comment "Sounds stated while enemy unit is killed (checked with Rating command)";

private ["_OutputArray", "_killednormal", "_killedbig"];

_Outputarray = [];

_killednormal=

[[
"SF2_EK_obj_complete"
]];

_OutputArray = _OutputArray + _killednormal;

_killedbig=

[[
"SF2_EK_success"
]];

_OutputArray = _OutputArray + _killedbig;

_OutputArray