// Contact/not contact Spanish

	class SF2_CO_lost_him
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_contact\SF2\lost_him.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_CO_see_him
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_contact\SF2\see_him.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_CO_target_lost
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_contact\SF2\target_lost.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_CO_there_he_is
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_contact\SF2\there_he_is.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_CO_what_the
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_contact\SF2\what_the.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_CO_youre_not_supposed
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_contact\SF2\youre_not_supposed.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};