airstrike.sqs wJ briefing.html ݒJ briefing.sqf ^ލJ description.ext :JT fTaskHint.sqf S|J init.sqf |J JD01.jpg 1J mission.sqm ;J music\track1.ogg 2J5" overview.html XJ0 scripts\eject1.sqs &J ;=========DEFINE=======================
_Ziel=_this select 0;
_dropPosition = getpos _Ziel;
~0.5
_dropPosX = _dropPosition select 0;
_dropPosY = _dropPosition select 1;
_dropPosZ = _dropPosition select 2;
~0.1
_planespawnpos = [_dropPosX + 3000, _dropPosY, _dropPosZ + 1000];
_pilotspawnpos = [_dropPosX + 3000, _dropPosY, _dropPosZ + 1000];
;=========CREATE=======================
_PlaneG = creategroup WEST;
_plane = createVehicle ["AV8B",_planespawnpos,[], 0, "FLY"];
_plane setPos [(getPos _plane select 0),(getPos _plane select 1),900] ;
_pilot = "Pilot" createUnit [getMarkerPos "Firedirection", _PlaneG, "P1=this"];
_Plane setVelocity [100,0,0] ;
~0.4
P1 moveinDriver _plane;
P1 setDamage 0;
P1 action ["gear_up", vehicle P1] ;
_plane flyinHeight 100;
#CHECK
P1 doMove getPos _Ziel;
P1 doTarget _Ziel;
P1 doWatch _Ziel;
? (_plane distance _Ziel) < 1500 : goto "DROP"
goto "CHECK"
;=========FIRE=======================
#DROP
_i = 0
_plane flyInHeight 100;
_plane setPos [(getPos _plane select 0),(getPos _plane select 1),100] ;
~13
#FIRE
_i=_i+1
_plane fire "BombLauncher";
~0.2
? _i <= 6 : goto "FIRE"
;=========FLY AWAY=======================
_Ziel setPos [0,0,0];
"Firedirection" setMarkerPos [0,0];
~4
_plane flyInHeight 300;
P1 doMove getPos _Ziel;
#Check2
_plane setDamage 0;
P1 setDamage 0;
? (_plane distance Player) > 2500 : goto "ENDE";
goto "Check2"
;=========DELETE========================
#ENDE;
deleteVehicle _plane;
deleteGroup _PlaneG
deleteVehicle P1;
exit; ****************************************************************
; Script file for Armed Assault
; Created by: TODO: Author Name
; ****************************************************************
Title
Gryphon Squad helped in the attack of alied forces. Good Work.
ffffffffffffuuuuuuuuuuuuuuuuuuuu-.
player createDiaryRecord ["Diary", ["Briefing", "Gryphon Squad have to support the attack near harbor and, later, destroy the enemy HQ
Good luck! "]];
OnLoadMission = "Gryphon Squad Day 02"; // This prints the name of the mission non the loading screen
OnLoadIntro = "Rolling out the red carpet..."; // This print when loading the Intro (I don't have one as of this release).
OnLoadIntroTime = False; // Shows the time when loading the Intro
OnLoadMissionTime = True; // Shows the mission start time when loading the mission
briefing = 1; // Shows the briefing
debriefing = 1; // Shows the debriefing
ShowGPS = 1; // Enables GPS (you still have to add it to the unit, pretty sure
showCompass = 1; // Enables compass
showMap = 1; // Enables map
showNotepad = 1; // Enables notepad
showWatch = 1; // Enables watch
// Here the custom sounds are defined before they can be used/called.
// Their location when defining, as always, is relative to the mission folder.
// Custom sounds must be .ogg files. You can convert into this with many programs,
// including Audacity, which I used.
class CfgMusic
{
tracks[]= { Track1,Track2 };
class Track1
{
name = "Track1";
sound[] = {\music\track1.ogg, db+9, 1.0};
titles[] = { }; };
};
execVM "briefing.sqf";
mk_fTaskHint = compile (preprocessFileLineNumbers "fTaskHint.sqf");
OnloadIntro= "B I S T U D I O p r o u d l y p r e s e n t s";
onLoadMission= "A R M E D A S S A U L T";
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