// Hud modes setup
   if (typeOf vehicle player != "HEXA_Transall_A") then
   {
      mando_hud_init_code = {[] ExecVM "mando_missiles\huds\custom\custom_hud_lift.sqf"};
   }
   else
   {
      mando_hud_init_code = {[0.9,0.88,0.20]execVm"mando_missiles\huds\custom\custom_radar.sqf"};
   };

   mando_hud_modes = [];
   mando_hud_modes = mando_hud_modes + [[
   -1,		// Missile to be used
   false,	// Keep coords set in mando_assignvehicle_by_ ?
   1,           // Guidance type 0 Radar, 1 IR, 2 SARH, 3 Manual
   ["LOCATIONS"],     // Type of targets ["Air"], [""LandVehicle"], ["RADAR"], ["REMOTE"] or ["GROUND"]
   0,	// Aim circle diameter
   "Navigation", // HUD Text
   0.015,       // IR accuracy for headon shots or radar accuracy with ECM
   6,		// Number of simultaneously detected HUD targets (max is 6)
   800, 	// Sensor width / 2 in meters
   3000,	// Sensor length / 2 in meters
   3            // Normal time to lock
   ]];

   mando_hud_num_modes = count mando_hud_modes; // Number of available modes

// Missile parameters setup
   mando_hud_misp = [];

if (typeOf vehicle player == "HEXA_Transall_A") then
{
   vehicle player setVariable ["mando_flares_script", "mando_missiles\mando_chaffflaredraw_c130.sqf"];
};


