
light1 = "#lightpoint" createVehicleLocal position landpoint;
light1 setLightBrightness 0.1;
light1 setLightAmbient[0.0, 0.0, 0.0];
light1 setLightColor[1.0, 1.0, 0.7];
light1 lightAttachObject [landpoint, [0,0,20]];


light2 = "#lightpoint" createVehicleLocal position landpoint;
light2 setLightBrightness 0.2;
light2 setLightAmbient[0.0, 0.0, 0.0];
light2 setLightColor[1.0, 1.0, 0.7];
light2 lightAttachObject [landpoint, [0,-35,5]];

waitUntil { !isNull player };
waitUntil { player == player };


none = ["1"] execVM "strings.sqf"

