sreVAV8B.sqf7WJbriefing.html7WJbuzzer.wavkؑJ2"controlMessage.sqfksJydescription.ext7WJwF35B.sqf7WJflagsClient.sqf vJflagsServer.sqf[hJ init.sqf7WJCinitJIPcompatible.sqf7WJloadLoadout.sqf7WJmission.sqm7WJneutralrespawn.sqf7WJobjectrespawn.sqf7WJpopulateAmmoCrate.sqf7WJsaveLoadout.sqf7WJ\scoreServer.sqf0eJsetviewdistance.sqf J,showScore.sqf6bJspawn.sqf7WJ&spawnProtection.sqf7WJvehiclerespawn.sqf7WJviewdistance.sqf* J_av8b = _this select 0; _av8b removeMagazine "14Rnd_FFAR"; _av8b removeWeapon "FFARLauncher_14"; _av8b addMagazine "2Rnd_Maverick_A10"; _av8b addWeapon "MaverickLauncher"; breifing.html/title> </head> <body bgcolor="#FFFFFF"> <! --- -----------------------------> <! --- DEBRIEFINGS --> <! --- -----------------------------> <hr> <br> <h2><a name="Debriefing:End1">East wins!</a></h2> <br> <p> </p> <br> <hr> <br> <h2><a name="Debriefing:End2">US wins!</a></h2> <br> <p> </p> <br> <hr> <br> <h2><a name="Debriefing:End3">Tie!</a></h2> <br> <p> </p> <br> <hr> <br> <h2><a name="Debriefing:End4">Ending #4</a></h2> <br> <p> *** Insert debriefing #4 here. *** </p> <br> <hr> <br> <h2><a name="Debriefing:End5">Ending #5</a></h2> <br> <p> *** Insert debriefing #5 here. *** </p> <br> <hr> <br> <h2><a name="Debriefing:End6">Ending #6</a></h2> <br> <p> *** Insert debriefing #6 here. *** </p> <br> <hr> <! --- -----------------------------> <! --- End of DEBRIEFINGS --> <! --- -----------------------------> </body> </html>RIFF*"��WAVEfmt �����@��@����data"��~}}z{}}{}}}}~~~~~~~|w~yxx}z|~~XkGֆk|xq3m4cy|q[r8r?_@(V0BA`d4eɘ,LT]QNpsb[ѻu]�T3��rDAP�oV�ݹ1". *NI2z{SxeZY"yQb4PWz>ࠍ[FS.<�`X:ҕWpU}a9qwau4Sf%m?epR2knzuP0xarЈmzxKm: 3xV]:.U�Vs'R{s~vki5iL;fk$6m4,2[Ρ¤ػTR\@b@o]dFm䶔/G_&|Ba-fh>*|ў`ؕ<kP?hg}}V`qxЊ$i Y!.z`UpaځxC^*m it?=XӫkRY[`j$yZ+J9Bηϥ0¨SU`SOos5O?cxGJqpXnVKV{bkMY}?WE8ewZz_a85M+'10f3wț``7t><m^.uDXioádUuc[xw&[D}PbksšCb]u_Obuf҇\ogOmadxdSI㓢χrnG cob79Ih}YgWvͲr׌fww]9etMyVes*OlzaԇWTky+rfb'orj[h{ϜZbrnx^\fdltPvQm`ߨM|[>@ƪVXj`4kru^wޕt7pDT^BH{TMfQK\}VcY{"GgXH{{oҢSEίWexZebcXazGPZco귑ѼNze?ۂS i_>_`q~=ƍ|0l.Ud;cVb;Xlic{vo�]N0p4lܩôou]F<]if[YT\ǻ[ZX]sˈhox<m�Iu.9Ǝ+hfnJNƒy$eh\_@c[{unV_ve[q͡zZ%��P WTfńRjǺzpQ:OqZcQv^TeoJyWfun)˖�HlZ85o^kKÇc6My Q`HXcv^VTXd[u̇j"MLTosy~Uh{ڳbXCCO`asxcVafjqsTՂyk0qO\i34}ponzGrq~T=Ά LlPWabJaTPZsѻrѕ:soJguOui̬]_6M^N_q`_jmouhTxkxŊ!Ư�?ef':{nzD}nAfSaeDB}v_[Vo;{z ҈�;jqMvt\u^ӥSU@}XRKuc_m|yw|wO{f}ǂ4z:dk9w|{frBy}|-`X ZpJ5|o[U]k;}}�2o�=W#Hmncvi֨FOÖHYRSv`ft{uskHwfy3��zAkb@ljkxCwӄ&kT _pB:niYat4{4l�Đ9M,sPxvahqߡJRȖERJQuaZmsqp\\|b!8nV}=hn?i}'~3r^GEl^hg}/||n�]7pC48^Y}u[}hב5bk\yTIcn\]prsn?j}Uщ�@X$w?nzIl}!6ucMGk`a{fw6{uDJ̅8D-nR}sec{{⤕ECː<NHS|nRnus{eMqo~7��~Ajg<taxE|kɁ%d_\sCGpoeX|kj|5s�/j�Ǘ7R'sPwdc}uߤJ<Ț<YKV{iOisrwf@hksA��iLnr}AphPr҆*ccUzBJrqjTxmo?}p�+r�<d#~uLvedo嫗M>ǟ4XGVjLinsq=hsv@��lIhkn9j`{N{lɁ(mXbuBGlkgS|or1p{�7a�˖;Q*jOw`oxvޢAFЌAUFWuiHhsxyLXobw,��Bxe~;iUlĂ#|LlrCLtkfX{nn0uv=Zː>P(hMr\ip楒I>ƣ1S@S|hGiqunEopo4��Ekgv:r`|Mf~ zQes@NrngTwos'~vq�@N͋<K*`Nt]txtޜ:R׉EM@XtgIeuwzCavez!Ò�C{]#x@iWi'F ooDPtofWrko}1qp�BK ʐ@R-cRq]q{q首BLʗ6TJVdNmlswVPsos1��Jkip8oayMí(hXZr@MjmhSrps}&qx�5QƔ<W(dOs^nvn❑9JҒ @MHWyaKepu~C\uey Ȅ�C|W"m?hxUdo"; ziDV{mc`piwҲ+zgY/%vK?>VZxqVznxږ/Xo LPGarcRbow{:i _�=B'[AzdkR_a%#WASn_qtlz݌0qpbk�TUT%RKjunUb΋)yS dnNBni_Zas|ɵ!~h�7FшH9:QJwokdeV) WEYm_sytj~1pn^f�YR[$ULfqnXgˌ%s\ `rOFpja[_nx0tɆ�8:{E3;NNfl_abE6Ŗ /MDYyh^unleHjhfQ�xFj~fKzniYbw(?udRG}g_lŠeqО!sus~�g;mS+MCZfwbqj@?Ғ8NHbviZsolfNsfdN��{Fg^GpjnXdˉ Q foNDsk_]_jwƼ+k�47}J4:JMjhf__M+O=Xf_xxlfv=loa[�tLg `KsgnXdʈ$xa ^vMEnm^]aizù*g/HЈK84QIrlp]aT,XBYf`x{qf݄6nuYa�xV[W*MMbhqTk|ۊ"ipNHMet[Xacv0k�+L ͊F9/UEmil[ZR,R>Ui]uyid|}7mu[Y��qL_^HrgmTdЋ xb[yFGiq\]el{ŷ+l�1GӄN56TMnli^^Q/R>Ze\vznh{;ny[f�|\`V)KN]mmTlx⍜+f|�F@L]tYT`dw|7hv�DsKk8ndhUZ{W')uY<Ri[r{lkzٕ-nar�s ObO&MNemlVgxߊ&jz�C<L`y]Udgyy*}diJwM'l?ynn^\~U0, zZ?Sh[p}kkzێ0m~bv�eIlL/CU`rnZqm苖(]Մ�?BJVx]S_bqx:do�CsKn9sfgYWzT#-n^<Li_gihvڡ.rj~�dEgG-@Y_snTczބjw�CCGYv]Yah}|,{_bƟHwE)mBsrgb[I*% vT8Hm^kklxݘ0k{cr�rNfL-DT[viUcv㎞d|ACBUzaUbcww3ia�BwIo:sfe\U}S!/ h`:Fp\cfjuߞ.rlY9k?0:\\xdQcu瑞$Yֈ>KLR{bOcguz/}}d%u�>vTr<ͅeg`W|P?fm9Hr^[ensߥ1|iV$5kI66\[}dN`w萝YՈ =MCPzgKYdtr2d_;Be=rf]aQ}D+%oW;OsYnxfjs~=pv\h��gE`!UPpl\TPˉlN]z@Emq_^˛_l{~Ϧ%tow�W3aY)CM[ko`|ya4Aŭ%JAViSmlh{dSmi`8�;zyh~F}l^[OŇeF po?G{mYfɃ]kvݔ8y{mJI]~N=jdiVyn_%L͈�5??[lUkmhKlsku v/YqMeWfPO0'U?AfYmls|s?czxq��h?dwb9~io]lhꂒ([ӂBDB[udQonlIrslov4]ynGj`dR[-/_CCgZssdp}yFm}rdmAsvf0x\dN_j{"`p�A|@>eukSlpsAyl|%\ ȍ;H&aNfVh|YBC͙.QEIiZiiw~RUckzF�4Y1ēiiTRz} Pbm@=wpkZjpx1p|�1L{;=(]Om[pY󜐪EBǙ5SBNzeVgfu|_mzu:<Tu2ecTQzq>]h?=~md[civˮ*sQ%/XG$9K]eO|ff璡+_u AI<[qdSdg}|2g#`Ĉ;8'a=Ȁs_`H[(,pZ;Biajilښ-pf|�pDGYKFciQekޏ/gtIH<bm`R]cy{7i )Wǃ<3%Z4vjZZL_$ g_=Cmaedewң(vj�hDGR HF\kQbv㒢(qfGJ<dkeT`gx{0w^$\ǂ62'e:zu`_Jb.(qY9@g`gij|ݠ'up�nAASDH`vU~hh㓛3`t=K3XnhOcivyCl!a�,4$b3rm^NAc", _e<9hf\fgwݢ+xl�mA?]NF[}vSxkh1`o?P8akiQ_ezuAfq^ q�'Ds4͈u[Jn@"=fZuM9p`Bfsʒ\{DzS@X|]G~oQr]ruY|zmj;(Y^*h:AUsh~yӳP;~POyl'QL[:mh`rgq5Wz@n7^1pq|z~{{Ж<nkqmtRXWDmPnd^ydՕg*(xUnZ\tzmSWžH%nmguyjD~|߲xbOmnV}fj(eVzg{wytLpQh|k|vVlyyv{mxb[ujbtDC|ltnozyhnz}~bbu}mymP[\||m}f`yw{ow^gqs|qs}ysjysvp]kzu{acsn}җkmah}Y\lmykdztyuiyxlj}qmX}f|wÒvt~ig}]cqlow~~{yttv}tfqenps`mcpwzxklm{Y[qs}}{yyt{ww}suw|jRdgpcssny~hjrmos~q{psz{xvlnvt~w|{s_ohwpy}{p{f{{lwrhn|uqyyz|su|_l}wuylzrvq}rmrx{ymvrixvyxyvwwsrwkkxtdmi{vrkywvvzn{ws|x|wwq~gnsmntk|z}ll~ywtzp|z|xlzm{}~vxvuyo~zmtnzz}|s|wz|wq|{}w}yr~yz}}psxty{vu}uvsy~y|u|zst}uysq|nox}zqt~lo~qxzvwuxy}vuyq|rh|s}{|}owkeqsdvz{v}~}|x}|uyvswmsy{v|{}{}~{z~}zwuywyyzus|}xtoly~s}~zv{uu}yu|{{x}vyy{|uzs}wx{xz~~{~zu}y{{{{||wzywzzvxwryz{zt~tz|}yzus~{}yyz|{||}|{~{}}}yrvuxzntxsuv|}~}{~}z}{~||{}|orxuv}~~~~yy~y|}~}{zqxvz}|~v}~~}}}~}}~{|~v}{~z{~y}{}~}xz{y{~{{~}{}zz}}v}||{}{~{~~~||{}zvv}||wuwy|~~}}{~}z~{x}{// displays flag capture message // waits until message box isn't taken, send the message, wait 5 seconds and release the message box // first parameter: flag captured. // second parameter: capturing faction waitUntil {msgFree}; msgFree=false; titleText [format ["Flag %1 control taken by %2", (_this select 0)+1, _this select 1],"plain down"]; sleep 5; msgFree=true; respawn=3; respawndelay=5; class CfgSounds { sounds[] = {}; class buzzer { name = "buzzer"; sound[] = {"buzzer.wav", 0.05, 1}; titles[] = {}; }; }; class Header { gameType = HOLD; minPlayers = 1; maxPlayers = 48; }; titleParam1 = "Max score"; valuesParam1[] = {-1, 2500, 5000, 10000, 25000, 50000}; defValueParam1 = 50000; textsParam1[] = {"Unlimited", 2500, 5000, 10000, 25000, 50000}; titleParam2 = "Weapons available:"; valuesParam2[] = {0, 1, 2}; defValueParam2 = 1; textsParam2[] = {"Realistic only", "Side only", "Everything"}; respawnDialog = false;_F35B=_this select 0; {_F35B removeMagazines _x} forEach (magazines _F35B); {_F35B removeWeapon _x} forEach (weapons _F35B); _F35B addMagazine "6Rnd_Mk82"; _F35B setVehicleAmmo 0.67; _F35B addWeapon "Mk82BombLauncher_6"; {_F35B addMagazine "2Rnd_Maverick_A10"} forEach [1,2]; _F35B addWeapon "MaverickLauncher"; _F35B addMagazine "300Rnd_25mm_GAU12"; _F35B addWeapon "GAU12"; _F35B addMagazine "2Rnd_Sidewinder_F35"; _F35B addWeapon "SidewinderLaucher_F35";// updates flag colors for client // first parameter: flag to update private ["_flagNumber", "_currentSide", "_eastControl", "_westControl"]; _flagNumber = _this select 0; _currentSide = 0; _eastControl = { [_flagNumber, "East"] execVM "controlMessage.sqf"; call compile format ["""flag%1"" setMarkerColor ""ColorRed""", _flagNumber+1]; //call compile format ["objFlag%1 setFlagTexture ""\ca\data\Flag_rus_co.paa""", _flagNumber+1]; _currentSide=-1; playSound "buzzer"; }; _westControl = { [_flagNumber, "West"] execVM "controlMessage.sqf"; call compile format ["""flag%1"" setMarkerColor ""ColorBlue""", _flagNumber+1]; //call compile format ["objFlag%1 setFlagTexture ""\ca\data\Flag_usa_co.paa""", _flagNumber+1]; _currentSide=1; playSound "buzzer"; }; // wait until flag control changes and update the flag while {true} do { waitUntil {_currentSide != (flags select _flagNumber)}; if ((flags select _flagNumber)==1) then { call _westControl; } else { call _eastControl; }; };#define CAPTURE_TIMER 10 private ["_flagNumber", "_westDominationTimer", "_eastDominationTimer", "_startTime"]; // script changes the _flagNumber element of the flag array based on which side dominates it // east dominates if the _flagNumber element of flagsPresenceE is >0 and flagPresenceW is 0 // west is the opposite // first parameter: flag number // function to check of east dominates and change flag _eastDominationTimer= { _startTime=time+CAPTURE_TIMER; waitUntil { time>_startTime || !( (flagsPresenceE select _flagNumber) > 0 && (flagsPresenceW select _flagNumber) == 0 ) }; // if 10 seconds elapsed and east still dominates change flag control to east if ( (flagsPresenceE select _flagNumber) > 0 && (flagsPresenceW select _flagNumber) == 0 ) then { flags set [_flagNumber, -1]; call compile format ["objFlag%1 setFlagTexture ""\ca\data\Flag_rus_co.paa""", _flagNumber+1]; publicVariable "flags"; }; }; // function to check if west dominates and change flag _westDominationTimer= { _startTime=time+CAPTURE_TIMER; waitUntil { time>_startTime || !