sreVbriefing.htmlJbuzzer.wavJ2"controlMessage.sqfJydescription.extJflagsClient.sqfJflagsServer.sqfJ init.sqfJinitJIPcompatible.sqfJloadLoadout.sqfJmission.sqmJۈneutralrespawn.sqfJobjectrespawn.sqfJpopulateAmmoCrate.sqfJsaveLoadout.sqfJ\scoreServer.sqfJsetviewdistance.sqf/J,showScore.sqfJspawn.sqfJ&spawnProtection.sqfJvehiclerespawn.sqfJviewdistance.sqf!/J breifing.html/title> </head> <body bgcolor="#FFFFFF"> <! --- -----------------------------> <! --- DEBRIEFINGS --> <! --- -----------------------------> <hr> <br> <h2><a name="Debriefing:End1">East wins!</a></h2> <br> <p> </p> <br> <hr> <br> <h2><a name="Debriefing:End2">US wins!</a></h2> <br> <p> </p> <br> <hr> <br> <h2><a name="Debriefing:End3">Tie!</a></h2> <br> <p> </p> <br> <hr> <br> <h2><a name="Debriefing:End4">Ending #4</a></h2> <br> <p> *** Insert debriefing #4 here. *** </p> <br> <hr> <br> <h2><a name="Debriefing:End5">Ending #5</a></h2> <br> <p> *** Insert debriefing #5 here. *** </p> <br> <hr> <br> <h2><a name="Debriefing:End6">Ending #6</a></h2> <br> <p> *** Insert debriefing #6 here. *** </p> <br> <hr> <! --- -----------------------------> <! --- End of DEBRIEFINGS --> <! --- -----------------------------> </body> </html>RIFF*"��WAVEfmt �����@��@����data"��~}}z{}}{}}}}~~~~~~~|w~yxx}z|~~XkGֆk|xq3m4cy|q[r8r?_@(V0BA`d4eɘ,LT]QNpsb[ѻu]�T3��rDAP�oV�ݹ1". *NI2z{SxeZY"yQb4PWz>ࠍ[FS.<�`X:ҕWpU}a9qwau4Sf%m?epR2knzuP0xarЈmzxKm: 3xV]:.U�Vs'R{s~vki5iL;fk$6m4,2[Ρ¤ػTR\@b@o]dFm䶔/G_&|Ba-fh>*|ў`ؕ<kP?hg}}V`qxЊ$i Y!.z`UpaځxC^*m it?=XӫkRY[`j$yZ+J9Bηϥ0¨SU`SOos5O?cxGJqpXnVKV{bkMY}?WE8ewZz_a85M+'10f3wț``7t><m^.uDXioádUuc[xw&[D}PbksšCb]u_Obuf҇\ogOmadxdSI㓢χrnG cob79Ih}YgWvͲr׌fww]9etMyVes*OlzaԇWTky+rfb'orj[h{ϜZbrnx^\fdltPvQm`ߨM|[>@ƪVXj`4kru^wޕt7pDT^BH{TMfQK\}VcY{"GgXH{{oҢSEίWexZebcXazGPZco귑ѼNze?ۂS i_>_`q~=ƍ|0l.Ud;cVb;Xlic{vo�]N0p4lܩôou]F<]if[YT\ǻ[ZX]sˈhox<m�Iu.9Ǝ+hfnJNƒy$eh\_@c[{unV_ve[q͡zZ%��P WTfńRjǺzpQ:OqZcQv^TeoJyWfun)˖�HlZ85o^kKÇc6My Q`HXcv^VTXd[u̇j"MLTosy~Uh{ڳbXCCO`asxcVafjqsTՂyk0qO\i34}ponzGrq~T=Ά LlPWabJaTPZsѻrѕ:soJguOui̬]_6M^N_q`_jmouhTxkxŊ!Ư�?ef':{nzD}nAfSaeDB}v_[Vo;{z ҈�;jqMvt\u^ӥSU@}XRKuc_m|yw|wO{f}ǂ4z:dk9w|{frBy}|-`X ZpJ5|o[U]k;}}�2o�=W#Hmncvi֨FOÖHYRSv`ft{uskHwfy3��zAkb@ljkxCwӄ&kT _pB:niYat4{4l�Đ9M,sPxvahqߡJRȖERJQuaZmsqp\\|b!8nV}=hn?i}'~3r^GEl^hg}/||n�]7pC48^Y}u[}hב5bk\yTIcn\]prsn?j}Uщ�@X$w?nzIl}!6ucMGk`a{fw6{uDJ̅8D-nR}sec{{⤕ECː<NHS|nRnus{eMqo~7��~Ajg<taxE|kɁ%d_\sCGpoeX|kj|5s�/j�Ǘ7R'sPwdc}uߤJ<Ț<YKV{iOisrwf@hksA��iLnr}AphPr҆*ccUzBJrqjTxmo?}p�+r�<d#~uLvedo嫗M>ǟ4XGVjLinsq=hsv@��lIhkn9j`{N{lɁ(mXbuBGlkgS|or1p{�7a�˖;Q*jOw`oxvޢAFЌAUFWuiHhsxyLXobw,��Bxe~;iUlĂ#|LlrCLtkfX{nn0uv=Zː>P(hMr\ip楒I>ƣ1S@S|hGiqunEopo4��Ekgv:r`|Mf~ zQes@NrngTwos'~vq�@N͋<K*`Nt]txtޜ:R׉EM@XtgIeuwzCavez!Ò�C{]#x@iWi'F ooDPtofWrko}1qp�BK ʐ@R-cRq]q{q首BLʗ6TJVdNmlswVPsos1��Jkip8oayMí(hXZr@MjmhSrps}&qx�5QƔ<W(dOs^nvn❑9JҒ @MHWyaKepu~C\uey Ȅ�C|W"m?hxUdo"; ziDV{mc`piwҲ+zgY/%vK?>VZxqVznxږ/Xo LPGarcRbow{:i _�=B'[AzdkR_a%#WASn_qtlz݌0qpbk�TUT%RKjunUb΋)yS dnNBni_Zas|ɵ!~h�7FшH9:QJwokdeV) WEYm_sytj~1pn^f�YR[$ULfqnXgˌ%s\ `rOFpja[_nx0tɆ�8:{E3;NNfl_abE6Ŗ /MDYyh^unleHjhfQ�xFj~fKzniYbw(?udRG}g_lŠeqО!sus~�g;mS+MCZfwbqj@?Ғ8NHbviZsolfNsfdN��{Fg^GpjnXdˉ Q foNDsk_]_jwƼ+k�47}J4:JMjhf__M+O=Xf_xxlfv=loa[�tLg `KsgnXdʈ$xa ^vMEnm^]aizù*g/HЈK84QIrlp]aT,XBYf`x{qf݄6nuYa�xV[W*MMbhqTk|ۊ"ipNHMet[Xacv0k�+L ͊F9/UEmil[ZR,R>Ui]uyid|}7mu[Y��qL_^HrgmTdЋ xb[yFGiq\]el{ŷ+l�1GӄN56TMnli^^Q/R>Ze\vznh{;ny[f�|\`V)KN]mmTlx⍜+f|�F@L]tYT`dw|7hv�DsKk8ndhUZ{W')uY<Ri[r{lkzٕ-nar�s ObO&MNemlVgxߊ&jz�C<L`y]Udgyy*}diJwM'l?ynn^\~U0, zZ?Sh[p}kkzێ0m~bv�eIlL/CU`rnZqm苖(]Մ�?BJVx]S_bqx:do�CsKn9sfgYWzT#-n^<Li_gihvڡ.rj~�dEgG-@Y_snTczބjw�CCGYv]Yah}|,{_bƟHwE)mBsrgb[I*% vT8Hm^kklxݘ0k{cr�rNfL-DT[viUcv㎞d|ACBUzaUbcww3ia�BwIo:sfe\U}S!/ h`:Fp\cfjuߞ.rlY9k?0:\\xdQcu瑞$Yֈ>KLR{bOcguz/}}d%u�>vTr<ͅeg`W|P?fm9Hr^[ensߥ1|iV$5kI66\[}dN`w萝YՈ =MCPzgKYdtr2d_;Be=rf]aQ}D+%oW;OsYnxfjs~=pv\h��gE`!UPpl\TPˉlN]z@Emq_^˛_l{~Ϧ%tow�W3aY)CM[ko`|ya4Aŭ%JAViSmlh{dSmi`8�;zyh~F}l^[OŇeF po?G{mYfɃ]kvݔ8y{mJI]~N=jdiVyn_%L͈�5??[lUkmhKlsku v/YqMeWfPO0'U?AfYmls|s?czxq��h?dwb9~io]lhꂒ([ӂBDB[udQonlIrslov4]ynGj`dR[-/_CCgZssdp}yFm}rdmAsvf0x\dN_j{"`p�A|@>eukSlpsAyl|%\ ȍ;H&aNfVh|YBC͙.QEIiZiiw~RUckzF�4Y1ēiiTRz} Pbm@=wpkZjpx1p|�1L{;=(]Om[pY󜐪EBǙ5SBNzeVgfu|_mzu:<Tu2ecTQzq>]h?=~md[civˮ*sQ%/XG$9K]eO|ff璡+_u AI<[qdSdg}|2g#`Ĉ;8'a=Ȁs_`H[(,pZ;Biajilښ-pf|�pDGYKFciQekޏ/gtIH<bm`R]cy{7i )Wǃ<3%Z4vjZZL_$ g_=Cmaedewң(vj�hDGR HF\kQbv㒢(qfGJ<dkeT`gx{0w^$\ǂ62'e:zu`_Jb.(qY9@g`gij|ݠ'up�nAASDH`vU~hh㓛3`t=K3XnhOcivyCl!a�,4$b3rm^NAc", _e<9hf\fgwݢ+xl�mA?]NF[}vSxkh1`o?P8akiQ_ezuAfq^ q�'Ds4͈u[Jn@"=fZuM9p`Bfsʒ\{DzS@X|]G~oQr]ruY|zmj;(Y^*h:AUsh~yӳP;~POyl'QL[:mh`rgq5Wz@n7^1pq|z~{{Ж<nkqmtRXWDmPnd^ydՕg*(xUnZ\tzmSWžH%nmguyjD~|߲xbOmnV}fj(eVzg{wytLpQh|k|vVlyyv{mxb[ujbtDC|ltnozyhnz}~bbu}mymP[\||m}f`yw{ow^gqs|qs}ysjysvp]kzu{acsn}җkmah}Y\lmykdztyuiyxlj}qmX}f|wÒvt~ig}]cqlow~~{yttv}tfqenps`mcpwzxklm{Y[qs}}{yyt{ww}suw|jRdgpcssny~hjrmos~q{psz{xvlnvt~w|{s_ohwpy}{p{f{{lwrhn|uqyyz|su|_l}wuylzrvq}rmrx{ymvrixvyxyvwwsrwkkxtdmi{vrkywvvzn{ws|x|wwq~gnsmntk|z}ll~ywtzp|z|xlzm{}~vxvuyo~zmtnzz}|s|wz|wq|{}w}yr~yz}}psxty{vu}uvsy~y|u|zst}uysq|nox}zqt~lo~qxzvwuxy}vuyq|rh|s}{|}owkeqsdvz{v}~}|x}|uyvswmsy{v|{}{}~{z~}zwuywyyzus|}xtoly~s}~zv{uu}yu|{{x}vyy{|uzs}wx{xz~~{~zu}y{{{{||wzywzzvxwryz{zt~tz|}yzus~{}yyz|{||}|{~{}}}yrvuxzntxsuv|}~}{~}z}{~||{}|orxuv}~~~~yy~y|}~}{zqxvz}|~v}~~}}}~}}~{|~v}{~z{~y}{}~}xz{y{~{{~}{}zz}}v}||{}{~{~~~||{}zvv}||wuwy|~~}}{~}z~{x}{// displays flag capture message // waits until message box isn't taken, send the message, wait 5 seconds and release the message box // first parameter: flag captured. // second parameter: capturing faction waitUntil {msgFree}; msgFree=false; titleText [format ["Flag %1 control taken by %2", (_this select 0)+1, _this select 1],"plain down"]; sleep 5; msgFree=true;disabledAI=1; respawn=3; respawndelay=5; class CfgSounds { sounds[] = {}; class buzzer { name = "buzzer"; sound[] = {"buzzer.wav", 0.05, 1}; titles[] = {}; }; }; class Header { gameType = HOLD; minPlayers = 1; maxPlayers = 48; }; titleParam1 = "Max score"; valuesParam1[] = {-1, 1000, 2500, 5000, 10000, 25000, 50000}; defValueParam1 = 10000; textsParam1[] = {"Unlimited", 1000, 2500, 5000, 