      ````````````````````''''''''===[||]===''''''''````````````````````    \
~~~~~~~~~~~~~~~~~~~~~~~~~            \||/                                    \ _
PZL Mi-2T/Ch/URN V1.3       .----''''``````\                                 O/
LWP MOD EXCLUSIVE RELEASE   /    ()          \       .                      ,'/\
~~~~~~~~~~~~~~~~~~~~~~~~~  [|____()___________`----+-|--------------------+` /  \
                          /-..-+.+-+ +-+.+---+.    |             ______.....'
                       __/_//__|||_| |_|||___| |   +-------``````          \
                      ( __ |   | _____  |      | .`                         \_
                       \\_|'__/ (|___|)\`.____/.`
                        `-+-............\/...-`
                           `()         (())
---------------------------------------------------=====[20 Oct 2003]=====-------
BEFORE YOU'LL USE THIS ADDON - PLEASE READ AWLA BELOW CAREFULLY!
(AWLA stands for AirWolf License Agreement ;) 
---------------------------------------------------------------------------------
* Author Notes
Author: Tomasz "Airwolf" Sopylo
	Original idea of the Smoke Generator - Kegetys of LDD Kyllikki
	http://kyllikki.tiimipeli.net/
Mail: airwolf@astercity.net
Website: There is no website with my stand-alone OFP Addons yet.
	 You can take a look at my private site: http://airwolf.awnet.one.pl
	 as well as at AIRWOLF MOD's site: http://awmod.uni.cc and
	 LWP MOD's site: http://lwp.of.pl

---------------------------------------------------------------------------------
* Addon Notes
Addon Name: PZL Mi-2T + PZL Mi-2Ch + PZL Mi-2URN LWP MOD EXCLUSIVE RELEASE
Addon Version: 1.3
Release Date: 20 July 2003

---------------------------------------------------------------------------------
* Release History

Version 1.3 - 20 July 2003
- Second Public Release
- Realistic URN version added
- T/Ch versions repainted
- BAS downwash/smoke/flames standard scripts added
- Improved fan script
- Plenty of other tiny changes and improvements

Version 1.2 - 06 July 2003
- First Public Release
- Now all doors are working
- New pilot animations added
- Door automation improved
- Updated Textures
- Several other tiny improvements and bug-fixes

Version 1.1 - 09 April 2003
- Small model fixes
- Small script fixes
- Realistic lighting of instruments in the cockpit during the nighttime

Version 1.0 - 05 April 2003
- First Release

---------------------------------------------------------------------------------
* Engine Notes
Required OFP Version: 1.92 (Resistance)
LODs: 9 resolution LODs
Highest LOD face-count: ~6900 faces
Estimated face dropdown ratio per LOD: 1.7
Hardware requirements: like OFP's requirements

---------------------------------------------------------------------------------
* In-Game Editor Notes
Side: East
Classification: Air
Name: PZL Mi-2T (LWP)
      PZL Mi-2Ch (LWP)
      PZL Mi-2URN (LWP)
Class Name: lwp_pzlmi2t
            lwp_pzlmi2ch
            lwp_pzlmi2urn
Armament: PZL Mi-2T: None
          PZL Mi-2Ch: "Hekla" Smoke Generator
          PZL Mi-2URN: 7,62mm PK Machine Gun, 23mm NS-23 Cannon, 32 x 57mm S-5 rocket
Crew: PZL Mi-2T: 1 Pilot, 6 Cargo
      PZL Mi-2Ch: 1 Pilot, 3 Cargo
      PZL Mi-2URN: 1 Pilot, 1 Gunner, 1 Cargo

---------------------------------------------------------------------------------
* General Notes
This addons is representation of the famous polish PZL Mi-2 helicopter
produced under Mil's license. PZL Mi-2T is the typical Transport version,
and PZL Mi-2Ch is modified Mi-2T equiped with WDZ-80 "Hekla" Smoke Screen Generator.
PZL Mi-2URN is attack helicopter using in the air units of Polish Land Forces.
First Mi-2URNs were delivered in 1973. They are equipped with 23mm NS-23
cannon, 32 unguided S-5 rockets in the Mars-2 pods mounted on each side of
the aircraft and (eventually) PK machine guns mounted in the cargo bay's windows.
It's highly recommended to use "Kyllikki SoundPack for Operation Flashpoint
by LDD Kyllikki" for max. realism and playability.

