.4243}; id=70; side="LOGIC"; vehicle="FunctionsManager"; leader=1; skill=0.60000002; }; }; }; class Item15 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3741.2515,419.72211,5565.8174}; azimut=-149.98399; special="NONE"; id=71; side="WEST"; vehicle="SpitfireX"; leader=1; rank="SERGEANT"; skill=0.60000002; fuel=0; text="us_air1"; synchronizations[]={31,30}; }; }; class Waypoints { items=1; class Item0 { position[]={6976.0107,413.09537,1919.8322}; type="SAD"; combatMode="RED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={4062.7205,494.59564,475.60434}; azimut=71.070427; special="NONE"; id=72; side="WEST"; vehicle="rw_sherm76"; leader=1; rank="LIEUTENANT"; skill=0.60000002; fuel=0; text="us_tank2"; synchronizations[]={31,30}; }; class Item1 { position[]={4048.9568,494.86627,471.7843}; azimut=77.003365; special="NONE"; id=74; side="WEST"; vehicle="rw_sherm76"; rank="SERGEANT"; skill=0.60000002; fuel=0; text="us_tank1"; }; class Item2 { position[]={4035.1995,495.16281,468.02771}; azimut=79.233772; special="NONE"; id=73; side="WEST"; vehicle="rw_sherm76"; rank="CORPORAL"; skill=0.60000002; fuel=0; text="us_tank3"; }; }; class Waypoints { items=4; class Item0 { position[]={4064.3831,494.57584,476.20428}; formation="FILE"; speed="NORMAL"; expCond="DIH_DeAt_Reinforce == 1"; synchronizations[]={4,5}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4817.6274,487.25671,485.5365}; synchronizations[]={6,7}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5476.9761,467.20929,616.37854}; synchronizations[]={8,9}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6631.4819,434.3266,1799.1827}; type="SAD"; combatMode="RED"; formation="WEDGE"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={3988.7048,497.30536,486.31827}; azimut=257.71991; id=75; side="WEST"; vehicle="1st_nco"; leader=1; rank="SERGEANT"; skill=0.60000002; init="group this addVehicle us_truck1; usr_grp1 = group this;"; }; class Item1 { position[]={3992.0359,497.38412,492.39246}; azimut=257.71991; id=76; side="WEST"; vehicle="1st_tho"; skill=0.60000002; }; class Item2 { position[]={3995.2546,497.44171,497.51117}; azimut=257.71991; id=78; side="WEST"; vehicle="1st_gar"; skill=0.60000002; }; class Item3 { position[]={3998.5378,497.53326,502.81076}; azimut=257.71991; id=79; side="WEST"; vehicle="1st_car"; skill=0.60000002; }; class Item4 { position[]={4001.8013,497.66339,509.3035}; azimut=257.71991; id=80; side="WEST"; vehicle="1st_bar"; rank="CORPORAL"; skill=0.60000002; }; class Item5 { position[]={3993.595,497.08255,482.37759}; azimut=257.71991; id=77; side="WEST"; vehicle="1st_med"; rank="CORPORAL"; skill=0.60000002; }; class Item6 { position[]={3998.0667,496.83362,478.36938}; azimut=257.71991; id=81; side="WEST"; vehicle="1st_sni"; rank="CORPORAL"; skill=0.60000002; }; class Item7 { position[]={4002.0503,496.61188,475.31229}; azimut=257.71991; id=82; side="WEST"; vehicle="1st_gar"; skill=0.60000002; }; class Item8 { position[]={4006.0996,496.37387,472.46289}; azimut=257.71991; id=83; side="WEST"; vehicle="1st_gar"; skill=0.60000002; init="this assignAsDriver us_truck1; this moveInDriver us_truck1;"; }; }; class Waypoints { items=5; class Item0 { position[]={3946.6575,497.67197,488.14313}; type="GETIN"; speed="NORMAL"; expCond="DIH_DeAt_Reinforce == 1"; synchronizations[]={5}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4588.3203,488.61987,452.99377}; synchronizations[]={7}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5136.2251,473.91382,553.38757}; synchronizations[]={8}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6620.79,450.65256,1446.1995}; type="GETOUT"; combatMode="RED"; combat="AWARE"; expActiv="{moveOut _x} forEach units usr_grp1"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6849.9775,421.53006,1945.8679}; type="SAD"; combatMode="RED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={3956.9897,497.49625,478.20676}; azimut=137.49071; id=86; side="WEST"; vehicle="1st_nco"; leader=1; rank="SERGEANT"; skill=0.60000002; init="group this addVehicle us_truck2; usr_grp2 = group this;"; }; class Item1 { position[]={3950.0615,497.43347,478.02679}; azimut=137.49071; id=87; side="WEST"; vehicle="1st_tho"; skill=0.60000002; }; class Item2 { position[]={3944.0205,497.47241,478.23087}; azimut=137.49071; id=89; side="WEST"; vehicle="1st_gar"; skill=0.60000002; }; class Item3 { position[]={3937.7896,497.5097,478.39981}; azimut=137.49071; id=90; side="WEST"; vehicle="1st_car"; skill=0.60000002; }; class Item4 { position[]={3930.5374,497.47403,477.95135}; azimut=137.49071; id=91; side="WEST"; vehicle="1st_bar"; rank="CORPORAL"; skill=0.60000002; }; class Item5 { position[]={3957.9353,497.54706,484.42105}; azimut=137.49071; id=88; side="WEST"; vehicle="1st_med"; rank="CORPORAL"; skill=0.60000002; }; class Item6 { position[]={3959.3469,497.61404,490.51123}; azimut=137.49071; id=92; side="WEST"; vehicle="1st_sni"; rank="CORPORAL"; skill=0.60000002; }; class Item7 { position[]={3959.7813,497.72314,495.28323}; azimut=137.49071; id=93; side="WEST"; vehicle="1st_gar"; skill=0.60000002; }; class Item8 { position[]={3960.2065,497.80603,500.21188}; azimut=137.49071; id=94; side="WEST"; vehicle="1st_gar"; skill=0.60000002; init="this assignAsDriver us_truck2; this moveInDriver us_truck2;"; }; }; class Waypoints { items=5; class Item0 { position[]={3992.5911,496.44238,463.93161}; type="GETIN"; speed="NORMAL"; expCond="DIH_DeAt_Reinforce == 1"; synchronizations[]={4}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4710.8623,488.22839,473.64697}; synchronizations[]={6}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5273.519,468.50375,565.73657}; synchronizations[]={9}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6766.5156,451.72836,1400.8289}; type="GETOUT"; combatMode="RED"; combat="AWARE"; expActiv="{moveOut _x} forEach units usr_grp2"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6722.623,429.44,1868.7189}; type="SAD"; combatMode="RED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8192.2148,406.86429,1268.9984}; id=95; side="LOGIC"; vehicle="Logic"; leader=1; skill=0.60000002; text="server"; synchronizations[]={31,30}; }; }; }; class Item20 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3924.2185,497.39417,535.75488}; azimut=115.90079; id=98; side="WEST"; vehicle="1st_gar"; leader=1; skill=0.60000002; synchronizations[]={30,31}; }; }; }; }; class Vehicles { items=6; class Item0 { position[]={6738.7495,428.3974,1813.6389}; azimut=138.474; id=1; side="EMPTY"; vehicle="pak38"; skill=0.60000002; text="us_at1"; }; class