comment "Sounds used randomly in different behaviour modes.";

private ["_OutputArray", "_safe", "_aware", "_combat", "_stealth"];

_OutputArray = [];

_safe=

[[
]];

_OutPutArray = _OutPutArray + _safe;

_aware=
[[
]];

_OutPutArray = _OutPutArray + _aware;

_combat=
[[
"AB_4_order_action_coverme_01",
"AB_4_order_action_coverme_01b",
"AB_4_order_action_coverme_01c",
"AB_4_order_action_coverme_02",
"AB_4_order_action_suppress_01",
"AB_4_order_action_suppress_02",
"AB_4_order_action_suppress_03",
"AB_4_order_action_suppress_04",
"AB_4_order_action_suppress_05",
"AB_4_order_action_suppress_07",
"AB_4_order_action_suppress_08",
"AB_4_order_attack_infantry_01",
"AB_4_order_attack_infantry_02",
"AB_4_order_attack_infantry_03",
"AB_4_order_attack_infantry_04",
"AB_4_order_attack_infantry_05",
"AB_4_order_attack_infantry_06",
"AB_4_order_attack_infantry_07",
"AB_4_order_attack_infantry_08",
"AB_4_order_attack_infantry_09",
"AB_4_order_attack_infantry_10",
"AB_4_order_attack_infantry_11",
"AB_4_order_attack_infantry_12",
"AB_4_order_cover_armoredvehicle_01",
"AB_4_order_cover_armoredvehicle_02",
"AB_4_order_cover_barrels_01",
"AB_4_order_cover_barrels_02",
"AB_4_order_cover_barrels_03",
"AB_4_order_cover_barricade_01",
"AB_4_order_cover_barricade_02",
"AB_4_order_cover_barricade_03",
"AB_4_order_cover_barricade_04",
"AB_4_order_cover_boxes_01",
"AB_4_order_cover_boxes_02",
"AB_4_order_cover_boxes_03",
"AB_4_order_cover_boxes_04",
"AB_4_threat_infantry_generic_01",
"AB_4_threat_infantry_generic_02",
"AB_4_threat_infantry_generic_03",
"AB_4_threat_infantry_generic_04",
"AB_4_threat_infantry_generic_05",
"AB_4_threat_infantry_generic_06",
"AB_4_threat_infantry_generic_07",
"AB_4_threat_infantry_generic_08",
"AB_4_threat_infantry_generic_09",
"AB_4_threat_infantry_generic_10",
"AB_4_threat_infantry_generic_11",
"AB_4_threat_infantry_generic_12",
"AB_4_threat_infantry_generic_13",
"AB_4_threat_infantry_generic_14",
"AB_4_threat_infantry_generic_15"
]];

_OutPutArray = _OutPutArray + _combat;

_stealth=
[[
]];

_OutPutArray = _OutPutArray + _stealth;

_OutPutArray
