comment "Sounds used randomly in different behaviour modes.";

private ["_OutputArray", "_safe", "_aware", "_combat", "_stealth"];

_OutputArray = [];

_safe=

[[
"SF2_A_check_peri",
"SF2_A_check_that_out",
"SF2_A_did_you_hear",
"SF2_A_did_you_see",
"SF2_A_im_going_to_check",
"SF2_A_something_not_right",
"SF2_A_thought_i_heard",
"SF2_A_thought_i_saw",
"SF2_A_what_was_noise",
"SF2_A_what_was_that"
]];

_OutPutArray = _OutPutArray + _safe;

_aware=
[[
"SF2_A_check_peri",
"SF2_A_check_that_out",
"SF2_A_did_you_hear",
"SF2_A_did_you_see",
"SF2_A_im_going_to_check",
"SF2_A_something_not_right",
"SF2_A_thought_i_heard",
"SF2_A_thought_i_saw",
"SF2_A_what_was_noise",
"SF2_A_what_was_that"

]];

_OutPutArray = _OutPutArray + _aware;

_combat=
[[
"SF2_C_call_for_reinforcements",
"SF2_C_cover_me",
"SF2_C_eliminate_target",
"SF2_C_find_them",
"SF2_C_hey",
"SF2_C_hold_here",
"SF2_C_open_fire",
"SF2_C_over_here",
"SF2_C_pos_reached",
"SF2_C_protect_boss",
"SF2_C_secure_the_area",
"SF2_C_sound_the_alarm",
"SF2_C_stop",
"SF2_C_take_cover",
"SF2_C_take_him_out",
"SF2_C_take_position",
"SF2_C_target_acq",
"SF2_C_target_eliminate",
"SF2_C_underfire01",
"SF2_C_underfire02",
"SF2_C_underfire03",
"SF2_C_watch_out"


]];

_OutPutArray = _OutPutArray + _combat;

_stealth=
[[
]];

_OutPutArray = _OutPutArray + _stealth;

_OutPutArray
