---
# Configuration in order to generate a satellite mask.
# Note: All colours are [R, G, B] in the range of 0 to 255.

# Building the height-mapped colours.
:heights:
  -
    :name: Wet Sand
    :upto: 0
    :colour: [0, 0, 127] # Dark blue.
  -
    :name: Dry Sand
    :upto: 5
    :colour: [255, 255, 0] # Yellow.
  -
    :name: Grass
    :upto: 200
    :colour: [0, 255, 0] # Green.
  -
    :name: Mountain Grass
    :upto: 1000000
    :colour: [255, 0, 255] # Magenta.

# Adding forest zones.
:forest:
  :pattern: forest|tree|plant
  :min_density: 0.005 # about 5 trees in each 32x32m area.
  :colour: [0, 127, 0] # Dark green.
  :classes:
    - ca\plants\smrk_velky.p3d
    - ca\plants\les_singlestrom.p3d
    - ca\plants\smrk_siroky.p3d
    - ca\plants\smrk_maly.p3d
    - ca\plants\akat02.p3d
    - ca\plants\akat02S.p3d
    - ca\plants\javor01.p3d
    - ace_vegetation_obj\m\forest\ace_akat02.p3d
    - ace_vegetation_obj\m\forest\ace_akat02S.p3d
    - ace_vegetation_obj\m\forest\ace_javor01.p3d
    - ace_vegetation_obj\m\forest\ace_les_singlestrom.p3d
    - ace_vegetation_obj\m\forest\ace_smrk_maly.p3d
    - ace_vegetation_obj\m\forest\ace_smrk_siroky.p3d
    - ace_vegetation_obj\m\forest\ace_smrk_velky.p3d
    - ace_vegetation_obj\m\forestbush\ace_dd_bush01.p3d
    - ace_vegetation_obj\m\forestbush\ace_dd_bush02.p3d
    - ace_vegetation_obj\m\forestbush\ace_dd_bush03.p3d
    - ace_vegetation_obj\m\foresttree\ace_akat02.p3d
    - ace_vegetation_obj\m\foresttree\ace_akat02S.p3d
    - ace_vegetation_obj\m\foresttree\ace_javor01.p3d
    - ace_vegetation_obj\m\foresttree\ace_les_singlestrom.p3d
    - ace_vegetation_obj\m\foresttree\ace_smrk_maly.p3d
    - ace_vegetation_obj\m\foresttree\ace_smrk_siroky.p3d
    - ace_vegetation_obj\m\foresttree\ace_smrk_velky.p3d
    - ace_vegetation_obj\m\tree\ace_akat02.p3d
    - ace_vegetation_obj\m\tree\ace_akat02S.p3d
    - ace_vegetation_obj\m\tree\ace_javor01.p3d
    - ace_vegetation_obj\m\tree\ace_les_singlestrom.p3d
    - ace_vegetation_obj\m\tree\ace_smrk_maly.p3d
    - ace_vegetation_obj\m\tree\ace_smrk_siroky.p3d
    - ace_vegetation_obj\m\tree\ace_smrk_velky.p3d

# Urban areas.
:urban:
  :pattern: road|building|house
  :default_size: [10, 10] # Size used for buildings/roads not in the config list.
  :colour: [0, 0, 0] # Black.
  :sizes:
      
    # Asfalka (7m wide)
    ca\roads\asfatlka10 25.p3d: [8, 27]
    ca\roads\asfaltka10 50.p3d: [8, 52]
    ca\roads\asfaltka10 75.p3d: [8, 77]
    ca\roads\asfatlka10 100.p3d: [8, 102]
    ca\roads\asfaltka6.p3d: [8, 8]
    ca\roads\asfaltka12.p3d: [8, 14]
    ca\roads\asfaltka25.p3d: [8, 27]
    ca\roads\asfaltka6konec.p3d: [8, 11]

