# Installation¶

## Requirements¶

- Download and install Visitor 3 as well as buldozer.
- This means to have a P:\ partition with all ArmA source files available.
  - Install BI Tools first.
  - Use unBuildArmA by MadDogX to mass unpack all ArmA pbos to P:\ or use cpbo by Kegetys to do it one by one yourself.
  - Download and unpack the BI Sample Models to P:\. Overwrite existing files.
- No requirements for Roller itself. It is a self-contained, executable application.

## Download¶

- Dev Heaven
- OFPEC (mirror)
- Armaholic (mirror)

For the source you need at least Ruby 1.8.6 installed, along with FXRuby (this is included in the Ruby installer for Windows, but is easily available as a gem if it is not included in your distribution). The recommended development IDE is NetBeans IDE 'Ruby' version and project files for this IDE are provided.

### Additional helpers¶

- Object definition templates (ODT). To be able to import the given objects in Visitor 3 they must be defined first. These PEW files contain different sets of object definitions:
  - A1 objects (visitor3/v3_object_definition_template_A1_objects.pew)
  - ACEIP_objects (visitor3/v3_object_definition_template_ACEIP_objects.pew)
  - OFP 3rdParty objects (visitor3/v3_object_definition_template_OFP_3rdParty_objects.pew)
  - OFP_objects (visitor3/v3_object_definition_template_OFP_objects.pew)

- Sample PEW files for OFP standard island files. They already contain all the ODT. The texture is set to the ACEIP Everon by default, yet it can be easily changed in Visitor 3. Terrain cell size is set to 50 meters. Terrain grid sizes for the files are 128, 256, 512 and 1024, which are available in the visitor3/ folder.

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