10000, 25000, 50000}; titleParam2 = "Weapons available:"; valuesParam2[] = {0, 1, 2}; defValueParam2 = 1; textsParam2[] = {"Realistic (light) only", "Side only", "Everything"}; respawnDialog = false;// updates flag colors for client // first parameter: flag to update private ["_flagNumber", "_currentSide", "_eastControl", "_westControl"]; _flagNumber = _this select 0; _currentSide = 0; _eastControl = { [_flagNumber, "East"] execVM "controlMessage.sqf"; call compile format ["""flag%1"" setMarkerColor ""ColorRed""", _flagNumber+1]; //call compile format ["objFlag%1 setFlagTexture ""\ca\data\Flag_rus_co.paa""", _flagNumber+1]; _currentSide=-1; playSound "buzzer"; }; _westControl = { [_flagNumber, "West"] execVM "controlMessage.sqf"; call compile format ["""flag%1"" setMarkerColor ""ColorBlue""", _flagNumber+1]; //call compile format ["objFlag%1 setFlagTexture ""\ca\data\Flag_usa_co.paa""", _flagNumber+1]; _currentSide=1; playSound "buzzer"; }; // wait until flag control changes and update the flag while {true} do { waitUntil {_currentSide != (flags select _flagNumber)}; if ((flags select _flagNumber)==1) then { call _westControl; } else { call _eastControl; }; };#define CAPTURE_TIMER 10 private ["_flagNumber", "_westDominationTimer", "_eastDominationTimer", "_startTime"]; // script changes the _flagNumber element of the flag array based on which side dominates it // east dominates if the _flagNumber element of flagsPresenceE is >0 and flagPresenceW is 0 // west is the opposite // first parameter: flag number // function to check of east dominates and change flag _eastDominationTimer= { _startTime=time+CAPTURE_TIMER; waitUntil { time>_startTime || !( (flagsPresenceE select _flagNumber) > 0 && (flagsPresenceW select _flagNumber) == 0 ) }; // if 10 seconds elapsed and east still dominates change flag control to east if ( (flagsPresenceE select _flagNumber) > 0 && (flagsPresenceW select _flagNumber) == 0 ) then { flags set [_flagNumber, -1]; call compile format ["objFlag%1 setFlagTexture ""\ca\data\Flag_rus_co.paa""", _flagNumber+1]; publicVariable "flags"; }; }; // function to check if west dominates and change flag _westDominationTimer= { _startTime=time+CAPTURE_TIMER; waitUntil { time>_startTime || !( (flagsPresenceE select _flagNumber) == 0 && (flagsPresenceW select _flagNumber) > 0 ) }; // if 10 seconds elapsed and west still dominates change flag control to west if ( (flagsPresenceE select _flagNumber) == 0 && (flagsPresenceW select _flagNumber) > 0 ) then { flags set [_flagNumber, 1]; call compile format ["objFlag%1 setFlagTexture ""\ca\data\Flag_usa_co.paa""", _flagNumber+1]; publicVariable "flags"; }; }; _flagNumber = _this select 0; while {true} do { // if owned by west if (0<(flags select _flagNumber)) then { // wait for east domination waitUntil { (flagsPresenceE select _flagNumber) > 0 && (flagsPresenceW select _flagNumber) == 0 }; call _eastDominationTimer; }; // if owned by east if (0>(flags select _flagNumber)) then { // wait for west domination waitUntil { (flagsPresenceE select _flagNumber) == 0 && (flagsPresenceW select _flagNumber) > 0 }; call _westDominationTimer; } // if neutral else { // wait for someone to dominate waitUntil { ( (flagsPresenceE select _flagNumber) > 0 && (flagsPresenceW select _flagNumber) == 0 ) || ( (flagsPresenceE select _flagNumber) == 0 && (flagsPresenceW select _flagNumber) > 0 ) }; // if west dominates for 10 seconds change flag control to west if ( (flagsPresenceE select _flagNumber) == 0 && (flagsPresenceW select _flagNumber) > 0 ) then { call _westDominationTimer; }; // if east dominates for 10 seconds change flag control to east if ( (flagsPresenceE select _flagNumber) > 0 && (flagsPresenceW select _flagNumber) == 0 ) then { call _eastDominationTimer; }; }; };execVM "spawn.sqf"; setViewDistance 1600; setTerrainGrid 50; scoreW = 0; scoreE = 0; maxScore = param1; // none: 0 // West: 1 // East: -1 flags=[0, 0, 0, 0]; // peresent: 1 // not present: 0 flagsPresenceE=[0,0,0,0]; flagsPresenceW=[0,0,0,0]; westWin=false; eastWin=false; tie=false; showScore=false; msgFree=true; onPlayerConnected "publicVariable ""flags"""; if (!isServer || (!isNull player)) then { execVM "initJIPcompatible.sqf"; }; if (isServer) then { execVM "scoreServer.sqf"; {[_x] execVM "flagsServer.sqf";} forEach [0,1,2,3]; }; hint "Change and save loadout at the crate. Change view distance at the flag.";waitUntil {!isNull player}; _diary1 = player createDiaryRecord ["Diary", ["Misc. info", "<br/>Units wandering towards the enemy base area will be destroyed instantly.<br/><br/>Controlling the bunkers is the only way to gain points. Don't get lost in the massive combat and forget what your true goal is - controlling the bunker areas."]]; _diary2 = player createDiaryRecord ["Diary", ["Combat area", "<br/>The bunkers contain ammo crates for resupplying.<br/><br/>There are a few static weapons in Kabanino (AA pods and SPG-9s, marked by yellow dots).<br/><br/>There are some abandoned civilian vehicles in Kabanino."]]; _diary3 = player createDiaryRecord ["Diary", ["Reinforcements", "<br/>Players will respawn at the base with their saved loadouts, and will be protected for 20 seconds.