//Misc RobertPolo

// Reloading

	
	class RP_Misc_Univ_v43
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\ROBERTPOLO\UNIV_v43.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Throwing grenades

class RP_Misc_Univ_v39
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\ROBERTPOLO\UNIV_v39.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class RP_Misc_Univ_v02
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\ROBERTPOLO\UNIV_v02.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class RP_Misc_Univ_v03
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\ROBERTPOLO\UNIV_v03.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Firing other weapon

class RP_Misc_Univ_v13
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\ROBERTPOLO\UNIV_v13.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class RP_Misc_Univ_v42
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\ROBERTPOLO\UNIV_v42.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class RP_Misc_Univ_v48
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\ROBERTPOLO\UNIV_v48.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Leading formation

class RP_Misc_Univ_v40
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\ROBERTPOLO\UNIV_v40.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class RP_Misc_Univ_v30
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\ROBERTPOLO\UNIV_v30.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Misc Howard

	// Reloading

	
	class HO_Misc_Univ_v43
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\HOWARD\UNIV_v43.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Throwing grenades

class HO_Misc_Univ_v39
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\HOWARD\UNIV_v39.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class HO_Misc_Univ_v02
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\HOWARD\UNIV_v02.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class HO_Misc_Univ_v03
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\HOWARD\UNIV_v03.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Firing other weapon

class HO_Misc_Univ_v13
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\HOWARD\UNIV_v13.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class HO_Misc_Univ_v42
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\HOWARD\UNIV_v42.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class HO_Misc_Univ_v48
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\HOWARD\UNIV_v48.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Leading formation

class HO_Misc_Univ_v40
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\HOWARD\UNIV_v40.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class HO_Misc_Univ_v30
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\HOWARD\UNIV_v30.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
//Misc BRIAN

// Reloading

	
	class BR_Misc_Univ_v43
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\BRIAN\UNIV_v43.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Throwing grenades

class BR_Misc_Univ_v39
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\BRIAN\UNIV_v39.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class BR_Misc_Univ_v02
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\BRIAN\UNIV_v02.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class BR_Misc_Univ_v03
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\BRIAN\UNIV_v03.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Firing other weapon

class BR_Misc_Univ_v13
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\BRIAN\UNIV_v13.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class BR_Misc_Univ_v42
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\BRIAN\UNIV_v42.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class BR_Misc_Univ_v48
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\BRIAN\UNIV_v48.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Leading formation

class BR_Misc_Univ_v40
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\BRIAN\UNIV_v40.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class BR_Misc_Univ_v30
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\BRIAN\UNIV_v30.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Misc DAN

	// Reloading

	
	class DA_Misc_Univ_v43
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\DAN\UNIV_v43.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Throwing grenades

class DA_Misc_Univ_v39
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\DAN\UNIV_v39.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class DA_Misc_Univ_v02
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\DAN\UNIV_v02.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class DA_Misc_Univ_v03
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\DAN\UNIV_v03.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Firing other weapon

class DA_Misc_Univ_v13
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\DAN\UNIV_v13.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class DA_Misc_Univ_v42
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\DAN\UNIV_v42.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class DA_Misc_Univ_v48
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\DAN\UNIV_v48.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Leading formation

class DA_Misc_Univ_v40
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\DAN\UNIV_v40.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class DA_Misc_Univ_v30
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\DAN\UNIV_v30.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
//Misc DUSAN

// Reloading

	
	class DU_Misc_Univ_v43
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\DUSAN\UNIV_v43.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Throwing grenades

class DU_Misc_Univ_v39
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\DUSAN\UNIV_v39.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class DU_Misc_Univ_v02
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\DUSAN\UNIV_v02.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class DU_Misc_Univ_v03
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\DUSAN\UNIV_v03.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Firing other weapon

class DU_Misc_Univ_v13
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\DUSAN\UNIV_v13.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class DU_Misc_Univ_v42
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\DUSAN\UNIV_v42.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class DU_Misc_Univ_v48
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\DUSAN\UNIV_v48.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Leading formation

class DU_Misc_Univ_v40
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\DUSAN\UNIV_v40.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class DU_Misc_Univ_v30
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\DUSAN\UNIV_v30.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Misc JEFF

	// Reloading

	
	class JE_Misc_Univ_v43
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\JEFF\UNIV_v43.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Throwing grenades

class JE_Misc_Univ_v39
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\JEFF\UNIV_v39.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class JE_Misc_Univ_v02
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\JEFF\UNIV_v02.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class JE_Misc_Univ_v03
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\JEFF\UNIV_v03.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Firing other weapon

class JE_Misc_Univ_v13
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\JEFF\UNIV_v13.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class JE_Misc_Univ_v42
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\JEFF\UNIV_v42.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class JE_Misc_Univ_v48
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\JEFF\UNIV_v48.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Leading formation

class JE_Misc_Univ_v40
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\JEFF\UNIV_v40.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class JE_Misc_Univ_v30
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\JEFF\UNIV_v30.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
//Misc MATHEW

// Reloading

	
	class MA_Misc_Univ_v43
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\MATHEW\UNIV_v43.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Throwing grenades

class MA_Misc_Univ_v39
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\MATHEW\UNIV_v39.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class MA_Misc_Univ_v02
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\MATHEW\UNIV_v02.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class MA_Misc_Univ_v03
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\MATHEW\UNIV_v03.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Firing other weapon

class MA_Misc_Univ_v13
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\MATHEW\UNIV_v13.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class MA_Misc_Univ_v42
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\MATHEW\UNIV_v42.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class MA_Misc_Univ_v48
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\MATHEW\UNIV_v48.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Leading formation

class MA_Misc_Univ_v40
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\MATHEW\UNIV_v40.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class MA_Misc_Univ_v30
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\MATHEW\UNIV_v30.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Misc RUSSELL

	// Reloading

	
	class RU_Misc_Univ_v43
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\RUSSELL\UNIV_v43.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Throwing grenades

class RU_Misc_Univ_v39
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\RUSSELL\UNIV_v39.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class RU_Misc_Univ_v02
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\RUSSELL\UNIV_v02.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class RU_Misc_Univ_v03
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\RUSSELL\UNIV_v03.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Firing other weapon

class RU_Misc_Univ_v13
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\RUSSELL\UNIV_v13.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class RU_Misc_Univ_v42
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\RUSSELL\UNIV_v42.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class RU_Misc_Univ_v48
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\RUSSELL\UNIV_v48.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Leading formation

class RU_Misc_Univ_v40
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\RUSSELL\UNIV_v40.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class RU_Misc_Univ_v30
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\RUSSELL\UNIV_v30.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
//Misc RYAN

// Reloading

	
	class RY_Misc_Univ_v43
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\RYAN\UNIV_v43.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Throwing grenades

class RY_Misc_Univ_v39
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\RYAN\UNIV_v39.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class RY_Misc_Univ_v02
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\RYAN\UNIV_v02.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class RY_Misc_Univ_v03
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\RYAN\UNIV_v03.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Firing other weapon

class RY_Misc_Univ_v13
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\RYAN\UNIV_v13.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class RY_Misc_Univ_v42
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\RYAN\UNIV_v42.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class RY_Misc_Univ_v48
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\RYAN\UNIV_v48.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};

// Leading formation

class RY_Misc_Univ_v40
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\RYAN\UNIV_v40.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};
class RY_Misc_Univ_v30
	{
		name = "";
		sound[] = {\RUG_DSAI\Sounds\Misc\RYAN\UNIV_v30.ogg, GENERAL_SPEECH_SOUND_LEVEL, 1.0};
		titles[] = {};
	};