// RUG_DSAI Sound level predefines.

#define GENERAL_SPEECH_SOUND_LEVEL db-0
#define GENERAL_SPEECH_SOUND_LEVEL2 db+10
#define GENERAL_SPEECH_SOUND_LEVEL3 db-10

class CfgSounds
{
	sounds[] = {};
		
// RUG_DSAI sounds

#include "RUG_DSAI\DSAI_BehaviourSounds.h"
#include "RUG_DSAI\DSAI_FleeingSounds.h"
#include "RUG_DSAI\DSAI_WoundedSounds.h"
#include "RUG_DSAI\DSAI_OwnKilledSounds.h"
#include "RUG_DSAI\DSAI_EnemyKilledSounds.h"
#include "RUG_DSAI\DSAI_MiscSounds.h"
#include "RUG_DSAI\DSAI_GenericSounds.h"
#include "RUG_DSAI\DSAI_ContactSounds.h"
#include "RUG_DSAI\DSAI_UnderFireSounds.h"

#include "RUG_DSAI\DSAI_RUSBehaviourSounds.h"

#include "RUG_DSAI\DSAI_ArabBehaviourSounds.h"
#include "RUG_DSAI\DSAI_ArabEnemyKilledSounds.h"
#include "RUG_DSAI\DSAI_ArabMiscSounds.h"
#include "RUG_DSAI\DSAI_ArabWoundedSounds.h"
#include "RUG_DSAI\DSAI_ArabOwnKilledSounds.h"
#include "RUG_DSAI\DSAI_ArabContactSounds.h"
#include "RUG_DSAI\DSAI_ArabUnderFireSounds.h"

#include "RUG_DSAI\DSAI_SPABehaviourSounds.h"
#include "RUG_DSAI\DSAI_SPAEnemyKilledSounds.h"
#include "RUG_DSAI\DSAI_SPAWoundedSounds.h"
#include "RUG_DSAI\DSAI_SPAOwnKilledSounds.h"
#include "RUG_DSAI\DSAI_SPAContactSounds.h"
};