---------------------------------------------------------------------------------
* Features
- Hi-Res Photorealistic Body and Cockpit Textures
- Detailed, Realistic Exterior and Interior models for max. visual quality
- High number of resolution LOD's with aggressive dropdown ratio for smooth graphics
- Realistic Flight Model and Avionics
- Scripted Animations of door and pilot's fan
- Innovative Randomizer Script

---------------------------------------------------------------------------------
* Installation
This helicopter is a part of the LWP MOD, read MOD's readme file
for eventual specific instalation directives.

---------------------------------------------------------------------------------
* Notes for mission-makers
Because the script which sets up chopper's number and objects
on the table inside the chopper maybe annoying in some
single and multiplayer missions I've added the possibility
to turn it off.

- Set the "norandnum" variable in the Init field of the chopper
  (in the editor) to true, to turn generating of the chopper's
  number off (those numbers will be not shown then)

- Set the "norandobj" variable in the Init field of the chopper
  (in the editor) to true, to prevent placing of the objects on the
  table inside the chopper (those objects will be not shown then)

- Set the "norandall" variable in the Init field of the chopper
  (in the editor) to true, to turn off both - generating of the chopper's
  number and placing the objects on the table.

-------  
To set chopper's number by hand (for example to 7355), you've to
place following line (in one row) in the Init field of the chopper
(in the editor):
norandnum=true; this setObjectTexture [0, "\lwpmi2\n7.paa"]; this setObjectTexture [1, "\lwpmi2\n3.paa"]; this setObjectTexture [2, "\lwpmi2\n5.paa"]; this setObjectTexture [3, "\lwpmi2\n5.paa"];

Where the first parameter of the setObjectTexture directive means:
0 - first digit of the number
1 - second digit of the number
2 - third digit of the number
3 - fourth digit of the number

and the second parameter is the texture placed on the selection
(for example "\lwpmi2\n0.paa" - for 0, "\lwpmi2\n1.paa" for 1 etc.)

-------
To set up objects on the table inside the chopper by hand, you've to
place following line (in one row) in the Init field of the chopper
(in the editor):

norandobj=true; this setObjectTexture [4, "\lwpmi2\lornetka.pac"]; this setObjectTexture [5, "\lwpmi2\mi2tyg1.pac"]; this setObjectTexture [6, "\lwpmi2\mi2kom1.pac"]; this setObjectTexture [7, "\lwpmi2\mi2faj1.pac"];

Where the first parameter of the setObjectTexture directive means:
4 - binoculars
5 - small book
6 - periodical
7 - pack of the cigarettes

and the second parameter is the texture placed on the selection.
There are several default textures for these object in the lwpmi2.pbo file:

"\lwpmi2\lornetka.pac" - binocular texture

"\lwpmi2\mi2tyg1.pac", "\lwpmi2\mi2tyg2.pac", "\lwpmi2\mi2tyg3.pac", "\lwpmi2\mi2tyg4.pac", "\lwpmi2\mi2tyg5.pac" - book textures

"\lwpmi2\mi2kom1.pac", "\lwpmi2\mi2kom2.pac", "\lwpmi2\mi2kom3.pac" - periodical texture

"\lwpmi2\mi2faj1.pac", "\lwpmi2\mi2faj2.pac", "\lwpmi2\mi2faj3.pac" - cigarette pack textures

But you can also place your own textures on these objects.
For example, you have some of your custom textures in the
lwpmi2customtex.pbo and you would like to place playboy.pac
texture from this file on the periodical object, and
luckystrike.pac texture on the cigs - only thing you have
to do is placing following line in the choppers Init field in the editor:

norandobj=true; this setObjectTexture [6, "\lwpmi2customtex\playboy.pac"]; this setObjectTexture [7, "\lwpmi2customtex\luckystrike.pac"];

You should also notice, that objects without assigned textures will be not shown.

---------------------------------------------------------------------------------
* Known Bugs:
- Real transport version of Mi-2 is able to carry 8 passengers
  instead of 6. I've limited cargo space to six pax only, because
  I wanted to keep realistic proportions of this chopper (it was
  not possible to find enought room for 8 passengers without
  forcing them to intersect each other).
- Randomized textures (numbers and objects in the cockpit) won't appear after loading
  a mission from save.
- No other bugs are known (yet ;).