    # Asf (7m wide)
    ca\roads\asf10 100.p3d: [8, 102]
    ca\roads\asf10 25.p3d: [8, 27]
    ca\roads\asf10 50.p3d: [8, 52]
    ca\roads\asf10 75.p3d: [8, 77]
    ca\roads\asf12.p3d: [8, 14]
    ca\roads\asf25.p3d: [8, 27]
    ca\roads\asf6.p3d: [8, 8]
    ca\roads\asf6konec.p3d: [8, 8]

    # silnice (9m wide)
    ca\roads\silnice10 25.p3d: [10, 27]
    ca\roads\silnice10 50.p3d: [10, 52]
    ca\roads\silnice10 75.p3d: [10, 77]
    ca\roads\silnice10 100.p3d: [10, 102]
    ca\roads\silnice6.p3d: [10, 8]
    ca\roads\silnice12.p3d: [10, 14]
    ca\roads\silnice25.p3d: [10, 27]
    ca\roads\silnice6konec.p3d: [10, 27]

    # sil (9m wide)
    ca\roads\sil10 100.p3d: [10, 102]
    ca\roads\sil10 25.p3d: [10, 27]
    ca\roads\sil10 50.p3d: [10, 52]
    ca\roads\sil10 75.p3d: [10, 77]
    ca\roads\sil12.p3d: [10, 14]
    ca\roads\sil25.p3d: [10, 27]
    ca\roads\sil6.p3d: [10, 8]
    ca\roads\sil6konec.p3d: [10, 8]

    # ces (3.5m wide)
    ca\roads\ces10 100.p3d: [4, 102]
    ca\roads\ces10 25.p3d: [4, 27]
    ca\roads\ces10 50.p3d: [4, 52]
    ca\roads\ces10 75.p3d: [4, 77]
    ca\roads\ces12.p3d: [4, 14]
    ca\roads\ces25.p3d: [4, 27]
    ca\roads\ces6.p3d: [4, 8]
    ca\roads\ces6konec.p3d: [4, 8]

    # kos (9m wide)
    ca\roads\kos10 100.p3d: [10, 102]
    ca\roads\kos10 25.p3d: [10, 27]
    ca\roads\kos10 50.p3d: [10, 52]
    ca\roads\kos10 75.p3d: [10, 77]
    ca\roads\kos12.p3d: [10, 14]
    ca\roads\kos25.p3d: [10, 27]
    ca\roads\kos6.p3d: [10, 8]
    ca\roads\kos6konec.p3d: [10, 8]

    # T-junctions
    ca\roads\kr_asfaltka_asfaltka_t.p3d: [20, 20]
    ca\roads\kr_asfaltka_cesta_t.p3d: [20, 20]
    ca\roads\kr_asfaltka_sil_t.p3d: [20, 20]
    ca\roads\kr_silnice_asfaltka_t.p3d: [20, 20]
    ca\roads\kr_silnice_cesta_t.p3d: [20, 20]
    ca\roads\kr_silnice_silnice_t.p3d: [20, 20]
    ca\roads\kr_new_asf_asf_t.p3d: [20, 20]
    ca\roads\kr_new_asf_ces_t.p3d: [20, 20]
    ca\roads\kr_new_asf_sil_t.p3d: [20, 20]
    ca\roads\kr_new_kos.p3d: [20, 20]
    ca\roads\kr_new_kos_kos_t.p3d: [20, 20]
    ca\roads\kr_new_kos_sil_t.p3d: [20, 20]
    ca\roads\kr_new_sil_asf_t.p3d: [20, 20]
    ca\roads\kr_new_sil_ces_t.p3d: [20, 20]
    ca\roads\kr_new_sil_kos_t.p3d: [20, 20]
    ca\roads\kr_new_sil_sil_t.p3d: [20, 20]

    # Crossroads
    ca\roads\kr_new_silxsil.p3d: [20, 20]
    ca\roads\kr_silnicexsilnice.p3d: [20, 20]

    # No idea.
    ca\roads\most_stred30.p3d: [15, 32]