<br/><br/>Vehicles will respawn at the base 2 minutes after they had been abandoned, damaged or destroyed, and will be protected at the base if left unused."]]; _diary4 = player createDiaryRecord ["Diary", ["Execution", "<br/>Stay in a bunker for 10 seconds to capture it."]]; _diary5 = player createDiaryRecord ["Diary", ["Mission", "<br/>Control the 4 bunkers in Chernogorsk."]]; {[_x] execVM "flagsClient.sqf";} forEach [0,1,2,3]; execVM "showScore.sqf";removeAllWeapons player; {player addMagazine _x;} forEach customMagazines; {player addWeapon _x;} forEach customWeapons; player selectWeapon (primaryWeapon player);version=11; class Mission { addOns[]= { "CATracked", "chernarus", "camisc3", "cacharacters2", "CATracked2_AAV", "CATracked2_us_m270mlrs", "CATracked2_T34", "CAWheeled", "CAWheeled3_M1030", "CAWheeled2_MMT", "CAWheeled_Offroad", "CAAir", "CATracked2_2S6M_Tunguska", "CATracked2_BMP3", "CATracked2_T90", "CAWheeled2_BTR90", "CAWheeled3_TT650", "Arma2_Ka52", "CAAir2", "caweapons_ammoboxes", "CAWheeled2_MTVR", "ca_animals2_cow", "ca_air2_su25", "CAWheeled2_GAZ39371", "CAAir3_Su34", "warfarebuildings", "CABuildings", "CAAir2_C130J", "CAMisc", "CAWeapons_ZU23", "caweapons", "cawheeled2_m1114_armored", "ca_animals2_dogs_fin", "CAWheeled2_LADA", "caweapons_kord", "CAWeapons_Metis_AT_13", "CAWheeled_Pickup", "ca_modules_functions" }; addOnsAuto[]= { "cacharacters2", "camisc3", "CAWheeled2_MMT", "CAWheeled", "caweapons_ammoboxes", "CAWheeled3_M1030", "CAWheeled3_TT650", "chernarus" }; randomSeed=11137186; class Intel { briefingName="Bunker Control(8v8) Chernogorsk 1.04"; briefingDescription="Control the bunkers in Chernogorsk"; resistanceWest=0; startWeather=0; forecastWeather=0; year=2009; month=8; day=30; hour=12; minute=0; }; class Groups { items=2; class Item0 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={6971.3745,5.9788208,2595.9375}; azimut=-211.302; special="NONE"; id=6; side="WEST"; vehicle="USMC_Soldier_SL"; player="PLAYER COMMANDER"; leader=1; skill=1; text="p1"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item1 { position[]={6972.0996,5.9788208,2596.4141}; azimut=-212.16; special="NONE"; id=5; side="WEST"; vehicle="USMC_Soldier_LAT"; player="PLAY CDG"; skill=1; text="p2"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item2 { position[]={6974.687,5.9788208,2596.8235}; azimut=-165.51401; special="NONE"; id=4; side="WEST"; vehicle="USMC_Soldier_AR"; player="PLAY CDG"; skill=1; text="p3"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item3 { position[]={6975.5171,5.9811635,2596.6792}; azimut=-165.51401; special="NONE"; id=3; side="WEST"; vehicle="USMC_Soldier_GL"; player="PLAY CDG"; skill=1; text="p4"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item4 { position[]={6977.3135,5.9893003,2595.489}; azimut=254.451; special="NONE"; id=39; side="WEST"; vehicle="USMC_Soldier_GL"; player="PLAY CDG"; skill=1; text="p6"; }; class Item5 { position[]={6977.8433,5.9916992,2594.5017}; azimut=262.211; special="NONE"; id=40; side="WEST"; vehicle="USMC_Soldier"; player="PLAY CDG"; skill=1; text="p7"; }; class Item6 { position[]={6977.9946,5.9923854,2593.8347}; azimut=262.211; special="NONE"; id=41; side="WEST"; vehicle="USMC_Soldier_LAT"; player="PLAY CDG"; skill=1; text="p8"; }; class Item7 { position[]={6976.9814,5.9877954,2596.2712}; azimut=254.451; special="NONE"; id=38; side="WEST"; vehicle="USMC_Soldier_TL"; player="PLAY CDG"; skill=1; text="p5"; }; class Item8 { position[]={6977.75,5.9914327,2592.2151}; azimut=-58.387199; special="NONE"; id=99; side="WEST"; vehicle="USMC_Soldier_GL"; player="PLAY CDG"; skill=1; text="p4_1"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item9 { position[]={6977.0923,5.9942274,2591.5979}; azimut=-58.387199; special="NONE"; id=100; side="WEST"; vehicle="USMC_SoldierM_Marksman"; player="PLAY CDG"; skill=1; text="p4_1_1"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; }; }; class Item1 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={6638.5073,6,2330.5183}; azimut=413.034; special="NONE"; id=10; side="EAST"; vehicle="RU_Soldier_SL"; player="PLAY CDG"; leader=1; rank="SERGEANT"; skill=1; text="s1"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item1 { position[]={6637.5918,6,2331.0933}; azimut=-313.89801; special="NONE"; id=9; side="EAST"; vehicle="RU_Soldier_GL"; player="PLAY CDG"; skill=1; text="S12"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item2 { position[]={6636.8706,6,2333.0732}; azimut=-260.259; special="NONE"; id=8; side="EAST"; vehicle="RU_Soldier_GL"; player="PLAY CDG"; skill=1; text="S13"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item3 { position[]={6637.0972,6,2334.3015}; azimut=-265.466; special="NONE"; id=7; side="EAST"; vehicle="RU_Soldier"; player="PLAY CDG"; skill=1; text="S14"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item4 { position[]={6640.667,6,2329.1211}; azimut=9.5801401; special="NONE"; id=11; side="EAST"; vehicle="RU_Soldier_LAT"; player="PLAY CDG"; skill=1; text="R4"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item5 { position[]={6641.6348,6,2328.9199}; azimut=9.5801401; special="NONE"; id=12; side="EAST"; vehicle="RU_Soldier_AR"; player="PLAY CDG"; skill=1; text="R3"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item6 { position[]={6643.2944,6,2329.635}; azimut=-52.911499; special="NONE"; id=13; side="EAST"; vehicle="RU_Soldier_Marksman"; player="PLAY CDG"; skill=1; text="R2"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item7 { position[]={6643.9546,6,2330.5266}; azimut=-52.911499; special="NONE"; id=14; side="EAST"; vehicle="RU_Soldier_TL"; player="PLAY CDG"; skill=1; text="R1"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item8 { position[]={6639.6235,6,2329.5095}; azimut=5.6767702; special="NONE"; id=97; side="EAST"; vehicle="RU_Soldier_Marksman"; player="PLAY CDG"; skill=1; text="R2_1"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item9 { position[]={6637.0244,6,2332.0313}; azimut=-305.03601; special="NONE"; id=98; side="EAST"; vehicle="RU_Soldier_GL"; player="PLAY CDG"; skill=1; text="S13_1"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; }; }; }; class Vehicles { items=84; class Item0 { position[]={6643.7358,6,2334.1675}; azimut=-185.78799; special="NONE"; id=0; side="EMPTY"; vehicle="FlagCarrierRU"; leader=1; skill=0.60000002; text="VlajkaUSA"; init="nil = [this] execVM ""viewdistance.sqf"";"; }; class Item1 { position[]={6647.272,6,2324.5085}; azimut=-145.46976; special="NONE"; id=1; side="EMPTY"; vehicle="MMT_Civ"; leader=1; skill=0.60000002; init="VehiDistr = [this,60] execVM ""vehiclerespawn.sqf"""; }; class Item2 { position[]={6983.2173,6.0127869,2585.3999}; azimut=225.177; special="NONE"; id=2; side="EMPTY"; vehicle="HMMWV_M2"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item3 { position[]={6641.3716,6,2332.0671}; azimut=404.74399; special="NONE"; id=15; side="EMPTY"; vehicle="RUSpecialWeaponsBox"; leader=1; skill=0.60000002; init="nil = [this, ""RU"", param2] execVM ""populateAmmoCrate.sqf"";"; }; class Item4 { position[]={6972.9678,5.9896975,2592.5981}; azimut=-211.99699; special="NONE"; id=16; side="EMPTY"; vehicle="FlagCarrierUSA"; leader=1; skill=0.60000002; init="nil = [this] execVM ""viewdistance.sqf"";"; }; class Item5 { position[]={6796.1851,6,2442.6475}; azimut=1.1558471; id=17; side="EMPTY"; vehicle="FlagCarrierCDF"; leader=1; skill=0.60000002; text="objFlag1"; }; class Item6 { position[]={6826.4795,6,2469.9395}; azimut=110.597; id=18; side="EMPTY"; vehicle="FlagCarrierCDF"; leader=1; skill=0.60000002; text="objFlag2"; }; class Item7 { position[]={6824.0571,6.1019988,2409.3589}; azimut=192.38599; id=19; side="EMPTY"; vehicle="FlagCarrierCDF"; leader=1; skill=0.60000002; text="objFlag3"; }; class Item8 { position[]={6853.7979,6.1037416,2430.5369}; azimut=163.90233; id=20; side="EMPTY"; vehicle="FlagCarrierCDF"; leader=1; skill=0.60000002; text="objFlag4"; }; class Item9 { position[]={6821.1021,6,2464.9795}; azimut=495.00439; id=21; side="EMPTY"; vehicle="Land_Fort_Watchtower"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item10 { position[]={6800.2681,6,2445.3853}; azimut=315.94382; id=22; side="EMPTY"; vehicle="Land_Fort_Watchtower"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item11 { position[]={6819.5493,6,2406.4758}; azimut=502.91479; id=23; side="EMPTY"; vehicle="Land_Fort_Watchtower"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item12 { position[]={6858.2148,6.0054817,2434.2366}; azimut=321.35019; id=24; side="EMPTY"; vehicle="Land_Fort_Watchtower"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item13 { position[]={6974.2046,5.9846244,2593.7183}; azimut=43.875198; id=25; side="EMPTY"; vehicle="USSpecialWeaponsBox"; skill=0.60000002; init="nil = [this, ""USMC"", param2] execVM ""populateAmmoCrate.sqf"";"; }; class Item14 { position[]={6980.2852,6.0104566,2588.0144}; azimut=226.65628; special="NONE"; id=26; side="EMPTY"; vehicle="HMMWV_M2"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item15 { position[]={6967.7979,5.9788208,2603.5959}; azimut=325; special="NONE"; id=27; side="EMPTY"; vehicle="MMT_USMC"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item16 { position[]={6983.856,6.0086408,2595.9153}; azimut=140; special="NONE"; id=28; side="EMPTY"; vehicle="MMT_USMC"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item17 { position[]={6969.5264,5.9788208,2604.5576}; azimut=320; special="NONE"; id=29; side="EMPTY"; vehicle="MMT_USMC"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item18 { position[]={6980.2334,6.0025229,2595.2317}; azimut=150.57463; special="NONE"; id=30; side="EMPTY"; vehicle="M1030"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item19 { position[]={6637.5815,6,2325.801}; azimut=165; special="NONE"; id=31; side="EMPTY"; vehicle="MMT_Civ"; leader=1; skill=0.60000002; init="VehiDistr = [this,60] execVM ""vehiclerespawn.sqf"""; }; class Item20 { position[]={6642.0513,6,2326.1177}; azimut=180.79376; special="NONE"; id=32; side="EMPTY"; vehicle="MMT_Civ"; leader=1; skill=0.60000002; init="VehiDistr = [this,60] execVM ""vehiclerespawn.sqf"""; }; class Item21 { position[]={6632.3037,6,2337.7092}; azimut=27.102474; special="NONE"; id=33; side="EMPTY"; vehicle="TT650_Ins"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item22 { position[]={6821.2397,6,2403.8354}; azimut=681.93402; id=34; side="EMPTY"; vehicle="USSpecialWeaponsBox"; skill=0.60000002; init="nil = [this, ""NONE"", param2] execVM ""populateAmmoCrate.sqf"";"; }; class Item23 { position[]={6856.2729,6.002171,2436.5393}; azimut=500.86099; id=35; side="EMPTY"; vehicle="USSpecialWeaponsBox"; skill=0.60000002; init="nil = [this, ""NONE"", param2] execVM ""populateAmmoCrate.sqf"";"; }; class Item24 { position[]={6823.3921,6,2462.7295}; azimut=314.23401; id=36; side="EMPTY"; vehicle="USSpecialWeaponsBox"; skill=0.60000002; init="nil = [this, ""NONE"", param2] execVM ""populateAmmoCrate.sqf"";"; }; class Item25 { position[]={6798.251,6,2447.4946}; azimut=134.914; id=37; side="EMPTY"; vehicle="USSpecialWeaponsBox"; skill=0.60000002; init="nil = [this, ""NONE"", param2] execVM ""populateAmmoCrate.sqf"";"; }; class Item26 { position[]={6651.0229,6,2323.3738}; azimut=-47.594299; id=42; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item27 { position[]={6650.3379,6,2297.2954}; azimut=-17.9016; id=43; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item28 { position[]={6633.8379,6,2357.2417}; azimut=-45.721001; id=44; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item29 { position[]={6658.6553,6,2300.0054}; azimut=-17.9016; id=45; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item30 { position[]={6633.4658,6,2317.6311}; azimut=135; special="NONE"; id=46; side="EMPTY"; vehicle="UAZ_MG_INS"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item31 { position[]={6635.8735,6,2320.6274}; azimut=135; special="NONE"; id=47; side="EMPTY"; vehicle="UAZ_MG_INS"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item32 { position[]={6928.9121,5.9946432,2597.9844}; azimut=90; id=48; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item33 { position[]={6953.7559,5.9927273,2628.0706}; azimut=-37.3307; id=49; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item34 { position[]={6992.2056,5.9788208,2652.2202}; azimut=52; id=50; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item35 { position[]={6997.6587,5.9788208,2645.2656}; azimut=52; id=51; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item36 { position[]={7003.0845,5.9788208,2638.3206}; azimut=52; id=52; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item37 { position[]={7008.5376,5.9788208,2631.366}; azimut=52; id=53; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item38 { position[]={7016.5918,5.991498,2629.7007}; azimut=52; id=54; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item39 { position[]={7020.0186,6.0127869,2613.1663}; azimut=86.540001; id=55; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item40 { position[]={7020.5684,6.0127869,2604.4673}; azimut=86.540001; id=56; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item41 { position[]={7021.0996,6.0127869,2595.7871}; azimut=86.540001; id=57; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item42 { position[]={7021.6494,6.0127869,2587.0276}; azimut=86.540001; id=58; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item43 { position[]={7022.1563,6.0127869,2578.3311}; azimut=86.540001; id=59; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item44 { position[]={7027.6191,5.9941154,2568.377}; azimut=142.75999; id=60; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item45 { position[]={7020.6807,6.0041656,2563.0962}; azimut=142.75999; id=61; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item46 { position[]={7013.8145,6.0068331,2557.843}; azimut=142.75999; id=62; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item47 { position[]={6938.7803,5.9996591,2593.8398}; azimut=51.635601; id=63; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item48 { position[]={6944.2773,6,2586.9207}; azimut=51.635601; id=64; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item49 { position[]={6949.7476,5.9865923,2580.0098}; azimut=51.635601; id=65; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item50 { position[]={6955.2456,6.0101113,2573.0906}; azimut=51.635601; id=66; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item51 { position[]={6960.7275,6.0127869,2566.1179}; azimut=51.635601; id=67; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item52 { position[]={6966.6084,6.0127869,2559.3438}; azimut=47.687901; id=68; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item53 { position[]={6972.5693,6.0127869,2552.8193}; azimut=47.687901; id=69; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item54 { position[]={6994.9204,5.9905009,2542.8906}; azimut=142.75999; id=70; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item55 { position[]={6937.1733,5.9796233,2605.6079}; azimut=-37.157001; id=71; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item56 { position[]={6944.2109,5.9823928,2610.8157}; azimut=-37.157001; id=72; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item57 { position[]={6951.2969,5.9788208,2616.1265}; azimut=-37.157001; id=73; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item58 { position[]={6965.4731,5.9879985,2640.1509}; azimut=-37.823757; id=74; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item59 { position[]={6972.4468,5.9903827,2645.582}; azimut=-37.823757; id=75; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item60 { position[]={6979.749,5.9912782,2650.4446}; azimut=-37.823757; id=76; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item61 { position[]={6986.7217,5.9827847,2655.875}; azimut=-37.823757; id=77; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item62 { position[]={6978.5068,6.0127869,2546.3494}; azimut=47.687901; id=78; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item63 { position[]={6657.5884,6.1019988,2328.9995}; azimut=-47.594299; id=79; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item64 { position[]={6619.6426,6.1019988,2290.7314}; azimut=47; id=80; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item65 { position[]={6611.894,6,2293.6614}; azimut=78.107651; id=81; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item66 { position[]={6644.5288,6,2284.6921}; azimut=-17.9016; id=82; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item67 { position[]={6639.8086,6,2292.3049}; azimut=-17.9016; id=83; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item68 { position[]={6663.8013,6.1019988,2334.9897}; azimut=-47.594299; id=84; side="EMPTY"; vehicle="Land_HBarrier_large"; skill=0.60000002; init="this allowDamage false;"; }; class Item69 { position[]={6766.708,6,2444.4976}; azimut=41.1768; id=85; side="EMPTY"; vehicle="Land_HBarrier_large"; leader=1; skill=1; init="this allowDamage false;"; }; class Item70 { position[]={6829.8369,6,2502.3298}; azimut=40.535702; id=86; side="EMPTY"; vehicle="Land_HBarrier_large"; leader=1; skill=1; init="this allowDamage false;"; }; class Item71 { position[]={6798.168,6,2469.4622}; azimut=42.73; id=87; side="EMPTY"; vehicle="Land_HBarrier_large"; leader=1; skill=1; init="this allowDamage false;"; }; class Item72 { position[]={6785.9336,6,2499.6992}; azimut=43.5; id=88; side="EMPTY"; vehicle="Land_HBarrier_large"; leader=1; skill=1; init="this allowDamage false;"; }; class Item73 { position[]={6780.2002,6.1019988,2501.6606}; azimut=133.5; id=89; side="EMPTY"; vehicle="Land_HBarrier_large"; leader=1; skill=1; init="this allowDamage false;"; }; class Item74 { position[]={6779.3525,21.915804,2470.938}; azimut=-137.22504; id=90; side="EMPTY"; vehicle="Land_HBarrier_large"; leader=1; skill=1; init="this allowDamage false;"; }; class Item75 { position[]={6785.1133,6.1019988,2469.0522}; azimut=-47.225105; id=91; side="EMPTY"; vehicle="Land_HBarrier_large"; leader=1; skill=1; init="this allowDamage false;"; }; class Item76 { position[]={6812.3799,6,2494.2954}; azimut=42.73; id=92; side="EMPTY"; vehicle="Land_HBarrier_large"; leader=1; skill=1; init="this allowDamage false;"; }; class Item77 { position[]={6644.355,6,2325.9077}; azimut=184.76755; special="NONE"; id=93; side="EMPTY"; vehicle="MMT_Civ"; leader=1; skill=0.60000002; init="VehiDistr = [this,60] execVM ""vehiclerespawn.sqf"""; }; class Item78 { position[]={6639.7168,6,2326.3545}; azimut=170; special="NONE"; id=94; side="EMPTY"; vehicle="MMT_Civ"; leader=1; skill=0.60000002; init="VehiDistr = [this,60] execVM ""vehiclerespawn.sqf"""; }; class Item79 { position[]={6636.832,6,2337.1206}; azimut=328.38928; special="NONE"; id=95; side="EMPTY"; vehicle="MMT_Civ"; leader=1; skill=0.60000002; init="VehiDistr = [this,60] execVM ""vehiclerespawn.sqf"""; }; class Item80 { position[]={6638.957,6,2338.5264}; azimut=314.26389; special="NONE"; id=96; side="EMPTY"; vehicle="MMT_Civ"; leader=1; skill=0.60000002; init="VehiDistr = [this,60] execVM ""vehiclerespawn.sqf"""; }; class Item81 { position[]={6971.2886,5.9788208,2605.3142}; azimut=325; special="NONE"; id=101; side="EMPTY"; vehicle="MMT_USMC"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item82 { position[]={6975.2651,6.0066619,2588.8523}; azimut=178.27823; special="NONE"; id=102; side="EMPTY"; vehicle="MMT_USMC"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item83 { position[]={6980.874,5.9935079,2599.2568}; azimut=140; special="NONE"; id=103; side="EMPTY"; vehicle="MMT_USMC"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; }; class Markers { items=8; class Item0 { position[]={6975.6274,5.9816632,2594.3796}; name="respawn_west_1"; type="Empty"; angle=-157.30688; }; class Item1 { position[]={6639.8013,6,2329.8672}; name="respawn_east_1"; type="Empty"; angle=-115.66311; }; class Item2 { position[]={6800.2432,6,2445.804}; name="flag1"; text="1"; type="hd_flag"; colorName="ColorYellow"; }; class Item3 { position[]={6821.5718,6,2464.9629}; name="flag2"; text="2"; type="hd_flag"; colorName="ColorYellow"; }; class Item4 { position[]={6819.4102,6,2406.5415}; name="flag3"; text="3"; type="hd_flag"; colorName="ColorYellow"; }; class Item5 { position[]={6857.5566,6.0043597,2433.5947}; name="flag4"; text="4"; type="hd_flag"; colorName="ColorYellow"; }; class Item6 { position[]={6635.4946,6,2336.4114}; name="OpFor_KillZone"; markerType="RECTANGLE"; type="Empty"; colorName="ColorRed"; fillName="Border"; a=57; b=57; angle=222; drawBorder=1; }; class Item7 { position[]={6966.9946,5.9788208,2598.9185}; name="BluFor_KillZone"; markerType="RECTANGLE"; type="Empty"; colorName="ColorBlue"; fillName="Border"; a=57; b=57; angle=230.34772; drawBorder=1; }; }; class Sensors { items=18; class Item0 { position[]={6635.5825,6,2336.4072}; a=57; b=57; angle=222; rectangular=1; activationBy="WEST"; repeating=1; age="UNKNOWN"; expActiv="hintSilent ""Destroying BluFor unit that approached OpFor base!"";{_x SetDammage 1} foreach thislist"; class Effects { }; }; class Item1 { position[]={6969.0166,5.9788208,2596.9045}; a=57; b=57; angle=230.34772; rectangular=1; activationBy="EAST"; repeating=1; age="UNKNOWN"; expActiv="hintSilent""Destroying OpFor unit that approached BluFor base!"";{_x SetDammage 1} foreach thislist;"; class Effects { }; }; class Item2 { position[]={6635.4224,6,2336.4167}; a=70; b=70; angle=222; rectangular=1; activationBy="WEST"; repeating=1; age="UNKNOWN"; expActiv="hint ""BlueFor is to stay away from OpFor base!"";"; class Effects { }; }; class Item3 { position[]={6967.5552,5.9788208,2597.3328}; a=70; b=70; angle=230.34772; rectangular=1; activationBy="EAST"; repeating=1; age="UNKNOWN"; expActiv="hint ""OpFor are to stay away from BluFor base!"";"; class Effects { }; }; class Item4 { position[]={6800.2676,6,2445.2759}; a=4.3000002; b=2.8; angle=-134.22006; rectangular=1; activationBy="EAST"; repeating=1; interruptable=1; age="UNKNOWN"; text="flag1"; name="trgFlag1"; expActiv="flagsPresenceE set [0, 1];"; expDesactiv="flagsPresenceE set [0, 0];"; class Effects { }; }; class Item5 { position[]={6821.251,6,2465.04}; a=4.3000002; b=2.8; angle=-314.702; rectangular=1; activationBy="EAST"; repeating=1; interruptable=1; age="UNKNOWN"; text="flag2"; name="trgFlag2"; expActiv="flagsPresenceE set [1, 1];"; expDesactiv="flagsPresenceE set [1, 0];"; class Effects { }; }; class Item6 { position[]={6819.6187,6,2406.5881}; a=2.8; b=4.3000002; angle=142.52374; rectangular=1; activationBy="EAST"; repeating=1; interruptable=1; age="UNKNOWN"; text="flag3"; name="flag3"; expActiv="flagsPresenceE set [2, 1];"; expDesactiv="flagsPresenceE set [2, 0];"; class Effects { }; }; class Item7 { position[]={6858.0654,6.0052266,2434.1558}; a=4.3000002; b=2.8; angle=231.65355; rectangular=1; activationBy="EAST"; repeating=1; interruptable=1; age="UNKNOWN"; text="flag4"; name="trgFlag4"; expActiv="flagsPresenceE set [3, 1];"; expDesactiv="flagsPresenceE set [3, 0];"; class Effects { }; }; class Item8 { position[]={7106.7148,0.41349679,2419.3232}; a=0; b=0; interruptable=1; age="UNKNOWN"; text="US win"; name="trgWestWin"; expCond="westWin"; expActiv="if (isServer) then {publicVariable ""westWin""; [] spawn {sleep 3; end2go=true;};} else {end2go=true;};"; class Effects { }; }; class Item9 { position[]={7106.8682,0.30586326,2428.5259}; a=0; b=0; interruptable=1; age="UNKNOWN"; text="East Win"; name="trgEastWin"; expCond="eastWin"; expActiv="if (isServer) then {publicVariable ""end1""; [] spawn {sleep 3; end1go=true;};} else {end1go=true;};"; class Effects { }; }; class Item10 { position[]={7106.7925,0.22670859,2411.3079}; a=0; b=0; interruptable=1; age="UNKNOWN"; text="tie"; name="trgTie"; expCond="tie"; expActiv="if (isServer) then {publicVariable ""end3""; [] spawn {sleep 3; end3go=true;};} else {end3go=true;};"; class Effects { }; }; class Item11 { position[]={6800.2676,6,2445.2776}; a=4.3000002; b=2.8; angle=-134.22006; rectangular=1; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; text="flag1"; name="trgFlag1_1"; expActiv="flagsPresenceW set [0, 1];"; expDesactiv="flagsPresenceW set [0, 0];"; class Effects { }; }; class Item12 { position[]={6821.251,6,2465.0166}; a=4.3000002; b=2.8; angle=-314.702; rectangular=1; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; text="flag2"; name="trgFlag2_1"; expActiv="flagsPresenceW set [1, 1];"; expDesactiv="flagsPresenceW set [1, 0];"; class Effects { }; }; class Item13 { position[]={6858.0576,6.0052133,2434.1838}; a=4.3000002; b=2.8; angle=231.65355; rectangular=1; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; text="flag4"; name="trgFlag4_1"; expActiv="flagsPresenceW set [3, 1];"; expDesactiv="flagsPresenceW set [3, 0];"; class Effects { }; }; class Item14 { position[]={6819.5693,6,2406.5576}; a=2.8; b=4.3000002; angle=142.52374; rectangular=1; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; text="flag3"; name="flag3_1"; expActiv="flagsPresenceW set [2, 1];"; expDesactiv="flagsPresenceW set [2, 0];"; class Effects { }; }; class Item15 { position[]={7114.8003,-15.000287,2429.1191}; a=0; b=0; interruptable=1; type="END1"; age="UNKNOWN"; expCond="end1go"; class Effects { }; }; class Item16 { position[]={7115.3193,0.35065809,2419.531}; a=0; b=0; interruptable=1; type="END2"; age="UNKNOWN"; expCond="end2go"; class Effects { }; }; class Item17 { position[]={7115.5791,0.19208375,2410.979}; a=0; b=0; interruptable=1; type="END3"; age="UNKNOWN"; expCond="end3go"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=1102939; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=14398653; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=10726098; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; private ["_vehicle", "_delay", "_startpos", "_startdir", "_type", "_startTime", "_bContinue"]; if (!isServer) exitWith{}; _vehicle = _this select 0; _delay = _this select 1; _initSQF = _this select 2; _startpos = getpos _vehicle; _startdir = getdir _vehicle; _type = typeof _vehicle; if (_initSQF==_initSQF) then { [_vehicle] execVM _initSQF; }; while {true} do { waitUntil {!(({alive _x} count (crew _vehicle)) == 0) || ((getDammage _vehicle)>0.02)}; if (({alive _x} count (crew _vehicle)) == 0) then { sleep _delay; deletevehicle _vehicle; sleep 0.5; _vehicle = _type createvehicle _startpos; _vehicle setpos _startpos; _vehicle setdir _startdir; } else { _bContinue=true; while {_bContinue} do { waitUntil {(({alive _x} count (crew _vehicle)) == 0)}; _startTime=time; waitUntil {(time > (_startTime + _delay)) || !(({alive _x} count (crew _vehicle)) == 0)}; if (time > (_startTime + _delay)) then { deletevehicle _vehicle; sleep 0.5; _vehicle = _type createvehicle _startpos; _vehicle setpos _startpos; _vehicle setdir _startdir; if (_initSQF==_initSQF) then { [_vehicle] execVM _initSQF; }; _bContinue=false; }; }; }; }; private ["_vehicle", "_delay", "_startpos", "_startdir", "_type", "_startTime"]; if (!isServer) exitWith{}; _vehicle = _this select 0; _delay = _this select 1; _startpos = getpos _vehicle; _startdir = getdir _vehicle; _type = typeof _vehicle; while {true} do { waitUntil {!(alive _vehicle)}; sleep _delay; deletevehicle _vehicle; sleep 0.5; _vehicle = _type createvehicle _startpos; _vehicle setpos _startpos; _vehicle setdir _startdir; }; // TAKE NOTE: most comments have been stripped from this file to reduce the overall // map download size. Do not attempt to understand these raw files. Instead, download // the fully commented version from http://www.sbs.org.uk/wiki/ //#include "globalDefines.hpp" // modified by GalZohar _vec = _this select 0; _side = _this select 1; _level=1; if ((_this select 2)==(_this select 2)) then { _level = _this select 2; }; _vec allowDamage false; clearWeaponCargo _vec; clearMagazineCargo _vec; if (_side!="NONE") then { _vec addAction ["Save Loadout" ,"saveLoadout.sqf", [] ,1,false,true,""]; }; while {true} do { clearWeaponCargo _vec; clearMagazineCargo _vec; if(_side=="USMC" || _level>=2) then { if (_level>=1) then { _vec addWeaponCargo ["JAVELIN",100]; _vec addWeaponCargo ["Stinger",100]; _vec AddWeaponCargo ["G36_C_SD_eotech", 100]; _vec AddWeaponCargo ["MG36", 100]; _vec AddWeaponCargo ["M240", 100]; _vec AddWeaponCargo ["M107", 100]; _vec AddWeaponCargo ["G36a", 100]; _vec AddWeaponCargo ["G36C", 100]; _vec AddWeaponCargo ["G36K", 100]; _vec addWeaponCargo ["SMAW",100]; }; _vec addWeaponCargo ["M136",100]; _vec AddWeaponCargo ["MP5A5", 100]; _vec AddWeaponCargo ["MP5SD", 100]; _vec AddWeaponCargo ["M16A2", 100]; _vec AddWeaponCargo ["M16A2GL", 100]; _vec AddWeaponCargo ["M16A4", 100]; _vec AddWeaponCargo ["M16A4_ACG", 100]; _vec AddWeaponCargo ["M16A4_ACG_GL", 100]; _vec AddWeaponCargo ["M4A1", 100]; _vec AddWeaponCargo ["M4A1_HWS_GL", 100]; _vec AddWeaponCargo ["M4A1_HWS_GL_camo", 100]; _vec AddWeaponCargo ["M4A1_HWS_GL_SD_Camo", 100]; _vec AddWeaponCargo ["M4A1_RCO_GL", 100]; _vec AddWeaponCargo ["M4A1_Aim", 100]; _vec AddWeaponCargo ["M4A1_Aim_camo", 100]; _vec AddWeaponCargo ["M4A1_AIM_SD_camo", 100]; _vec AddWeaponCargo ["M249", 100]; _vec AddWeaponCargo ["M24", 100]; _vec AddWeaponCargo ["M4SPR", 100]; _vec AddWeaponCargo ["DMR", 100]; _vec AddWeaponCargo ["M40A3", 100]; _vec AddWeaponCargo ["M9", 100]; _vec AddWeaponCargo ["M9SD", 100]; _vec AddWeaponCargo ["M1014", 100]; _vec AddWeaponCargo ["Mk_48", 100]; _vec AddWeaponCargo ["MP5A5", 100]; _vec AddWeaponCargo ["MP5SD", 100]; _vec AddWeaponCargo ["Colt1911", 100]; }; if (_side=="RU" || _level>=2) then { if (_level>=1) then { _vec addWeaponCargo ["RPG7V",100]; _vec addWeaponCargo ["STRELA",100]; _vec addWeaponCargo ["MetisLauncher",100]; _vec AddWeaponCargo ["PK", 100]; _vec AddWeaponCargo ["KSVK", 100]; _vec AddWeaponCargo ["Pecheneg", 100]; _vec addWeaponCargo ["Igla",100]; }; _vec AddWeaponCargo ["RPG18", 100]; _vec AddWeaponCargo ["AK_107_kobra", 100]; _vec AddWeaponCargo ["AK_107_GL_pso", 100]; _vec AddWeaponCargo ["AK_107_pso", 100]; _vec AddWeaponCargo ["AK_107_GL_kobra", 100]; _vec AddWeaponCargo ["AK_74", 100]; _vec AddWeaponCargo ["AK_74_GL", 100]; _vec AddWeaponCargo ["AK_47_M", 100]; _vec AddWeaponCargo ["AKS_74_UN_kobra", 100]; _vec AddWeaponCargo ["AKS_74_PSO", 100]; _vec AddWeaponCargo ["AKS_74_U", 100]; _vec AddWeaponCargo ["AKS_74_kobra", 100]; _vec AddWeaponCargo ["SVD", 100]; _vec AddWeaponCargo ["Makarov", 100]; _vec AddWeaponCargo ["MakarovSD", 100]; _vec AddWeaponCargo ["RPK_74", 100]; _vec AddWeaponCargo ["Bizon", 100]; _vec AddWeaponCargo ["bizon_silenced", 100]; _vec AddWeaponCargo ["Saiga12K", 100]; _vec AddWeaponCargo ["VSS_vintorez", 100]; }; if (_level>=1) then { _vec addMagazineCargo ["PG7V",100]; _vec addMagazineCargo ["PG7VR",100]; _vec addMagazineCargo ["PG7VL",100]; _vec addMagazineCargo ["OG7",100]; _vec addMagazineCargo ["STRELA",100]; _vec addMagazineCargo ["Stinger",100]; _vec addMagazineCargo ["JAVELIN",100]; _vec addmagazinecargo ["30Rnd_556x45_G36",100]; _vec addmagazinecargo ["30Rnd_556x45_G36SD",100]; _vec addmagazinecargo ["10Rnd_127x99_m107", 100]; _vec addMagazineCargo ["SMAW_HEAA", 100]; _vec addMagazineCargo ["SMAW_HEDP", 100]; _vec addMagazineCargo ["100Rnd_556x45_BetaCMag", 100]; _vec addMagazineCargo ["Igla", 100]; _vec addMagazineCargo ["AT13", 100]; }; _vec addMagazineCargo ["RPG18", 100]; _vec addMagazineCargo ["HandGrenade",100]; _vec addMagazineCargo ["1Rnd_HE_GP25",100]; _vec addMagazineCargo ["FlareWhite_GP25",100]; _vec addMagazineCargo ["FlareGreen_GP25",100]; _vec addMagazineCargo ["FlareRed_GP25",100]; _vec addMagazineCargo ["FlareYellow_GP25",100]; _vec addmagazinecargo ["8Rnd_9x18_MakarovSD", 100]; _vec addmagazinecargo ["8Rnd_9x18_Makarov", 100]; _vec addmagazinecargo ["30Rnd_9x19_MP5SD", 100]; _vec addmagazinecargo ["30Rnd_9x19_MP5", 100]; _vec addmagazinecargo ["30Rnd_545x39_AKSD", 100]; _vec addmagazinecargo ["30Rnd_545x39_AK", 100]; _vec addmagazinecargo ["100Rnd_762x54_PK", 100]; _vec addmagazinecargo ["10Rnd_762x54_SVD", 100]; _vec addmagazinecargo ["5Rnd_127x108_KSVK", 100]; _vec addMagazineCargo ["m136",100]; _vec addMagazineCargo ["1rnd_HE_M203",100]; _vec addMagazineCargo ["FlareWhite_M203",100]; _vec addMagazineCargo ["FlareRed_M203",100]; _vec addMagazineCargo ["FlareGreen_M203",100]; _vec addMagazineCargo ["FlareYellow_M203",100]; _vec addMagazineCargo ["SmokeShell",100]; _vec addMagazineCargo ["SmokeShellRed",100]; _vec addMagazineCargo ["SmokeShellGreen",100]; _vec addmagazinecargo ["15rnd_9x19_m9sd", 100]; _vec addmagazinecargo ["15rnd_9x19_m9", 100]; _vec addmagazinecargo ["30Rnd_9x19_MP5SD", 100]; _vec addmagazinecargo ["30Rnd_9x19_MP5", 100]; _vec addmagazinecargo ["30Rnd_556x45_StanagSD", 100]; _vec addmagazinecargo ["30rnd_556x45_Stanag", 100]; _vec addmagazinecargo ["200Rnd_556x45_M249", 100]; _vec addmagazinecargo ["100Rnd_762x51_M240", 100]; _vec addmagazinecargo ["5Rnd_762x51_M24", 100]; _vec addMagazineCargo ["20Rnd_762x51_DMR",100]; _vec addMagazineCargo ["30Rnd_762x39_AK47",100]; _vec addWeaponCargo ["Laserdesignator",100]; _vec addMagazineCargo ["Laserbatteries",100]; _vec addWeaponCargo ["Binocular",100]; _vec addWeaponCargo ["NVGoggles",100]; _vec addWeaponCargo ["itemGPS",100]; _vec addMagazineCargo ["100Rnd_762x51_M240", 100]; _vec addMagazineCargo ["200Rnd_556x45_M249", 100]; _vec addMagazineCargo ["75Rnd_545x39_RPK", 100]; _vec addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100]; _vec addMagazineCargo ["1Rnd_Smoke_M203", 100]; _vec addMagazineCargo ["1Rnd_SmokeGreen_M203", 100]; _vec addMagazineCargo ["1Rnd_SmokeRed_M203", 100]; _vec addMagazineCargo ["1Rnd_SmokeYellow_M203", 100]; _vec addMagazineCargo ["1Rnd_SMOKE_GP25", 100]; _vec addMagazineCargo ["1Rnd_SMOKERED_GP25", 100]; _vec addMagazineCargo ["1Rnd_SMOKEGREEN_GP25", 100]; _vec addMagazineCargo ["1Rnd_SMOKEYELLOW_GP25", 100]; _vec addMagazineCargo ["8Rnd_B_Saiga12_74Slug", 100]; _vec addMagazineCargo ["20Rnd_9x39_SP5_VSS", 100]; _vec addMagazineCargo ["10Rnd_9x39_SP5_VSS", 100]; _vec addMagazineCargo ["64Rnd_9x19_Bizon", 100]; _vec addMagazineCargo ["64Rnd_9x19_SD_Bizon", 100]; _vec addMagazineCargo ["7Rnd_45ACP_1911", 100]; //_vec addMagazineCargo ["pipebomb",100]; //_vec addMagazineCargo ["mine",100]; sleep 120; };customWeapons = weapons player; customMagazines = magazines player; hint "Loadout saved.";private ["_i", "_condition"]; _i=0; if (maxScore==-1) then { _condition={true}; } else { _condition={scoreW<maxScore && scoreE<maxScore}; }; // update score every second and send it out every 30 seconds showScore=true; while _condition do { sleep 1; scoreW = scoreW + ({_x>0} count flags); scoreE = scoreE + ({_x<0} count flags); _i=_i+1; if (_i==30) then { showScore=true; publicVariable "scoreW"; publicVariable "scoreE"; publicVariable "showScore"; _i=0; }; }; // game over! if (scoreW>scoreE) then { westWin=true; publicVariable "westWin"; }; if (scoreE>scoreW) then { eastWin=true; publicVariable "eastWin"; } else { tie=true; publicVariable "tie"; };setViewDistance ((_this select 3) select 0);while {true} do { waitUntil {showScore}; waitUntil {msgFree}; titleText [format ["US: %1 ... RU: %2", ScoreW, ScoreE],"plain down"]; showScore=false; };if (!isDedicated && (player != player)) then { waitUntil {player == player}; }; customWeapons=weapons player; customMagazines=magazines player; while {true} do { waitUntil {!alive player}; waitUntil {alive player}; execVM "loadLoadout.sqf"; player addWeapon "itemGPS"; };private ["_unit", "_protectionTime"]; _protectionTime = _this select 1; _varname = vehicleVarName (_this select 0); _unit = objnull; while {true} do { waitUntil { call compile format ["_unit = %1",_varname]; alive _unit; }; _unit allowDamage false; sleep _protectionTime; _unit allowDamage true; waitUntil {!alive _unit}; }; #define MAX_SPAWN_DAMAGE 0.001 private ["_vehicle", "_delay", "_initSQF", "_startpos", "_startdir", "_type", "_startTime", "_damageEnabled"]; if (!isServer) exitWith{}; _vehicle = _this select 0; _delay = _this select 1; _initSQF = _this select 2; _startpos = getposASL _vehicle; _startdir = getdir _vehicle; _type = typeof _vehicle; _startTime = - _Delay; _damageEnabled=0; if (_initSQF==_initSQF) then { [_vehicle] execVM _initSQF; }; waitUntil {!(({alive _x} count (crew _vehicle)) == 0) || ((getDammage _vehicle)>MAX_SPAWN_DAMAGE)}; while {true} do { if (!(({alive _x} count (crew _vehicle)) == 0) || (_damageEnabled==1)) then { _damageEnabled=1; waitUntil {(({alive _x} count (crew _vehicle)) == 0)}; _startTime=time; waitUntil {(time > (_startTime + _delay)) || !(({alive _x} count (crew _vehicle)) == 0)}; }; if (time > (_startTime + _delay) || (_damageEnabled==0)) then { deletevehicle _vehicle; sleep 0.5; _vehicle = _type createvehicle _startpos; _vehicle setposASL _startpos; _vehicle setdir _startdir; _damageEnabled=0; if (_initSQF==_initSQF) then { [_vehicle] execVM _initSQF; }; waitUntil {!(({alive _x} count (crew _vehicle)) == 0) || ((getDammage _vehicle)>MAX_SPAWN_DAMAGE)}; }; }; _obj = _this select 0; for [{_d=750}, {_d<=4000}, {_d=_d+250}] do { call compile format ["_obj addAction ['%1 view distance' ,'setviewdistance.sqf', [%1] ,1,false,true,'']", str _d]; };�c?{ԉt9ߺ:o[