Feel free to report other bugs, you'll probably find and send comments to
airwolf@astercity.net

---------------------------------------------------------------------------------
* Thanks to:
- Krzysztof "Korzon" Korzonkowski, for providing me some of materials I've used,
  for consultations, general support, his ideas, good words and for devotion.
- Robson (Rh+) (present Mi-2 pilot) for providing essential, detailed
  informations regarding chopper's equipment, exploitational procedures and
  detailed photos of the cockpit
- Maciek Goralski, for technical support (digital photography)
- Sebastian Rut and his father (former Mi-2 pilot) for informations
  regarding Mi-2 piloting techniques and avionics
- Dawid Adamczyk for informations regarding Mi-2 avionics
- Pawel Rys (who served on Mi-2's when he was in Army) for informations regarding
  Mi-2's cockpit
- Jaroslaw Manek for providing detailed photos of Mi-2 interior
- BAS team for allowing us to use their scripts in this addon
- Paul Hildebrandt for help with Multiplayer mode tests

Without their help this addon couldn't be as good as it is.

I would also like to thanks to:
- Bohemia Interactive for this great game and for releasing O2 to public
  and
- Petr "Amalfi" Skalsky for his .pbo tools

----------------------------------=[LICENSE AGREEMENT]=----------------------------------

* DISCLAIMER
You can use it only at your own risk, author or LWP MOD's TEAM will not take
responsibility for any potential damage this addon may cause or any problems you
may encounter when installing or using this addon.
I've done my best to make this addon as faultless as possible, but I can't guarantee
that there will not be any flaws.

* ADDON'S STATUS
This is free of charge, unofficial Addon - don't contact Bohemia Interactive or
Codemasters if you have any problems with this addon.

* ADDON'S DISTRIBUTION
This addon can't be distributed in any commercial form (CD's, chargable WWW sites etc.).
This is LWP MOD's part and it can't used with other MODs related to the
same topic (in this case - Polish Army).

* ADDON'S DECOMPILATION AND MODIFICATIONS
You can decompile and modify pbo's contents only for your own private use.
You can't publish or distribute these modified files or parts of these files
in any way without prior author's permission (for example - you can't publish
over the web repainted vehicle or vehicle with modified model without my permission).
If you'll receive author's permission for publishing/distributing modified Addon
- you'll publish or distribute it only with this text file in the unchanged form,
and this License Agreement still will be in force.

* WHAT YOU CAN, WHAT YOU MUSTN'T OR FOR WHAT YOU NEED MY PERMISSION
- You can freely distribute this addon through your website, by e-mail,
  file sharing software etc. without my permission or knowledge, but ONLY if you'll
  not take any money for this, and ONLY if you'll not alter the original
  zip package in any way (it means - you mustn't add anything to or remove
  anything from the original zip-file, you mustn't affect files bundled
  in this file in any way and you can't change the name of this file as well).

- As stated above - you can decompile and modify pbo file and it's contents
  but for your own private use ONLY. If you really have to publish this
  modified file - you'll need my permission for that, but it's very
  unlikely I'll give you such permission.

- You don't need my permission if you would like to customize
  defined, customizable parts of the model using your textures.
  It means you can apply your texture to all defined selections
  like numbers, props (for example book, binoculars etc),
  but ONLY if you'll not affect integrity of the original pbo file's.
  You'll find info if such selections exists in this addon above,
  in the addon's description.
  You also don't need my permission if you want to release customization
  packs for addons featuring such selections.

- If you'll make a mission, campaign or other addon using this addon
  and you want to release it to public - you have to bundle this
  unchanged zip-file (you can't distribute your addon with the pbo file only -
  you've to include whole not altered zip file)
  And of course you don't need my permission for that.

- You mustn't use any textures, sounds, or model files from this addon
  anywhere without my permission.

- You are allowed to learn from cpp file and from scripts (sqs files).
  But if you want to use ideas used in those scripts - you have to
  place explicit information inside of your sqs files and inside of
  your information file (for example readme.txt), that mine ideas were used.

- You are allowed to publish screenshots featuring this addon (in unchanged form)
  anywhere you want without my knowledge and permission.

* TRADEMARKS
All company and/or product names used in this Addon are trademarks or registered
trademarks of their respective holders.

-----------------------------------------------------------------------------------------
