#define true	1
#define false	0

class CfgPatches {
	class BINK_soldier_p3d {
		units[] = {"bink_test_soldier"};
		weapons[] = {};
		requiredVersion = 1.0;
		requiredAddons[] = {};
	};
};

class CfgVehicleClasses {
	class BINK_Test_Soldier {
		displayName = "Test Soldier";
	};
};

class CfgVehicles {
	class All {};
	
	class AllVehicles : All {};
	
	class Land : AllVehicles {};
	
	class Man : Land {};
	
	class Soldier : Man {};
	
	class Civilian : Man {};
	
  class USMC_Soldier_Base : Soldier {};
  
  class USMC_Soldier : USMC_Soldier_Base {};
  
  class USMC_Soldier_Light : USMC_Soldier {};
	
	class bink_test_soldier : USMC_Soldier_Light {
		vehicleClass = "BINK_Test_Soldier";
		displayName = "Test Soldier";
		model = "\soldier_p3d\soldier";
		
		class Wounds {
			tex[] = {};
			mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "soldier_p3d\data\us_soldier_body.rvmat", "soldier_p3d\data\us_soldier_body_wound1.rvmat", "soldier_p3d\data\us_soldier_body_wound2.rvmat"};
		};
	};
};