( (flagsPresenceE select _flagNumber) == 0 && (flagsPresenceW select _flagNumber) > 0 ) }; // if 10 seconds elapsed and west still dominates change flag control to west if ( (flagsPresenceE select _flagNumber) == 0 && (flagsPresenceW select _flagNumber) > 0 ) then { flags set [_flagNumber, 1]; call compile format ["objFlag%1 setFlagTexture ""\ca\data\Flag_usa_co.paa""", _flagNumber+1]; publicVariable "flags"; }; }; _flagNumber = _this select 0; while {true} do { // if owned by west if (0<(flags select _flagNumber)) then { // wait for east domination waitUntil { (flagsPresenceE select _flagNumber) > 0 && (flagsPresenceW select _flagNumber) == 0 }; call _eastDominationTimer; }; // if owned by east if (0>(flags select _flagNumber)) then { // wait for west domination waitUntil { (flagsPresenceE select _flagNumber) == 0 && (flagsPresenceW select _flagNumber) > 0 }; call _westDominationTimer; } // if neutral else { // wait for someone to dominate waitUntil { ( (flagsPresenceE select _flagNumber) > 0 && (flagsPresenceW select _flagNumber) == 0 ) || ( (flagsPresenceE select _flagNumber) == 0 && (flagsPresenceW select _flagNumber) > 0 ) }; // if west dominates for 10 seconds change flag control to west if ( (flagsPresenceE select _flagNumber) == 0 && (flagsPresenceW select _flagNumber) > 0 ) then { call _westDominationTimer; }; // if east dominates for 10 seconds change flag control to east if ( (flagsPresenceE select _flagNumber) > 0 && (flagsPresenceW select _flagNumber) == 0 ) then { call _eastDominationTimer; }; }; };execVM "spawn.sqf"; setViewDistance 3750; setTerrainGrid 50; scoreW = 0; scoreE = 0; maxScore = param1; // none: 0 // West: 1 // East: -1 flags=[0, 0, 0, 0]; // peresent: 1 // not present: 0 flagsPresenceE=[0,0,0,0]; flagsPresenceW=[0,0,0,0]; westWin=false; eastWin=false; tie=false; showScore=false; msgFree=true; onPlayerConnected "publicVariable ""flags"""; if (!isServer || (!isNull player)) then { execVM "initJIPcompatible.sqf"; }; if (isServer) then { execVM "scoreServer.sqf"; {[_x] execVM "flagsServer.sqf";} forEach [0,1,2,3]; };waitUntil {!isNull player}; _diary1 = player createDiaryRecord ["Diary", ["Misc. info", "<br/>Units wandering towards the enemy base area will be destroyed instantly.<br/><br/>Controlling the bunkers is the only way to gain points. Don't get lost in the massive combat and forget what your true goal is - controlling the bunker areas."]]; _diary2 = player createDiaryRecord ["Diary", ["Combat area", "<br/>The bunkers contain ammo crates for resupplying in the field.<br/><br/>There are a few static weapons in Kabanino (AA pods and SPG-9s, marked by yellow dots).<br/><br/>There are some abandoned civilian vehicles in Kabanino."]]; _diary3 = player createDiaryRecord ["Diary", ["Reinforcements", "<br/>Players will respawn at the base with their saved loadouts, and will be protected for 20 seconds.<br/><br/>Vehicles will respawn at the base 2 minutes after they had been abandoned, damaged or destroyed, and will be protected at the base if left unused."]]; _diary4 = player createDiaryRecord ["Diary", ["Execution", "<br/>Stay in a bunker for 10 seconds to capture it."]]; _diary5 = player createDiaryRecord ["Diary", ["Mission", "<br/>Control the 4 bunkers around Kabanino."]]; execVM "showScore.sqf"; {[_x] execVM "flagsClient.sqf";} forEach [0,1,2,3]; execVM "showScore.sqf";removeAllWeapons player; {player addMagazine _x;} forEach customMagazines; {player addWeapon _x;} forEach customWeapons; player selectWeapon (primaryWeapon player);version=11; class Mission { addOns[]= { "CATracked", "chernarus", "camisc3", "cacharacters2", "CATracked2_AAV", "CAWheeled2_LAV25", "CATracked2_us_m270mlrs", "CATracked2_T34", "CAWheeled", "cawheeled2_m998a2_avenger", "CAWheeled3_M1030", "CAWheeled2_MMT", "CAWheeled_Offroad", "CAAir", "CAAir2_UH1Y", "CATracked2_2S6M_Tunguska", "CATracked2_BMP3", "CATracked2_T90", "CAWheeled2_BTR90", "CAWheeled3_TT650", "Arma2_Ka52", "CAAir2", "caweapons_ammoboxes", "CAWheeled2_MTVR", "caweapons_warfare_weapons", "ca_animals2_cow", "cadata", "ca_air2_su25", "CAWheeled2_GAZ39371", "CAAir3_Su34", "warfarebuildings", "CABuildings", "CAAir2_C130J", "CAMisc", "CAWeapons_ZU23", "caweapons", "cawheeled2_m1114_armored", "ca_animals2_dogs_fin", "CAAir2_F35B", "CAWheeled2_Ikarus", "CAWheeled2_LADA", "caweapons_kord", "CAWeapons_Metis_AT_13", "CAWeapons_SPG9" }; addOnsAuto[]= { "cacharacters2", "CAWheeled", "camisc3", "CATracked2_AAV", "CAWheeled2_LAV25", "CATracked", "CAWheeled3_M1030", "CAWheeled2_MMT", "CATracked2_BMP3", "CATracked2_T90", "Arma2_Ka52", "CAAir2", "caair", "cawheeled2_m1114_armored", "cadata", "caweapons_ammoboxes", "CAAir3_Su34", "ca_air2_su25", "CAAir2_F35B", "CATracked2_2S6M_Tunguska", "CAWheeled2_BTR90", "CAAir2_UH1Y", "CAWheeled_Offroad", "CAWheeled2_GAZ39371", "CAWheeled2_Ikarus", "CAWeapons_SPG9", "caweapons_warfare_weapons", "CAWheeled3_TT650", "chernarus" }; randomSeed=11137186; class Intel { briefingName="Bunker Control Kabanino(50) 1.02"; briefingDescription="Control the bunkers around Kabanino"; resistanceWest=0; startWeather=0; forecastWeather=0; month=8; day=30; hour=12; minute=0; }; class Groups { items=2; class Item0 { side="WEST"; class Vehicles { items=25; class Item0 { position[]={5836.0693,313.71594,7546.9683}; azimut=-90.615997; special="NONE"; id=64; side="WEST"; vehicle="USMC_Soldier_SL"; player="PLAYER COMMANDER"; leader=1; skill=0.60000002; text="p1"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item1 { position[]={5836.1084,313.67432,7546.1006}; azimut=-91.473999; special="NONE"; id=63; side="WEST"; vehicle="USMC_Soldier_GL"; player="PLAY CDG"; skill=0.60000002; text="p2"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item2 { position[]={5836.1445,313.63412,7545.2617}; azimut=-91.473999; special="NONE"; id=62; side="WEST"; vehicle="USMC_Soldier_GL"; player="PLAY CDG"; skill=0.60000002; text="p3"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item3 { position[]={5836.2324,313.59326,7544.4243}; azimut=-91.473999; special="NONE"; id=61; side="WEST"; vehicle="USMC_Soldier_GL"; player="PLAY CDG"; skill=0.60000002; text="p4"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item4 { position[]={5835.7197,313.45856,7541.6357}; azimut=-60.742401; special="NONE"; id=60; side="WEST"; vehicle="USMC_Soldier_LAT"; player="PLAY CDG"; skill=1; text="U1"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item5 { position[]={5835.0708,313.41635,7540.7568}; azimut=-60.742298; special="NONE"; id=59; side="WEST"; vehicle="USMC_Soldier_LAT"; player="PLAY CDG"; skill=0.9980889; text="U2"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item6 { position[]={5834.4688,313.36282,7539.7153}; azimut=-60.742298; special="NONE"; id=58; side="WEST"; vehicle="USMC_Soldier_LAT"; player="PLAY CDG"; skill=0.93969387; text="U3"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item7 { position[]={5833.9409,313.30768,7538.6396}; azimut=-60.742298; special="NONE"; id=57; side="WEST"; vehicle="USMC_Soldier_LAT"; player="PLAY CDG"; skill=0.91735786; text="U4"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item8 { position[]={5833.4399,313.25302,7537.5278}; azimut=-60.742298; special="NONE"; id=56; side="WEST"; vehicle="USMC_Soldier_LAT"; player="PLAY CDG"; skill=0.60000002; text="J1"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item9 { position[]={5831.0454,313.10211,7534.7993}; azimut=-18.464001; special="NONE"; id=54; side="WEST"; vehicle="USMC_Soldier_AR"; player="PLAY CDG"; skill=0.90619004; text="U5"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item10 { position[]={5829.9087,313.08035,7534.4736}; azimut=-18.464001; special="NONE"; id=55; side="WEST"; vehicle="USMC_Soldier_AR"; player="PLAY CDG"; skill=0.92108047; text="U6"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item11 { position[]={5828.9077,313.06158,7534.1743}; azimut=-18.464001; special="NONE"; id=53; side="WEST"; vehicle="USMC_Soldier_AR"; player="PLAY CDG"; skill=0.96575284; text="U7"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item12 { position[]={5828.0161,313.04608,7533.9321}; azimut=-18.464001; special="NONE"; id=52; side="WEST"; vehicle="USMC_Soldier_AR"; player="PLAY CDG"; skill=0.60000002; text="J2"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item13 { position[]={5827.1299,313.02777,7533.6929}; azimut=-18.464001; special="NONE"; id=51; side="WEST"; vehicle="USMC_Soldier_AR"; player="PLAY