

Hi SouthSaturnDelta here,

  Thanks for downloading this WW2 era British music addon, featuring 3 different player scripts
The scripts were made with the expert help of Mandoble,and many thanks go to him for his guru skills.

This Download contains:-     the addon ~ SSDBritTunes.Pbo
                             

       3 kinds of music player Scripts ~ A static version   ( Use to play locally from a specific static object )
                                         A mobile version   ( Use to play locally from any vehicle or moving object )
                                         A standard version ( use to play from the player and is audiable everywhere )

 The intro files are the demo's and the others are the scripts for your own missions.

 This is the first of my WW2 nationality packs with many more already underway,so feel free to give any feedback such as  
 track suggestions ect..

 I have tried to keep all tracks at the same volume,but feel free to mention any inconsistancies, and I will try to correct 
 them.
 

  I can be contacted here at ~  southsaturndelta1@hotmail.co.uk and also at Ofpnam.com
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 Right then, how do I get these to work smart arse ?
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                                                    Well there are 3 player scripts, so use whichever you deem fit for each 
 circumstance. I enclose a demo for each version also so you can test for each type.





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 Now then, simply put the addon "SSDBritTunes.pbo" into any addon folder.

 You have the music inside the mission editor.

 Whats that, you want some funky way of playing the tunes ?

 Well then just put the files "SSD British WW2 Tunes Mobile.Intro"  , "SSD British WW2 Tunes Static.Intro" and 
  " SSD British WW2 Tunes Standard.Intro " into your users missions folder.

 Now fire up ofp and select them from the dessert Island.
 
 Find the Three Record Player versions ....
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  Mobile version - 
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    go up to the jeep and select a track. choose another if you like.
 You can send the jeep away and the music will fade into the distance.
 If you want to you can blow the jeep up and the music will stop too.
 You cannot use it when its destroyed.

 



 If you want to use this script in your missions, just do this - 


   Place all the contents of "SSD British WW2 Mobile scripts" into your chosen mission folder.

   Now , in the editor in the unit you want to play the music AND move about enter this :

      Unit name - brit1

      Init - []exec"mobileplayer.sqs"

 
  Use these scripts if you want the Record player to move around and emit the music from a UNIT.


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  Static version - 
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     go to the radio object and select a track. Choose another if you like.
 Go for a walk about, and you'll hear the music fade away as get further away from it.
 If you want to you can shoot it and the music stops. 
 You cannot use it when its destroyed.




 If you want to use this script in your missions, just do this - 


   Place all the contents of "SSD British WW2 Static scripts" into your chosen mission folder.

   Now , in the editor in the object you want to play the music enter this :

       Unit name - record

       Init - []exec"staticplayer.sqs"



  Use these scripts if you want the Record player to stay fixed in position and emit music from an OBJECT.


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  Standard Version -
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    Your player will now magically have the option to play a random track played to the entire of ofpland.
 It can be assigned to any unit at all, and even when killed or destoyed the option will still be be selectable.

 
 If you want to use this script in your missions, just do this -

    Place all the contents of "SSD British WW2 Tunes Basic" into your chosen mission folder.

   Now , in the editor in the object you want to play the music enter this :

       Unit name - me

       Init - []exec"menu.sqs"



  Use these scripts if you want the Record player to be played everywhere at once and always be selectable.


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  I hope you enjoy this project and it will enhance your WW2 ofp experience ,

  SouthSaturnDelta
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