Item1 { position[]={6876.4634,418.88037,1932.7307}; azimut=98.135803; id=2; side="EMPTY"; vehicle="pak38"; skill=0.60000002; text="us_at2"; }; class Item2 { position[]={6547.5913,441.72217,1699.0889}; azimut=105.302; id=8; side="EMPTY"; vehicle="pak38"; skill=0.60000002; text="us_at3"; }; class Item3 { position[]={3944.6145,497.71939,491.28076}; azimut=149.63083; special="FLY"; id=84; side="EMPTY"; vehicle="Aqu_CCKW_cargo"; skill=0.60000002; text="us_truck1"; synchronizations[]={31,30}; }; class Item4 { position[]={3989.1306,496.57379,464.77106}; azimut=101.75552; special="FLY"; id=85; side="EMPTY"; vehicle="Aqu_CCKW_cargo"; skill=0.60000002; text="us_truck2"; }; class Item5 { position[]={3935.6973,497.69711,522.09558}; azimut=193.83644; id=97; side="EMPTY"; vehicle="FFS_Kubelwagen"; leader=1; skill=0.60000002; synchronizations[]={30,31}; }; }; class Markers { items=5; class Item0 { position[]={5450.3716,337.58215,2178.7546}; name="US"; type="Faction_US"; a=2; b=1.2; }; class Item1 { position[]={8937.3389,387.56854,1185.7147}; name="ger_flag"; type="Aqu_mapsym_Flag_WW2_GER"; a=2; b=1.2; }; class Item2 { position[]={7446.2275,396.33087,2205.2095}; name="attack_arrow"; text="Take & Hold"; type="mil_arrow2"; b=2; angle=-98.1334; }; class Item3 { position[]={6128.2852,332.69266,3045.3245}; name="attack_arrow_1"; text="Possible Allied Counterattack"; type="mil_arrow2"; colorName="ColorBlue"; b=2; angle=131.81583; }; class Item4 { position[]={5048.8022,484.69138,634.4812}; name="attack_arrow_1_1"; text="Possible Allied Counterattack"; type="mil_arrow2"; colorName="ColorBlue"; b=2; angle=69.37352; }; }; class Sensors { items=2; class Item0 { position[]={6799.854,427.74744,2050.8774}; a=750; b=750; activationBy="EAST"; timeoutMid=150; timeoutMax=300; age="UNKNOWN"; expActiv="if (local server) THEN {DIH_DeAt_Reinforce = 1; us_air1 setFuel 1; us_tank1 setFuel 1; us_tank2 setFuel 1; us_tank3 setFuel 1;}; "; class Effects { }; }; class Item1 { position[]={8248.7441,391.17889,1920.9875}; a=0; b=0; repeating=1; interruptable=1; age="UNKNOWN"; text="game_end"; expCond="(time > 2) AND (((count units usr_grp1)+(count units usr_grp2)) < 5) AND ((count crew us_tank1) < 1) AND ((count crew us_tank2) < 1) AND ((count crew us_tank3) < 1)"; expActiv="if (local Server) THEN {_crap = [nil,nil,rTITLETEXT,""Victory! The Allied counterattack has been repelled successfully!"",""PLAIN""] call RE; sleep 10; _crap = [nil,nil,""per"",rENDMISSION,""END1""] call RE;};"; class Effects { }; }; }; }; class Intro { addOns[]= { "bet_hurtgen" }; addOnsAuto[]= { "bet_hurtgen" }; randomSeed=12020350; class Intel { startWeather=0.25; forecastWeather=0.25; year=1945; month=6; day=6; hour=6; minute=20; }; }; class OutroWin { addOns[]= { "bet_hurtgen" }; addOnsAuto[]= { "bet_hurtgen" }; randomSeed=13368375; class Intel { startWeather=0.25; forecastWeather=0.25; year=1945; month=6; day=6; hour=6; minute=20; }; }; class OutroLoose { addOns[]= { "bet_hurtgen" }; addOnsAuto[]= { "bet_hurtgen" }; randomSeed=12064273; class Intel { startWeather=0.25; forecastWeather=0.25; year=1945; month=6; day=6; hour=6; minute=20; }; }; Overview

Desperate attack on enemy position and subsequent defence against counter attack.

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