CDG"; skill=0.60000002; text="J3"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item14 { position[]={5823.3027,312.95276,7533.103}; azimut=9.6812897; special="NONE"; id=50; side="WEST"; vehicle="USMC_Soldier_LAT"; player="PLAY CDG"; skill=0.93224865; text="U8"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item15 { position[]={5822.3101,312.953,7533.3496}; azimut=9.6812897; special="NONE"; id=49; side="WEST"; vehicle="USMC_Soldier_LAT"; player="PLAY CDG"; skill=0.92108047; text="U9"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item16 { position[]={5821.2861,312.94916,7533.5205}; azimut=9.6812897; special="NONE"; id=48; side="WEST"; vehicle="USMC_Soldier_LAT"; player="PLAY CDG"; skill=0.95086175; text="U10"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item17 { position[]={5820.1899,312.94046,7533.6113}; azimut=9.6812897; special="NONE"; id=47; side="WEST"; vehicle="USMC_Soldier_LAT"; player="PLAY CDG"; skill=0.60000002; text="J4"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item18 { position[]={5819.1772,312.93738,7533.8618}; azimut=9.6812897; special="NONE"; id=46; side="WEST"; vehicle="USMC_Soldier_LAT"; player="PLAY CDG"; skill=0.60000002; text="J5"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item19 { position[]={5816.5576,312.97763,7535.5269}; azimut=63.562; special="NONE"; id=45; side="WEST"; vehicle="USMC_SoldierM_Marksman"; player="PLAY CDG"; skill=0.60000002; text="J6"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item20 { position[]={5815.9775,313.02905,7536.7578}; azimut=63.562; special="NONE"; id=44; side="WEST"; vehicle="USMC_SoldierM_Marksman"; player="PLAY CDG"; skill=0.60000002; text="J7"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item21 { position[]={5815.3096,313.0834,7538.1094}; azimut=63.562; special="NONE"; id=43; side="WEST"; vehicle="USMC_SoldierM_Marksman"; player="PLAY CDG"; skill=0.60000002; text="J8"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item22 { position[]={5814.5601,313.14493,7539.6846}; azimut=63.562; special="NONE"; id=42; side="WEST"; vehicle="USMC_SoldierM_Marksman"; player="PLAY CDG"; skill=0.60000002; text="J9"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item23 { position[]={5814.1069,313.21591,7541.3608}; azimut=73.818901; special="NONE"; id=41; side="WEST"; vehicle="USMC_SoldierM_Marksman"; player="PLAY CDG"; skill=0.60000002; text="J10"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item24 { position[]={5836.2324,313.56061,7543.7622}; azimut=-91.473999; special="NONE"; id=180; side="WEST"; vehicle="USMC_Soldier_GL"; player="PLAY CDG"; skill=0.60000002; text="p5"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; }; }; class Item1 { side="EAST"; class Vehicles { items=25; class Item0 { position[]={4923.4375,343.28641,9451.6885}; azimut=124.66; special="NONE"; id=80; side="EAST"; vehicle="RU_Soldier_LAT"; player="PLAY CDG"; skill=0.60000002; text="S2"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item1 { position[]={4926.3149,343.29581,9454.6055}; azimut=-197.871; special="NONE"; id=78; side="EAST"; vehicle="RU_Soldier_Marksman"; player="PLAY CDG"; skill=1; text="R8"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item2 { position[]={4927.8877,343.31323,9455.3057}; azimut=-197.871; id=76; side="EAST"; vehicle="RU_Soldier_Marksman"; player="PLAY CDG"; skill=1; text="S5"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item3 { position[]={4927.1216,343.30487,9454.9463}; azimut=-197.871; id=77; side="EAST"; vehicle="RU_Soldier_Marksman"; player="PLAY CDG"; skill=1; text="S4"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item4 { position[]={4928.7891,343.32339,9455.6914}; azimut=-197.871; id=75; side="EAST"; vehicle="RU_Soldier_Marksman"; player="PLAY CDG"; skill=0.60000002; text="S7"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item5 { position[]={4929.7485,343.33707,9456.2275}; azimut=-197.871; id=74; side="EAST"; vehicle="RU_Soldier_Marksman"; player="PLAY CDG"; skill=0.60000002; text="S8"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item6 { position[]={4933.9375,343.41702,9455.7793}; azimut=-153.36501; special="NONE"; id=73; side="EAST"; vehicle="RU_Soldier_AR"; player="PLAY CDG"; skill=0.60000002; text="S9"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item7 { position[]={4934.8774,343.43689,9455.2012}; azimut=-153.36501; special="NONE"; id=72; side="EAST"; vehicle="RU_Soldier_AR"; player="PLAY CDG"; skill=0.60000002; text="R10"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item8 { position[]={4935.7354,343.45367,9454.7666}; azimut=-153.36501; special="NONE"; id=71; side="EAST"; vehicle="RU_Soldier_AR"; player="PLAY CDG"; skill=0.60000002; text="R9"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item9 { position[]={4936.4902,343.4686,9454.3076}; azimut=-153.36501; special="NONE"; id=70; side="EAST"; vehicle="RU_Soldier_AR"; player="PLAY CDG"; skill=0.60000002; text="S10"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item10 { position[]={4937.3369,343.48517,9453.832}; azimut=-153.36501; special="NONE"; id=69; side="EAST"; vehicle="RU_Soldier_AR"; player="PLAY CDG"; skill=0.60000002; text="S11"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item11 { position[]={4939.8145,343.53732,9451.5283}; azimut=-112.978; special="NONE"; id=68; side="EAST"; vehicle="RU_Soldier_LAT"; player="PLAY CDG"; skill=0.60000002; text="S12"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item12 { position[]={4940.207,343.54794,9450.5791}; azimut=-112.978; special="NONE"; id=67; side="EAST"; vehicle="RU_Soldier_LAT"; player="PLAY CDG"; skill=0.60000002; text="S13"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item13 { position[]={4940.563,343.5574,9449.6367}; azimut=-112.978; special="NONE"; id=66; side="EAST"; vehicle="RU_Soldier_LAT"; player="PLAY CDG"; skill=0.60000002; text="S14"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item14 { position[]={4940.9893,343.5675,9448.6133}; azimut=-100.965; special="NONE"; id=65; side="EAST"; vehicle="RU_Soldier_LAT"; player="PLAY CDG"; skill=0.60000002; text="S15"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item15 { position[]={4922.9458,343.28937,9451.0039}; azimut=124.66; special="NONE"; id=81; side="EAST"; vehicle="RU_Soldier_LAT"; player="PLAY CDG"; skill=1; text="R7"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item16 { position[]={4921.9541,343.34451,9444.876}; azimut=435.40302; special="NONE"; id=84; side="EAST"; vehicle="RU_Soldier_SL"; player="PLAY CDG"; leader=1; rank="SERGEANT"; skill=0.60000002; text="s1"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item17 { position[]={4922.0845,343.29526,9449.6201}; azimut=124.66; special="NONE"; id=83; side="EAST"; vehicle="RU_Soldier_LAT"; player="PLAY CDG"; skill=1; text="R5"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item18 { position[]={4922.1924,343.35754,9443.9209}; azimut=67.964897; special="NONE"; id=85; side="EAST"; vehicle="RU_Soldier_GL"; player="PLAY CDG"; skill=1; text="R4"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item19 { position[]={4922.5244,343.37091,9442.9922}; azimut=67.964897; special="NONE"; id=86; side="EAST"; vehicle="RU_Soldier_GL"; player="PLAY CDG"; skill=1; text="R3"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item20 { position[]={4922.8521,343.38293,9442.0791}; azimut=67.964897; special="NONE"; id=87; side="EAST"; vehicle="RU_Soldier_GL"; player="PLAY CDG"; skill=1; text="R2"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item21 { position[]={4923.3887,343.39865,9440.7803}; azimut=67.964897; special="NONE"; id=88; side="EAST"; vehicle="RU_Soldier_GL"; player="PLAY CDG"; skill=1; text="R1"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item22 { position[]={4922.6118,343.2933,9450.3799}; azimut=124.66; special="NONE"; id=82; side="EAST"; vehicle="RU_Soldier_LAT"; player="PLAY CDG"; skill=0.99181151; text="R6"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item23 { position[]={4924.0791,343.28568,9452.3203}; azimut=124.66; special="NONE"; id=79; side="EAST"; vehicle="RU_Soldier_LAT"; player="PLAY CDG"; skill=0.60000002; text="S3"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; class Item24 { position[]={4941.4365,343.57813,9447.541}; azimut=-103.327; special="NONE"; id=151; side="EAST"; vehicle="RU_Soldier_LAT"; player="PLAY CDG"; skill=0.60000002; text="S16"; init="nil = [this, 20] execVM ""spawnProtection.sqf"";"; }; }; }; }; class Vehicles { items=133; class Item0 { position[]={5770.6309,312.42719,7542.0254}; azimut=26.842737; special="NONE"; id=0; side="EMPTY"; vehicle="HMMWV_TOW"; leader=1; skill=0.60000002; text="Veh21"; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item1 { position[]={4931.9536,343.46301,9442.5537}; azimut=-64.911598; special="NONE"; id=1; side="EMPTY"; vehicle="FlagCarrierRU"; leader=1; skill=0.60000002; init="nil = [this] execVM ""viewdistance.sqf"";"; }; class Item2 { position[]={5860.6943,314.04013,7553.1582}; azimut=-2.8469965; special="NONE"; id=2; side="EMPTY"; vehicle="AAV"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item3 { position[]={5793.6606,312.81821,7541.04}; azimut=348.34479; special="NONE"; id=3; side="EMPTY"; vehicle="LAV25"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item4 { position[]={5788.7241,312.65552,7539.915}; azimut=-387.14621; special="NONE"; id=4; side="EMPTY"; vehicle="LAV25"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item5 { position[]={5896.7979,314.92459,7582.3413}; azimut=-44.059956; special="NONE"; id=5; side="EMPTY"; vehicle="M1A2_TUSK_MG"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item6 { position[]={5892.4902,314.91772,7578.7573}; azimut=304.93985; special="NONE"; id=6; side="EMPTY"; vehicle="M1A2_TUSK_MG"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item7 { position[]={5825.6772,313.95981,7554.3496}; azimut=339.2558; special="NONE"; id=7; side="EMPTY"; vehicle="M1030"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item8 { position[]={4917.6826,343.28085,9447.8076}; azimut=90; special="NONE"; id=8; side="EMPTY"; vehicle="MMT_Civ"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item9 { position[]={4953.7275,343.79434,9435.2441}; azimut=187.33; special="NONE"; id=9; side="EMPTY"; vehicle="BMP3"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item10 { position[]={5765.645,312.42883,7543.9004}; azimut=369.3418; special="NONE"; id=10; side="EMPTY"; vehicle="HMMWV_TOW"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item11 { position[]={4972.4019,343.96848,9421.3359}; azimut=196; special="NONE"; id=11; side="EMPTY"; vehicle="T90"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item12 { position[]={4900.3511,344.28012,9398.6816}; azimut=122; special="NONE"; id=12; side="EMPTY"; vehicle="BRDM2_ATGM_CDF"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item13 { position[]={4977.8564,344.0351,9419.8926}; azimut=186; special="NONE"; id=13; side="EMPTY"; vehicle="T90"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item14 { position[]={4994.584,344.22882,9410.2344}; azimut=180; special="NONE"; id=14; side="EMPTY"; vehicle="T90"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item15 { position[]={4989.2852,344.12854,9411.6855}; azimut=197; special="NONE"; id=15; side="EMPTY"; vehicle="T90"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item16 { position[]={4959.061,343.86694,9433.5029}; azimut=179; special="NONE"; id=16; side="EMPTY"; vehicle="BMP3"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item17 { position[]={4918.3008,338.7431,9625.7617}; azimut=145.99899; special="NONE"; id=17; side="EMPTY"; vehicle="Ka52"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item18 { position[]={4900.2632,338.89481,9616.4951}; azimut=160.313; special="NONE"; id=18; side="EMPTY"; vehicle="Mi24_V"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item19 { position[]={4936.2661,338.63947,9636.9824}; azimut=143.94901; special="NONE"; id=19; side="EMPTY"; vehicle="Mi17_rockets_RU"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item20 { position[]={4902.2739,344.14966,9402.6416}; azimut=100; special="NONE"; id=20; side="EMPTY"; vehicle="BRDM2_ATGM_INS"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item21 { position[]={4901.6284,338.85077,9613.1533}; azimut=-22.789057; id=21; side="EMPTY"; vehicle="HeliH"; skill=0.60000002; }; class Item22 { position[]={4938.334,338.61578,9634.502}; azimut=-39.152969; id=22; side="EMPTY"; vehicle="HeliH"; skill=0.60000002; }; class Item23 { position[]={4919.4702,338.71655,9624.5879}; azimut=-37.102818; id=23; side="EMPTY"; vehicle="HeliH"; skill=0.60000002; }; class Item24 { position[]={4974.5542,343.99768,9421.4238}; azimut=25; id=24; side="EMPTY"; vehicle="Land_CamoNetB_EAST"; lock="LOCKED"; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item25 { position[]={4991.3613,344.16907,9411.207}; azimut=25; id=25; side="EMPTY"; vehicle="Land_CamoNetB_EAST"; lock="LOCKED"; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item26 { position[]={4900.2568,344.24457,9400.833}; azimut=-47.781399; id=26; side="EMPTY"; vehicle="Land_CamoNetB_EAST"; lock="LOCKED"; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item27 { position[]={4956.0835,343.82904,9434.9375}; azimut=25; id=27; side="EMPTY"; vehicle="Land_CamoNetB_EAST"; lock="LOCKED"; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item28 { position[]={5767.9048,312.40897,7542.5747}; azimut=218.20776; id=28; side="EMPTY"; vehicle="Land_CamoNetB_NATO"; skill=0.60000002; init="VehiDistr = [this,120] execVM ""objectrespawn.sqf"""; }; class Item29 { position[]={5880.3198,314.40857,7564.9844}; azimut=-31.872999; special="NONE"; id=29; side="EMPTY"; vehicle="M1A2_TUSK_MG"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item30 { position[]={5856.002,313.96335,7551.6025}; azimut=-17.800993; special="NONE"; id=30; side="EMPTY"; vehicle="AAV"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item31 { position[]={5876.2539,314.30206,7561.2056}; azimut=329.12701; special="NONE"; id=31; side="EMPTY"; vehicle="M1A2_TUSK_MG"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item32 { position[]={5804.2178,312.98102,7540.022}; azimut=337.41278; special="NONE"; id=32; side="EMPTY"; vehicle="HMMWV_Armored"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item33 { position[]={5823.1318,313.93057,7554.5474}; azimut=339.2558; special="NONE"; id=33; side="EMPTY"; vehicle="M1030"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item34 { position[]={5813.1689,313.7999,7555.0591}; azimut=339.2558; special="NONE"; id=34; side="EMPTY"; vehicle="MMT_USMC"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item35 { position[]={5790.813,312.66885,7539.2227}; azimut=187.506; id=35; side="EMPTY"; vehicle="Land_CamoNetB_NATO"; skill=0.60000002; init="VehiDistr = [this,120] execVM ""objectrespawn.sqf"""; }; class Item36 { position[]={5895.5596,314.84116,7580.894}; azimut=146.14545; id=36; side="EMPTY"; vehicle="Land_CamoNetB_NATO"; skill=0.60000002; init="VehiDistr = [this,120] execVM ""objectrespawn.sqf"""; }; class Item37 { position[]={5858.5986,313.96011,7551.6802}; azimut=187.95618; id=37; side="EMPTY"; vehicle="Land_CamoNetB_NATO"; skill=0.60000002; init="VehiDistr = [this,120] execVM ""objectrespawn.sqf"""; }; class Item38 { position[]={5878.9219,314.31775,7562.4492}; azimut=175.58444; id=38; side="EMPTY"; vehicle="Land_CamoNetB_NATO"; skill=0.60000002; init="VehiDistr = [this,120] execVM ""objectrespawn.sqf"""; }; class Item39 { position[]={5825.5225,313.44165,7542.8145}; azimut=7.6751266; id=39; side="EMPTY"; vehicle="Land_Campfire_burning"; lock="LOCKED"; skill=0.60000002; }; class Item40 { position[]={4960.373,310.22845,10886.751}; azimut=392.86591; special="NONE"; id=40; side="EMPTY"; vehicle="RoadBarrier_long"; leader=1; skill=0.60000002; }; class Item41 { position[]={4931.5308,343.4346,9445.4697}; azimut=525.62; special="NONE"; id=89; side="EMPTY"; vehicle="RUSpecialWeaponsBox"; leader=1; skill=0.60000002; init="nil = [this, ""RU"", param2] execVM ""populateAmmoCrate.sqf"";"; }; class Item42 { position[]={5292.2251,334.79776,8615.9834}; azimut=-427.97235; special="NONE"; id=90; side="EMPTY"; vehicle="MMT_USMC"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""neutralrespawn.sqf"""; }; class Item43 { position[]={5828.9355,313.97321,7553.6318}; azimut=339.2558; special="NONE"; id=91; side="EMPTY"; vehicle="MMT_USMC"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item44 { position[]={4902.9058,339,9661.2842}; azimut=324.21799; special="NONE"; id=92; side="EMPTY"; vehicle="Su34"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item45 { position[]={4882.4082,339,9649.6084}; azimut=327.38699; special="NONE"; id=93; side="EMPTY"; vehicle="Su39"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item46 { position[]={5778.7485,307.40616,7413.0088}; azimut=44; special="NONE"; id=94; side="EMPTY"; vehicle="AV8B2"; leader=1; skill=0.60000002; init="VehiDistr = [this,120,""AV8B.sqf""] execVM ""vehiclerespawn.sqf"""; }; class Item47 { position[]={5842.355,313.49957,7542.3594}; azimut=101.08246; special="NONE"; id=95; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""objectrespawn.sqf"""; }; class Item48 { position[]={5810.5508,315.37585,7585.854}; special="NONE"; id=96; side="EMPTY"; vehicle="FlagCarrierUSA"; leader=1; skill=0.60000002; init="nil = [this] execVM ""viewdistance.sqf"";"; }; class Item49 { position[]={5823.8833,313.55008,7545.6421}; azimut=-91.311401; special="NONE"; id=97; side="EMPTY"; vehicle="FlagCarrierUSA"; leader=1; skill=0.60000002; init="nil = [this] execVM ""viewdistance.sqf"";"; }; class Item50 { position[]={5291.3569,307.54233,10577.427}; azimut=161.50734; special="NONE"; id=98; side="EMPTY"; vehicle="M1030"; leader=1; skill=0.60000002; init="VehiDistr = [this,3] execVM ""vehiclerespawn.sqf"""; }; class Item51 { position[]={5269.2417,346.33734,8497.8477}; azimut=-10.4891; id=99; side="EMPTY"; vehicle="FlagCarrierCDF"; leader=1; skill=0.60000002; text="objFlag1"; }; class Item52 { position[]={5413.2852,330.52133,8685.8359}; azimut=110.597; id=100; side="EMPTY"; vehicle="FlagCarrierCDF"; leader=1; skill=0.60000002; text="objFlag2"; }; class Item53 { position[]={5428.0049,335.62326,8450.3506}; azimut=1.01143; id=101; side="EMPTY"; vehicle="FlagCarrierCDF"; leader=1; skill=0.60000002; text="objFlag3"; }; class Item54 { position[]={5544.9541,321.97064,8601.3965}; azimut=1.90421; id=102; side="EMPTY"; vehicle="FlagCarrierCDF"; leader=1; skill=0.60000002; text="objFlag4"; }; class Item55 { position[]={5407.9077,330.68579,8680.876}; azimut=495.00439; id=103; side="EMPTY"; vehicle="Land_Fort_Watchtower"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item56 { position[]={5272.6909,345.77896,8501.3535}; azimut=304.29898; id=104; side="EMPTY"; vehicle="Land_Fort_Watchtower"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item57 { position[]={5431.854,334.96814,8454.0645}; azimut=311.54025; id=105; side="EMPTY"; vehicle="Land_Fort_Watchtower"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item58 { position[]={5539.6104,322.20621,8599.2432}; azimut=159.35201; id=106; side="EMPTY"; vehicle="Land_Fort_Watchtower"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item59 { position[]={5824.7988,313.50314,7544.3384}; azimut=164.561; id=107; side="EMPTY"; vehicle="USSpecialWeaponsBox"; skill=0.60000002; init="nil = [this, ""USMC""] execVM ""populateAmmoCrate.sqf"";"; }; class Item60 { position[]={5806.4126,307.42767,7413.2773}; azimut=-404.01199; special="NONE"; id=108; side="EMPTY"; vehicle="F35B"; leader=1; skill=0.60000002; init="VehiDistr = [this,120,""F35B.sqf""] execVM ""vehiclerespawn.sqf"""; }; class Item61 { position[]={5833.499,312.81845,7528.9033}; azimut=147.29301; special="NONE"; id=109; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""objectrespawn.sqf"""; }; class Item62 { position[]={5812.1548,312.73407,7531.7148}; azimut=226.01302; special="NONE"; id=110; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""objectrespawn.sqf"""; }; class Item63 { position[]={5845.3086,313.98706,7552.0469}; azimut=337.41299; special="NONE"; id=111; side="EMPTY"; vehicle="HMMWV_M2"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item64 { position[]={5820.2075,313.91156,7555.1255}; azimut=339.2558; special="NONE"; id=112; side="EMPTY"; vehicle="M1030"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item65 { position[]={5817.2002,313.86188,7555}; azimut=339.2558; special="NONE"; id=113; side="EMPTY"; vehicle="M1030"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item66 { position[]={5817.2476,314.04123,7559.312}; azimut=339.2558; special="NONE"; id=114; side="EMPTY"; vehicle="M1030"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item67 { position[]={5822.1025,314.15128,7560.0952}; azimut=339.2558; special="NONE"; id=115; side="EMPTY"; vehicle="M1030"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item68 { position[]={5826.9351,313.80176,7550.2944}; azimut=339.2558; special="NONE"; id=116; side="EMPTY"; vehicle="M1030"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item69 { position[]={5819.0093,313.71228,7550.8662}; azimut=339.2558; special="NONE"; id=117; side="EMPTY"; vehicle="M1030"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item70 { position[]={5821.7197,313.7532,7550.9111}; azimut=339.2558; special="NONE"; id=118; side="EMPTY"; vehicle="M1030"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item71 { position[]={5824.8027,313.78488,7550.6123}; azimut=339.2558; special="NONE"; id=119; side="EMPTY"; vehicle="M1030"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item72 { position[]={5841.3896,313.32846,7538.9175}; azimut=286.38379; special="NONE"; id=120; side="EMPTY"; vehicle="MMT_USMC"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item73 { position[]={5829.9551,312.75259,7527.8828}; azimut=326.38379; special="NONE"; id=121; side="EMPTY"; vehicle="MMT_USMC"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item74 { position[]={5835.9102,312.88818,7530.1611}; azimut=326.38379; special="NONE"; id=122; side="EMPTY"; vehicle="MMT_USMC"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item75 { position[]={5814.8521,312.67377,7529.6523}; azimut=41.383945; special="NONE"; id=123; side="EMPTY"; vehicle="MMT_USMC"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item76 { position[]={4938.9673,343.65411,9412.8818}; special="NONE"; id=124; side="EMPTY"; vehicle="FlagCarrierRU"; leader=1; skill=0.60000002; init="nil = [this] execVM ""viewdistance.sqf"";"; }; class Item77 { position[]={4926.145,343.26068,9458.2871}; azimut=145; special="NONE"; id=125; side="EMPTY"; vehicle="MMT_Civ"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item78 { position[]={4919.04,343.21878,9453.416}; azimut=135; special="NONE"; id=126; side="EMPTY"; vehicle="MMT_Civ"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item79 { position[]={4941.2466,343.55698,9455.9688}; azimut=418.53101; special="NONE"; id=127; side="EMPTY"; vehicle="MMT_Civ"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item80 { position[]={4929.9365,343.51108,9431.4023}; azimut=525.49799; special="NONE"; id=128; side="EMPTY"; vehicle="M1030"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item81 { position[]={4932.4502,343.52686,9431.5488}; azimut=525.49799; special="NONE"; id=129; side="EMPTY"; vehicle="M1030"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item82 { position[]={4941.5181,343.61502,9431.21}; azimut=525.49799; special="NONE"; id=130; side="EMPTY"; vehicle="MMT_USMC"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item83 { position[]={4926.231,343.48907,9432.4619}; azimut=525.49799; special="NONE"; id=131; side="EMPTY"; vehicle="MMT_USMC"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item84 { position[]={4935.2959,343.54999,9431.5137}; azimut=525.49799; special="NONE"; id=132; side="EMPTY"; vehicle="M1030"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item85 { position[]={4938.2939,343.57758,9431.3135}; azimut=525.49799; special="NONE"; id=133; side="EMPTY"; vehicle="M1030"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item86 { position[]={4937.7769,343.58298,9427.0313}; azimut=525.49799; special="NONE"; id=134; side="EMPTY"; vehicle="M1030"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item87 { position[]={4932.8687,343.54932,9426.7813}; azimut=525.49799; special="NONE"; id=135; side="EMPTY"; vehicle="M1030"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item88 { position[]={4928.9678,343.47922,9436.3438}; azimut=525.49799; special="NONE"; id=136; side="EMPTY"; vehicle="M1030"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item89 { position[]={4937.5015,343.56503,9435.9375}; azimut=525.49799; special="NONE"; id=137; side="EMPTY"; vehicle="M1030"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item90 { position[]={4934.6357,343.53058,9435.9473}; azimut=525.49799; special="NONE"; id=138; side="EMPTY"; vehicle="M1030"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item91 { position[]={4931.6875,343.50461,9435.9541}; azimut=525.49799; special="NONE"; id=139; side="EMPTY"; vehicle="M1030"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item92 { position[]={4920.3477,343.46014,9433.9414}; azimut=166.93312; special="NONE"; id=140; side="EMPTY"; vehicle="2S6M_Tunguska"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item93 { position[]={4943.1001,343.62378,9440.6328}; azimut=167.6069; special="NONE"; id=141; side="EMPTY"; vehicle="2S6M_Tunguska"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item94 { position[]={4910.3198,343.76431,9417.5527}; azimut=130; special="NONE"; id=142; side="EMPTY"; vehicle="BTR90"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item95 { position[]={4913.2891,343.66635,9421.332}; azimut=111; special="NONE"; id=143; side="EMPTY"; vehicle="BTR90"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item96 { position[]={4910.8164,343.72583,9419.7217}; azimut=-38.230301; id=144; side="EMPTY"; vehicle="Land_CamoNetB_EAST"; lock="LOCKED"; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item97 { position[]={5761.3975,308.25821,7430.4204}; azimut=324.21799; special="NONE"; id=145; side="EMPTY"; vehicle="HeliH"; leader=1; skill=0.60000002; }; class Item98 { position[]={5775.0327,308.61478,7443.0347}; azimut=324.21799; special="NONE"; id=146; side="EMPTY"; vehicle="HeliH"; leader=1; skill=0.60000002; }; class Item99 { position[]={5788.542,308.58997,7456.1538}; azimut=324.21799; special="NONE"; id=147; side="EMPTY"; vehicle="HeliH"; leader=1; skill=0.60000002; }; class Item100 { position[]={5762.2144,308.13275,7429.1611}; azimut=324.21799; special="NONE"; id=148; side="EMPTY"; vehicle="AH1Z"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item101 { position[]={5787.1802,308.79037,7458.1538}; azimut=324.21799; special="NONE"; id=149; side="EMPTY"; vehicle="UH1Y"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item102 { position[]={5776.2285,308.47791,7441.397}; azimut=324.21799; special="NONE"; id=150; side="EMPTY"; vehicle="AH1Z"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item103 { position[]={4943.1533,343.65326,9422.2676}; azimut=169.44501; special="NONE"; id=152; side="EMPTY"; vehicle="Offroad_DSHKM_INS"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item104 { position[]={4931.2769,343.5751,9421.6055}; azimut=169.44501; special="NONE"; id=153; side="EMPTY"; vehicle="GAZ_Vodnik"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item105 { position[]={5373.9453,331.45914,8590.6221}; azimut=-158.575; special="NONE"; id=154; side="EMPTY"; vehicle="MMT_Civ"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""neutralrespawn.sqf"""; }; class Item106 { position[]={5512.4453,323.68652,8649.8447}; azimut=313.39627; special="NONE"; id=155; side="EMPTY"; vehicle="MMT_USMC"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""neutralrespawn.sqf"""; }; class Item107 { position[]={5386.6821,334.16449,8643.8008}; azimut=35; special="NONE"; id=156; side="EMPTY"; vehicle="MMT_Civ"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""neutralrespawn.sqf"""; }; class Item108 { position[]={5336.8071,334.0582,8700.792}; azimut=310; special="NONE"; id=157; side="EMPTY"; vehicle="MMT_Civ"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""neutralrespawn.sqf"""; }; class Item109 { position[]={5227.8999,340.7569,8626.6934}; azimut=80.431801; special="NONE"; id=158; side="EMPTY"; vehicle="hilux1_civil_2_covered"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""neutralrespawn.sqf"""; }; class Item110 { position[]={5464.9399,332.35178,8474.9414}; azimut=65.051132; special="NONE"; id=159; side="EMPTY"; vehicle="MMT_USMC"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""neutralrespawn.sqf"""; }; class Item111 { position[]={5393.4253,330.91138,8565.0303}; azimut=-60.415688; special="NONE"; id=160; side="EMPTY"; vehicle="datsun1_civil_2_covered"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""neutralrespawn.sqf"""; }; class Item112 { position[]={5360.0151,331.71576,8576.4229}; azimut=295.07101; special="NONE"; id=161; side="EMPTY"; vehicle="Ikarus"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""neutralrespawn.sqf"""; }; class Item113 { position[]={5432.3501,329.58588,8538.2207}; azimut=242.15199; special="NONE"; id=162; side="EMPTY"; vehicle="datsun1_civil_3_open"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""neutralrespawn.sqf"""; }; class Item114 { position[]={5340.4448,340.08575,8497.96}; azimut=36.991524; special="NONE"; id=163; side="EMPTY"; vehicle="Tractor"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""neutralrespawn.sqf"""; }; class Item115 { position[]={5421.4697,330.20096,8538.5127}; azimut=295.9957; special="NONE"; id=164; side="EMPTY"; vehicle="SPG9_Ins"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""neutralrespawn.sqf"""; }; class Item116 { position[]={5298.668,334.36505,8612.1611}; azimut=123.35772; special="NONE"; id=165; side="EMPTY"; vehicle="SPG9_Ins"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""neutralrespawn.sqf"""; }; class Item117 { position[]={5400.7583,331.24069,8619.0391}; azimut=115; special="NONE"; id=166; side="EMPTY"; vehicle="Igla_AA_pod_East"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""neutralrespawn.sqf"""; }; class Item118 { position[]={5297.5869,335.73425,8574.4102}; azimut=115; special="NONE"; id=167; side="EMPTY"; vehicle="Stinger_Pod"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""neutralrespawn.sqf"""; }; class Item119 { position[]={5395.9375,331.06839,8547.3467}; azimut=315; special="NONE"; id=168; side="EMPTY"; vehicle="TT650_Ins"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""neutralrespawn.sqf"""; }; class Item120 { position[]={5301.0576,334.2796,8603.8066}; azimut=40; special="NONE"; id=169; side="EMPTY"; vehicle="TT650_Civ"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""neutralrespawn.sqf"""; }; class Item121 { position[]={5288.1992,337.90839,8735.2871}; azimut=208; special="NONE"; id=170; side="EMPTY"; vehicle="TT650_Gue"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""neutralrespawn.sqf"""; }; class Item122 { position[]={5429.6782,334.95084,8456.3223}; azimut=490.56; id=171; side="EMPTY"; vehicle="USSpecialWeaponsBox"; skill=0.60000002; init="nil = [this, ""NONE"", param2] execVM ""populateAmmoCrate.sqf"";"; }; class Item123 { position[]={5540.7451,322.1871,8596.4541}; azimut=338.86301; id=172; side="EMPTY"; vehicle="USSpecialWeaponsBox"; skill=0.60000002; init="nil = [this, ""NONE"", param2] execVM ""populateAmmoCrate.sqf"";"; }; class Item124 { position[]={5410.1978,330.52393,8678.626}; azimut=314.23401; id=173; side="EMPTY"; vehicle="USSpecialWeaponsBox"; skill=0.60000002; init="nil = [this, ""NONE"", param2] execVM ""populateAmmoCrate.sqf"";"; }; class Item125 { position[]={5270.2871,345.7821,8503.0107}; azimut=127.62; id=174; side="EMPTY"; vehicle="USSpecialWeaponsBox"; skill=0.60000002; init="nil = [this, ""NONE"", param2] execVM ""populateAmmoCrate.sqf"";"; }; class Item126 { position[]={4943.4258,343.6008,9453.9375}; azimut=58.365963; special="NONE"; id=175; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""objectrespawn.sqf"""; }; class Item127 { position[]={4922.3882,343.23016,9455.6084}; azimut=325; special="NONE"; id=176; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""objectrespawn.sqf"""; }; class Item128 { position[]={4917.9326,343.32407,9444.4014}; azimut=265; special="NONE"; id=177; side="EMPTY"; vehicle="Land_A_tent"; leader=1; skill=0.60000002; init="VehiDistr = [this,120] execVM ""objectrespawn.sqf"""; }; class Item129 { position[]={5447.5708,329.53006,8559.7422}; azimut=319.57098; special="NONE"; id=178; side="EMPTY"; vehicle="MMT_USMC"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""neutralrespawn.sqf"""; }; class Item130 { position[]={5251.4517,341.93369,8535.3936}; azimut=-132.46333; special="NONE"; id=179; side="EMPTY"; vehicle="MMT_USMC"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""neutralrespawn.sqf"""; }; class Item131 { position[]={5840.2617,313.85751,7549.6665}; azimut=337.41; special="NONE"; id=181; side="EMPTY"; vehicle="2S6M_Tunguska"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; class Item132 { position[]={5809.5195,313.09897,7540.5127}; azimut=337.41; special="NONE"; id=182; side="EMPTY"; vehicle="2S6M_Tunguska"; leader=1; skill=1; init="VehiDistr = [this,120] execVM ""vehiclerespawn.sqf"""; }; }; class Markers { items=21; class Item0 { position[]={5816.5161,314.55084,7569.9722}; name="hq usa"; text="HQ USA"; type="b_hq"; colorName="ColorBlue"; }; class Item1 { position[]={4951.1382,343.65759,9381.835}; name="hq rus"; text="HQ RUS"; type="b_hq"; colorName="ColorRed"; }; class Item2 { position[]={5295.7197,307.81921,10568.418}; name="rad1"; type="group_0"; colorName="ColorRed"; }; class Item3 { position[]={5827.1309,313.32086,7539.7661}; name="respawn_west_1"; type="Empty"; angle=-36.621059; }; class Item4 { position[]={4931.0469,343.41748,9447.1025}; name="respawn_east_1"; type="Empty"; angle=5.2133255; }; class Item5 { position[]={5272.5801,345.74634,8501.7578}; name="flag1"; text="1"; type="hd_flag"; colorName="ColorYellow"; }; class Item6 { position[]={5408.3774,330.66055,8680.8594}; name="flag2"; text="2"; type="hd_flag"; colorName="ColorYellow"; }; class Item7 { position[]={5432.0034,334.95917,8454.0293}; name="flag3"; text="3"; type="hd_flag"; colorName="ColorYellow"; }; class Item8 { position[]={5540.4355,322.16934,8599.6494}; name="flag4"; text="4"; type="hd_flag"; colorName="ColorYellow"; }; class Item9 { position[]={5830.6191,313.41138,7541.2441}; name="respawn_fakeW1"; type="Empty"; angle=-36.621021; }; class Item10 { position[]={5822.2607,313.24945,7539.5361}; name="respawn_fakeW2"; type="Empty"; angle=-36.621021; }; class Item11 { position[]={4639.9814,339,10001.908}; name="OpFor_KillZone"; markerType="RECTANGLE"; type="Empty"; colorName="ColorRed"; fillName="Border"; a=1200; b=800; angle=240; drawBorder=1; }; class Item12 { position[]={5914.2632,320.19156,7673.3018}; name="BluFor_KillZone"; markerType="RECTANGLE"; type="Empty"; colorName="ColorBlue"; fillName="Border"; a=800; b=800; angle=240; drawBorder=1; }; class Item13 { position[]={5401.1763,331.21115,8618.7949}; name="static_AA"; type="mil_dot"; colorName="ColorYellow"; }; class Item14 { position[]={5297.9326,335.68817,8574.6416}; name="static_AA_1"; type="mil_dot"; colorName="ColorYellow"; }; class Item15 { position[]={5299.1016,334.33627,8612.0996}; name="static_AA_2"; type="mil_dot"; colorName="ColorYellow"; angle=8.3577137; }; class Item16 { position[]={5421.2773,330.21722,8538.1709}; name="static_AA_3"; type="mil_dot"; colorName="ColorYellow"; angle=-37.360165; }; class Item17 { position[]={4906.4009,338.98096,9636.7646}; name="OpForAir"; text="Air Base"; type="b_air"; colorName="ColorRed"; }; class Item18 { position[]={5788.4678,308.02457,7436.5552}; name="BluForAir"; text="Air Base"; type="b_air"; colorName="ColorBlue"; }; class Item19 { position[]={5724.458,321.32565,7944.084}; name="BluForArrow"; type="mil_arrow2"; colorName="ColorBlue"; a=1.2; b=2; angle=-33; }; class Item20 { position[]={5133.0723,347.66254,9169.71}; name="OpForArrow"; type="mil_arrow2"; colorName="ColorRed"; a=1.2; b=2; angle=147; }; }; class Sensors { items=15; class Item0 { position[]={4640.0313,339,10001.818}; a=1200; b=800; angle=240; rectangular=1; activationBy="WEST"; repeating=1; age="UNKNOWN"; expActiv="hintSilent ""Destroying BluFor unit that approached OpFor base!"";{_x SetDammage 1} foreach thislist"; class Effects { }; }; class Item1 { position[]={5916.5562,319.94037,7671.6025}; a=800; b=800; angle=240; rectangular=1; activationBy="EAST"; repeating=1; age="UNKNOWN"; expActiv="hintSilent""Destroying OpFor unit that approached BluFor base!"";{_x SetDammage 1} foreach thislist;"; class Effects { }; }; class Item2 { position[]={4640.1929,339,10001.691}; a=1300; b=900; angle=240; rectangular=1; activationBy="WEST"; repeating=1; age="UNKNOWN"; expActiv="hint ""BlueFor is to stay away from OpFor base!"";"; class Effects { }; }; class Item3 { position[]={5915.0483,320.08072,7671.814}; a=900; b=900; angle=240; rectangular=1; activationBy="EAST"; repeating=1; age="UNKNOWN"; expActiv="hint ""OpFor are to stay away from BluFor base!"";"; class Effects { }; }; class Item4 { position[]={5272.7109,345.78839,8501.2451}; a=4.3000002; b=2.8; angle=-145.86501; rectangular=1; activationBy="EAST"; repeating=1; interruptable=1; age="UNKNOWN"; text="flag1"; name="trgFlag1"; expActiv="flagsPresenceE set [0, 1];"; expDesactiv="flagsPresenceE set [0, 0];"; class Effects { }; }; class Item5 { position[]={5408.0566,330.67892,8680.9365}; a=4.3000002; b=2.8; angle=-314.702; rectangular=1; activationBy="EAST"; repeating=1; interruptable=1; age="UNKNOWN"; text="flag2"; name="trgFlag2"; expActiv="flagsPresenceE set [1, 1];"; expDesactiv="flagsPresenceE set [1, 0];"; class Effects { }; }; class Item6 { position[]={5431.8105,334.98199,8453.9424}; a=2.8; b=4.3000002; angle=-48.8508; rectangular=1; activationBy="EAST"; repeating=1; interruptable=1; age="UNKNOWN"; text="flag3"; name="flag3"; expActiv="flagsPresenceE set [2, 1];"; expDesactiv="flagsPresenceE set [2, 0];"; class Effects { }; }; class Item7 { position[]={5539.7773,322.19925,8599.2744}; a=4.3000002; b=2.8; angle=69.655403; rectangular=1; activationBy="EAST"; repeating=1; interruptable=1; age="UNKNOWN"; text="flag4"; name="trgFlag4"; expActiv="flagsPresenceE set [3, 1];"; expDesactiv="flagsPresenceE set [3, 0];"; class Effects { }; }; class Item8 { position[]={6130.5439,347.29187,9218.3877}; a=0; b=0; interruptable=1; type="END2"; age="UNKNOWN"; text="US win"; name="trgWestWin"; expCond="westWin"; class Effects { }; }; class Item9 { position[]={6174.4805,357.47391,9105.5039}; a=0; b=0; interruptable=1; type="END1"; age="UNKNOWN"; text="East Win"; name="trgEastWin"; expCond="eastWin"; class Effects { }; }; class Item10 { position[]={6152.5117,352.03745,9158.8105}; a=0; b=0; interruptable=1; type="END3"; age="UNKNOWN"; text="tie"; name="trgTie"; expCond="tie"; class Effects { }; }; class Item11 { position[]={5272.7109,345.7883,8501.2461}; a=4.3000002; b=2.8; angle=-145.86501; rectangular=1; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; text="flag1"; name="trgFlag1_1"; expActiv="flagsPresenceW set [0, 1];"; expDesactiv="flagsPresenceW set [0, 0];"; class Effects { }; }; class Item12 { position[]={5408.0566,330.67853,8680.9131}; a=4.3000002; b=2.8; angle=-314.702; rectangular=1; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; text="flag2"; name="trgFlag2_1"; expActiv="flagsPresenceW set [1, 1];"; expDesactiv="flagsPresenceW set [1, 0];"; class Effects { }; }; class Item13 { position[]={5539.7769,322.19952,8599.2451}; a=4.3000002; b=2.8; angle=69.655403; rectangular=1; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; text="flag4"; name="trgFlag4_1"; expActiv="flagsPresenceW set [3, 1];"; expDesactiv="flagsPresenceW set [3, 0];"; class Effects { }; }; class Item14 { position[]={5431.8525,334.97519,8453.9824}; a=2.8; b=4.3000002; angle=-48.8508; rectangular=1; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; text="flag3"; name="flag3_1"; expActiv="flagsPresenceW set [2, 1];"; expDesactiv="flagsPresenceW set [2, 0];"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=1102939; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=14398653; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=10726098; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; private ["_vehicle", "_delay", "_startpos", "_startdir", "_type", "_startTime", "_bContinue"]; if (!isServer) exitWith{}; _vehicle = _this select 0; _delay = _this select 1; _initSQF = _this select 2; _startpos = getpos _vehicle; _startdir = getdir _vehicle; _type = typeof _vehicle; if (_initSQF==_initSQF) then { [_vehicle] execVM _initSQF; }; while {true} do { waitUntil {!(({alive _x} count (crew _vehicle)) == 0) || ((getDammage _vehicle)>0.02)}; if (({alive _x} count (crew _vehicle)) == 0) then { sleep _delay; deletevehicle _vehicle; sleep 0.5; _vehicle = _type createvehicle _startpos; _vehicle setpos _startpos; _vehicle setdir _startdir; } else { _bContinue=true; while {_bContinue} do { waitUntil {(({alive _x} count (crew _vehicle)) == 0)}; _startTime=time; waitUntil {(time > (_startTime + _delay)) || !(({alive _x} count (crew _vehicle)) == 0)}; if (time > (_startTime + _delay)) then { deletevehicle _vehicle; sleep 0.5; _vehicle = _type createvehicle _startpos; _vehicle setpos _startpos; _vehicle setdir _startdir; if (_initSQF==_initSQF) then { [_vehicle] execVM _initSQF; }; _bContinue=false; }; }; }; }; private ["_vehicle", "_delay", "_startpos", "_startdir", "_type", "_startTime"]; if (!isServer) exitWith{}; _vehicle = _this select 0; _delay = _this select 1; _startpos = getpos _vehicle; _startdir = getdir _vehicle; _type = typeof _vehicle; while {true} do { waitUntil {!(alive _vehicle)}; sleep _delay; deletevehicle _vehicle; sleep 0.5; _vehicle = _type createvehicle _startpos; _vehicle setpos _startpos; _vehicle setdir _startdir; }; // TAKE NOTE: most comments have been stripped from this file to reduce the overall // map download size. Do not attempt to understand these raw files. Instead, download // the fully commented version from http://www.sbs.org.uk/wiki/ //#include "globalDefines.hpp" // modified by GalZohar _vec = _this select 0; _side = _this select 1; _level=1; if ((_this select 2)==(_this select 2)) then { _level = _this select 2; }; _vec allowDamage false; clearWeaponCargo _vec; clearMagazineCargo _vec; if (_side!