// Aware Spanish	

	class SF2_A_check_peri
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_aware\SF2\check_peri.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
	class SF2_A_check_that_out
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_aware\SF2\check_that_out.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
	class SF2_A_did_you_hear
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_aware\SF2\did_you_hear.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
	class SF2_A_did_you_see
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_aware\SF2\did_you_see.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
	class SF2_A_im_going_to_check
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_aware\SF2\im_going_to_check.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
	class SF2_A_something_not_right
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_aware\SF2\something_not_right.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
	class SF2_A_thought_i_heard
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_aware\SF2\thought_i_heard.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
	class SF2_A_thought_i_saw
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_aware\SF2\thought_i_saw.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
	class SF2_A_what_was_noise
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_aware\SF2\what_was_noise.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
	class SF2_A_what_was_that
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_aware\SF2\what_was_that.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
	

// Combat Spanish	

	class SF2_C_call_for_reinforcements
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_combat\SF2\call_for_reinforcements.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_C_cover_me
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_combat\SF2\cover_me.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_C_eliminate_target
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_combat\SF2\eliminate_target.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_C_find_them
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_combat\SF2\find_them.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_C_hey
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_combat\SF2\hey.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_C_hold_here
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_combat\SF2\hold_here.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_C_open_fire
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_combat\SF2\open_fire.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_C_over_here
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_combat\SF2\over_here.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_C_pos_reached
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_combat\SF2\pos_reached.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_C_protect_boss
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_combat\SF2\protect_boss.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_C_secure_the_area
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_combat\SF2\secure_the_area.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_C_sound_the_alarm
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_combat\SF2\sound_the_alarm.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_C_stop
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_combat\SF2\stop.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_C_take_cover
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_combat\SF2\take_cover.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_C_take_him_out
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_combat\SF2\take_him_out.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_C_take_position
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_combat\SF2\take_position.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_C_target_acq
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_combat\SF2\target_acq.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_C_target_eliminate
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_combat\SF2\target_eliminate.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_C_underfire01
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_combat\SF2\underfire01.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_C_underfire02
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_combat\SF2\underfire02.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_C_underfire03
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_combat\SF2\underfire03.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};
	class SF2_C_watch_out
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\spa_combat\SF2\watch_out.ogg, GENERAL_SPEECH_SOUND_LEVEL2, 1.0};
		titles[] = {};
	};