="NONE") then { _vec addAction ["Save Loadout" ,"saveLoadout.sqf", [] ,1,false,true,""]; }; while {true} do { clearWeaponCargo _vec; clearMagazineCargo _vec; if(_side=="USMC" || _level>=2) then { if (_level>=1) then { _vec addWeaponCargo ["JAVELIN",100]; _vec addWeaponCargo ["Stinger",100]; _vec AddWeaponCargo ["G36_C_SD_eotech", 100]; _vec AddWeaponCargo ["MG36", 100]; _vec AddWeaponCargo ["M240", 100]; _vec AddWeaponCargo ["M107", 100]; _vec AddWeaponCargo ["G36a", 100]; _vec AddWeaponCargo ["G36C", 100]; _vec AddWeaponCargo ["G36K", 100]; _vec addWeaponCargo ["SMAW",100]; }; _vec addWeaponCargo ["M136",100]; _vec AddWeaponCargo ["MP5A5", 100]; _vec AddWeaponCargo ["MP5SD", 100]; _vec AddWeaponCargo ["M16A2", 100]; _vec AddWeaponCargo ["M16A2GL", 100]; _vec AddWeaponCargo ["M16A4", 100]; _vec AddWeaponCargo ["M16A4_ACG", 100]; _vec AddWeaponCargo ["M16A4_ACG_GL", 100]; _vec AddWeaponCargo ["M4A1", 100]; _vec AddWeaponCargo ["M4A1_HWS_GL", 100]; _vec AddWeaponCargo ["M4A1_HWS_GL_camo", 100]; _vec AddWeaponCargo ["M4A1_HWS_GL_SD_Camo", 100]; _vec AddWeaponCargo ["M4A1_RCO_GL", 100]; _vec AddWeaponCargo ["M4A1_Aim", 100]; _vec AddWeaponCargo ["M4A1_Aim_camo", 100]; _vec AddWeaponCargo ["M4A1_AIM_SD_camo", 100]; _vec AddWeaponCargo ["M249", 100]; _vec AddWeaponCargo ["M24", 100]; _vec AddWeaponCargo ["M4SPR", 100]; _vec AddWeaponCargo ["DMR", 100]; _vec AddWeaponCargo ["M40A3", 100]; _vec AddWeaponCargo ["M9", 100]; _vec AddWeaponCargo ["M9SD", 100]; _vec AddWeaponCargo ["M1014", 100]; _vec AddWeaponCargo ["Mk_48", 100]; _vec AddWeaponCargo ["MP5A5", 100]; _vec AddWeaponCargo ["MP5SD", 100]; _vec AddWeaponCargo ["Colt1911", 100]; }; if (_side=="RU" || _level>=2) then { if (_level>=1) then { _vec addWeaponCargo ["RPG7V",100]; _vec addWeaponCargo ["STRELA",100]; _vec addWeaponCargo ["MetisLauncher",100]; _vec AddWeaponCargo ["PK", 100]; _vec AddWeaponCargo ["KSVK", 100]; _vec AddWeaponCargo ["Pecheneg", 100]; _vec addWeaponCargo ["Igla",100]; }; _vec AddWeaponCargo ["RPG18", 100]; _vec AddWeaponCargo ["AK_107_kobra", 100]; _vec AddWeaponCargo ["AK_107_GL_pso", 100]; _vec AddWeaponCargo ["AK_107_pso", 100]; _vec AddWeaponCargo ["AK_107_GL_kobra", 100]; _vec AddWeaponCargo ["AK_74", 100]; _vec AddWeaponCargo ["AK_74_GL", 100]; _vec AddWeaponCargo ["AK_47_M", 100]; _vec AddWeaponCargo ["AKS_74_UN_kobra", 100]; _vec AddWeaponCargo ["AKS_74_PSO", 100]; _vec AddWeaponCargo ["AKS_74_U", 100]; _vec AddWeaponCargo ["AKS_74_kobra", 100]; _vec AddWeaponCargo ["SVD", 100]; _vec AddWeaponCargo ["Makarov", 100]; _vec AddWeaponCargo ["MakarovSD", 100]; _vec AddWeaponCargo ["RPK_74", 100]; _vec AddWeaponCargo ["Bizon", 100]; _vec AddWeaponCargo ["bizon_silenced", 100]; _vec AddWeaponCargo ["Saiga12K", 100]; _vec AddWeaponCargo ["VSS_vintorez", 100]; }; if (_level>=1) then { _vec addMagazineCargo ["PG7V",100]; _vec addMagazineCargo ["PG7VR",100]; _vec addMagazineCargo ["PG7VL",100]; _vec addMagazineCargo ["OG7",100]; _vec addMagazineCargo ["STRELA",100]; _vec addMagazineCargo ["Stinger",100]; _vec addMagazineCargo ["JAVELIN",100]; _vec addmagazinecargo ["30Rnd_556x45_G36",100]; _vec addmagazinecargo ["30Rnd_556x45_G36SD",100]; _vec addmagazinecargo ["10Rnd_127x99_m107", 100]; _vec addMagazineCargo ["SMAW_HEAA", 100]; _vec addMagazineCargo ["SMAW_HEDP", 100]; _vec addMagazineCargo ["100Rnd_556x45_BetaCMag", 100]; _vec addMagazineCargo ["Igla", 100]; _vec addMagazineCargo ["AT13", 100]; }; _vec addMagazineCargo ["RPG18", 100]; _vec addMagazineCargo ["HandGrenade",100]; _vec addMagazineCargo ["1Rnd_HE_GP25",100]; _vec addMagazineCargo ["FlareWhite_GP25",100]; _vec addMagazineCargo ["FlareGreen_GP25",100]; _vec addMagazineCargo ["FlareRed_GP25",100]; _vec addMagazineCargo ["FlareYellow_GP25",100]; _vec addmagazinecargo ["8Rnd_9x18_MakarovSD", 100]; _vec addmagazinecargo ["8Rnd_9x18_Makarov", 100]; _vec addmagazinecargo ["30Rnd_9x19_MP5SD", 100]; _vec addmagazinecargo ["30Rnd_9x19_MP5", 100]; _vec addmagazinecargo ["30Rnd_545x39_AKSD", 100]; _vec addmagazinecargo ["30Rnd_545x39_AK", 100]; _vec addmagazinecargo ["100Rnd_762x54_PK", 100]; _vec addmagazinecargo ["10Rnd_762x54_SVD", 100]; _vec addmagazinecargo ["5Rnd_127x108_KSVK", 100]; _vec addMagazineCargo ["m136",100]; _vec addMagazineCargo ["1rnd_HE_M203",100]; _vec addMagazineCargo ["FlareWhite_M203",100]; _vec addMagazineCargo ["FlareRed_M203",100]; _vec addMagazineCargo ["FlareGreen_M203",100]; _vec addMagazineCargo ["FlareYellow_M203",100]; _vec addMagazineCargo ["SmokeShell",100]; _vec addMagazineCargo ["SmokeShellRed",100]; _vec addMagazineCargo ["SmokeShellGreen",100]; _vec addmagazinecargo ["15rnd_9x19_m9sd", 100]; _vec addmagazinecargo ["15rnd_9x19_m9", 100]; _vec addmagazinecargo ["30Rnd_9x19_MP5SD", 100]; _vec addmagazinecargo ["30Rnd_9x19_MP5", 100]; _vec addmagazinecargo ["30Rnd_556x45_StanagSD", 100]; _vec addmagazinecargo ["30rnd_556x45_Stanag", 100]; _vec addmagazinecargo ["200Rnd_556x45_M249", 100]; _vec addmagazinecargo ["100Rnd_762x51_M240", 100]; _vec addmagazinecargo ["5Rnd_762x51_M24", 100]; _vec addMagazineCargo ["20Rnd_762x51_DMR",100]; _vec addMagazineCargo ["30Rnd_762x39_AK47",100]; _vec addWeaponCargo ["Laserdesignator",100]; _vec addMagazineCargo ["Laserbatteries",100]; _vec addWeaponCargo ["Binocular",100]; _vec addWeaponCargo ["NVGoggles",100]; _vec addWeaponCargo ["itemGPS",100]; _vec addMagazineCargo ["100Rnd_762x51_M240", 100]; _vec addMagazineCargo ["200Rnd_556x45_M249", 100]; _vec addMagazineCargo ["75Rnd_545x39_RPK", 100]; _vec addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100]; _vec addMagazineCargo ["1Rnd_Smoke_M203", 100]; _vec addMagazineCargo ["1Rnd_SmokeGreen_M203", 100]; _vec addMagazineCargo ["1Rnd_SmokeRed_M203", 100]; _vec addMagazineCargo ["1Rnd_SmokeYellow_M203", 100]; _vec addMagazineCargo ["1Rnd_SMOKE_GP25", 100]; _vec addMagazineCargo ["1Rnd_SMOKERED_GP25", 100]; _vec addMagazineCargo ["1Rnd_SMOKEGREEN_GP25", 100]; _vec addMagazineCargo ["1Rnd_SMOKEYELLOW_GP25", 100]; _vec addMagazineCargo ["8Rnd_B_Saiga12_74Slug", 100]; _vec addMagazineCargo ["20Rnd_9x39_SP5_VSS", 100]; _vec addMagazineCargo ["10Rnd_9x39_SP5_VSS", 100]; _vec addMagazineCargo ["64Rnd_9x19_Bizon", 100]; _vec addMagazineCargo ["64Rnd_9x19_SD_Bizon", 100]; _vec addMagazineCargo ["7Rnd_45ACP_1911", 100]; //_vec addMagazineCargo ["pipebomb",100]; //_vec addMagazineCargo ["mine",100]; sleep 120; };customWeapons = weapons player; customMagazines = magazines player; hint "Loadout saved.";private ["_i", "_condition"]; _i=0; if (maxScore==-1) then { _condition={true}; } else { _condition={scoreW<maxScore && scoreE<maxScore}; }; // update score every second and send it out every 30 seconds showScore=true; while _condition do { sleep 1; scoreW = scoreW + ({_x>0} count flags); scoreE = scoreE + ({_x<0} count flags); _i=_i+1; if (_i==30) then { showScore=true; publicVariable "scoreW"; publicVariable "scoreE"; publicVariable "showScore"; _i=0; }; }; // game over! if (scoreW>scoreE) then { westWin=true; publicVariable "westWin"; }; if (scoreE>scoreW) then { eastWin=true; publicVariable "eastWin"; } else { tie=true; publicVariable "tie"; };setViewDistance ((_this select 3) select 0);while {true} do { waitUntil {showScore}; waitUntil {msgFree}; titleText [format ["US: %1 ... RU: %2", ScoreW, ScoreE],"plain down"]; showScore=false; };if (!isDedicated && (player != player)) then { waitUntil {player == player}; }; customWeapons=weapons player; customMagazines=magazines player; while {true} do { waitUntil {!alive player}; waitUntil {alive player}; execVM "loadLoadout.sqf"; player addWeapon "itemGPS"; };private ["_unit", "_protectionTime"]; _protectionTime = _this select 1; _varname = vehicleVarName (_this select 0); _unit = objnull; while {true} do { waitUntil { call compile format ["_unit = %1",_varname]; alive _unit; }; _unit allowDamage false; sleep _protectionTime; _unit allowDamage true; waitUntil {!alive _unit}; }; #define MAX_SPAWN_DAMAGE 0.001 private ["_vehicle", "_delay", "_initSQF", "_startpos", "_startdir", "_type", "_startTime", "_damageEnabled"]; if (!isServer) exitWith{}; _vehicle = _this select 0; _delay = _this select 1; _initSQF = _this select 2; _startpos = getposASL _vehicle; _startdir = getdir _vehicle; _type = typeof _vehicle; _startTime = - _Delay; _damageEnabled=0; if (_initSQF==_initSQF) then { [_vehicle] execVM _initSQF; }; waitUntil {!(({alive _x} count (crew _vehicle)) == 0) || ((getDammage _vehicle)>MAX_SPAWN_DAMAGE)}; while {true} do { if (!(({alive _x} count (crew _vehicle)) == 0) || (_damageEnabled==1)) then { _damageEnabled=1; waitUntil {(({alive _x} count (crew _vehicle)) == 0)}; _startTime=time; waitUntil {(time > (_startTime + _delay)) || !(({alive _x} count (crew _vehicle)) == 0)}; }; if (time > (_startTime + _delay) || (_damageEnabled==0)) then { deletevehicle _vehicle; sleep 0.5; _vehicle = _type createvehicle _startpos; _vehicle setposASL _startpos; _vehicle setdir _startdir; _damageEnabled=0; if (_initSQF==_initSQF) then { [_vehicle] execVM _initSQF; }; waitUntil {!(({alive _x} count (crew _vehicle)) == 0) || ((getDammage _vehicle)>MAX_SPAWN_DAMAGE)}; }; }; _obj = _this select 0; for [{_d=750}, {_d<=4000}, {_d=_d+250}] do { call compile format ["_obj addAction ['%1 view distance' ,'setviewdistance.sqf', [%1] ,1,false,true,'']", str _d]; };�_4�S